NordPride_WorldWide Posted October 26, 2017 Posted October 26, 2017 If you didn't turn it off in your enb config then you have it since pretty much every preset defaults to turning on rain handling.So will occlusion work just plugging the new binary in or do presets need to be updated? Man I'm so glad this is finally taken care of. Such an immersion breaking part of the game...
Monobloc Posted October 26, 2017 Posted October 26, 2017 If you didn't turn it off in your enb config then you have it since pretty much every preset defaults to turning on rain handling.Not really, i found there are a lot of enbs who don't use it by default like the vividian, nlva, and such since they prefer their own textures over the "generic" transparent one from the enb. nordpride_worldwide, you can use it, just enable the rain from the [rain] section in the gui, enable the occlusion in the main section, save and apply the effects or re-run the game.
DarkladyLexy Posted October 26, 2017 Posted October 26, 2017 Guess who's back Just popping in to say that the usual nonsense and the "what the hell Lexy has lost the plot" moments will recommence on Monday.
Aegon18 Posted October 27, 2017 Posted October 27, 2017 Does anybody know why Depth-of-Field does not show up? It is enabled in Vividian install (my preference), in enbseries.ini, (EnableDepthOfField=true) and in the in-game ENB 0.315 pop-up menu. Used to work in my previous SRLE with Vividian 0.308. Has Boris moved the DoF feature into a separate option somewhere?
Monobloc Posted October 27, 2017 Posted October 27, 2017 Does anybody know why Depth-of-Field does not show up? It is enabled in Vividian install (my preference), in enbseries.ini, (EnableDepthOfField=true) and in the in-game ENB 0.315 pop-up menu. Used to work in my previous SRLE with Vividian 0.308. Has Boris moved the DoF feature into a separate option somewhere?Yes it's enableprepass now. Basically he has separed the "prepass" and the "depth of field" for more shader coding or something like that. 1
alphakay1488 Posted October 27, 2017 Posted October 27, 2017 (edited) Fairly new to Skyrim/modding, no experience (yet) with third-party tools, no coding/programming ability, etc. May be biting off more than I can chew trying to do this from scratch, but that's my style. First question is relating to the ENB - the guide says .315, the ENB Customiser tool only goes up to .308, and the newest version on the ENB site is .319 (and the second-newest is .292, earlier than the one in the official SRLEELOTD guide). What ought I to do?And if this board is the wrong one for questions/help, just let me know. Edited October 27, 2017 by alphakay1488
Nozzer66 Posted October 27, 2017 Posted October 27, 2017 When in doubt with the ENB stuff, use the newest version unless mentioned otherwise. Personally I manually install the ENB stuff. The 0.315 vs 0.319 thing is just cause there was an update done by the ENB producer that we haven't caught up on. Similar deal with the ENB tool. It's not been updated. You might also find there's other mods that have not been updated either. In the main, using the newest versions of mods is fine, unless it's mentioned otherwise in the guide.
LordOfLA Posted October 28, 2017 Posted October 28, 2017 (edited) Darth or Nozzer hi! Just a thought...is it still recommended in crashfix to adjust CustomMemoryBlockTotalSizeMb so that in game in console the memory blocks do not exceed 95%. This was the recommendations awhile back, but i don't see any instructions regarding this anymoreIf using crashfixes 12 beta 4 onwards you should not use the custom memory block allocator - it will ctd. You can use it on older builds though. The only values to be changed in the ini otherwise are osallocators to 1 and alignheapallocate once you're read and understood the warning associated with that option. Edit: while i'm at it and helping people avoid unnecessary CTD's the guide should drop Lanterns of Skyrim. That *will* cause skyrim to CTD. It's meshes are FUBAR according to Zilav's nifscan. Edited October 28, 2017 by LordOfLA
Shnarf Posted October 28, 2017 Posted October 28, 2017 (edited) I'm new here and have a few questions. I finished this guide a few months ago but decided to wait for the Win10 dx9 vram fix and am now in the process of finishing everything that's been added/revised the last few months.I noticed in the changelog for 11/09/2017 it says vaguely "Completely Updated SFO". Should I leave my previous install (from June) of SFO alone? Reinstall just SFO using the updated instructions? Or should I go back and reinstall the entire SFO + grass section anyways and redo the Trees and Flora Merge (hopefully not because that's a lot of work...)? Under what conditions (after editing merge plugins, or adding/removing esps, etc) do I need to re-run Khajiit Ears Show, Relinker, Great Equalizer and SUM? Some clarification on when/if to re-run these would be helpful because there is none on the actual guide page like there is for FNIS, Wrye Bash and DynDOLOD. Everything else in the guide is very precise and well done though. I know the mod suggestion thread is locked and the guide is basically at capacity, but I really think this small yet impactful popular SSE mod ported to Oldrim should be taken a look at and considered (not necessarily the visual/sound part): Aetherial Veins - Magic Enhancements (https://www.nexusmods.com/skyrim/mods/84162/?)Thank you for your amazing guide and any response is appreciated as I realize this is a lot to ask and most people have moved on to SSE. I'm looking forward to playing this setup! Edited October 28, 2017 by Shnarf
Aegon18 Posted October 28, 2017 Posted October 28, 2017 Yes it's enableprepass now. Basically he has separed the "prepass" and the "depth of field" for more shader coding or something like that.Ok, I will check it out. I currently see EnablePrepass=false in enbseries.ini; simply turning this to true will enable DoF?
Shnarf Posted October 28, 2017 Posted October 28, 2017 (edited) Edit: while i'm at it and helping people avoid unnecessary CTD's the guide should drop Lanterns of Skyrim. That *will* cause skyrim to CTD. It's meshes are FUBAR according to Zilav's nifscan.Do you have any suggestions of a replacement for LoS? We need some light out in these spooky woods! Edited October 28, 2017 by Shnarf
alphakay1488 Posted October 28, 2017 Posted October 28, 2017 Thanks, I foresee having a lot of questions ;) Under the Optimised Textures section, for the Bethesda Performance Textures, there are two mods (with Nexus suffices 43921 and 42360) with multiple component files for each mod. Ought I use Merge Plugins on them so they only take up two slots total (one each), rather than three or four per mod?
LordOfLA Posted October 28, 2017 Posted October 28, 2017 (edited) Do you have any suggestions of a replacement for LoS? We need some light out in these spooky woods!Nothing springs to mind for keeping performance as high as possible and time between CTD's as low as possible. Edit: One thing to keep in mind with guides like SRLE, Extended, Extended LotD, Reqtified, YASHed up, is that because people *expect* skyrim to CTD frequently, mods aren't necessarily vetted to ensure they don't *increase* the CTD rate before being added to the guides. Another factor to keep in mind is that to *maintain* guides as large as this, little time is available to play something other than TES5Edit for long enough to discover CTD inducing mods. I spent a *lot* of time over the last 18 months vetting my load order for CTD increasing mods and finding ways to boost performance and minimising stutter. I came up with a guide (here) for the latter and am slowly working on finding and removing CTD inducing mods from the parts of Extended LotD that I used. I skipped LotD and its plugin mods entirely because I don't trust that it, or its plugin mods are stable and well built. Edited October 28, 2017 by LordOfLA
Shnarf Posted October 28, 2017 Posted October 28, 2017 Ohh man ignore my question about the SFO update. I'm an idiot...
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