c4pric0rn Posted September 1, 2017 Posted September 1, 2017 great thing you considered summermyst enchants. i really like them more. :)
Loreth Posted September 1, 2017 Posted September 1, 2017 Alright, I figured it out - you've made a mistake in CR for some reason guys. "Head" keyword is supposed to be removed of course, not added (how dumb of me), which ICH does, but you've reverted the change. You should update CR by removing "Head" keyword from records: 000487D8, 000FCC12 and 000FCC13.
ThY Posted September 1, 2017 Posted September 1, 2017 Hello !Well i'm about to finish the guide for the first time, i'm at the DynDOLOD.exe step.When i launch the LOD generation process, it stops at some point with an error: [00:01:05.531] [DynDOLOD.esp] Adding master "NSUTR - Merged.esp"[00:01:05.543] [DynDOLOD.esp] Adding master "Better Dynamic Snow.esp"[00:01:07.176] [DynDOLOD.esp] Adding master "Complete Alchemy & Cooking Overhaul.esp"[00:01:07.838] [00:01:07.838] Exception in unit process line 166: Duplicate FormID [0000BCD0] in file [E9] DynDOLOD.esp[00:01:07.838] [00:01:07.838] Load entire load order in xEdit and check plugins for errors. Fix or remove plugins with errors.The only thing i did then is opening TES5Edit in MO with all my plugins activated, then i selected "Complete Alchemy & Cooking Overhaul.esp" and choose "Check fo errors" with right click.I only got that in the log: [00:00] Checking for Errors in [bB] Complete Alchemy & Cooking Overhaul.esp[00:01] All Done!I really don't know what to do at this point to fix the error pointed in DynDOLOD.Halp
Gutmaw Posted September 1, 2017 Posted September 1, 2017 Maybe it's been posted, but can't find it. Curious why removing Caranthir Tower...I have no opinion cuz I haven't played it.
bmccarti Posted September 1, 2017 Posted September 1, 2017 (edited) Is Mature Skins still part of the new v1.35 Conflict Resolution? -never mind figured it out Edited September 1, 2017 by bmccarti
godescalcus Posted September 1, 2017 Posted September 1, 2017 I really don't know what to do at this point to fix the error pointed in DynDOLOD.Halp Hey! I've had a similar problem recently and asked about it in the DynDOLOD forum. Sheson replied that it's likely that there's some error or conflict in the load order that's causing it. You do have to load your entire load order in xEdit and then select all plugins and check for errors. It will probably find A WHOLE LOT, but don't worry. Most errors/conflicts will do fine with dynDOLOD, some won't. In my case I had to disable one plugin before running DynDOLOD (BSHeartland.esp, which is part of the mod BS:Bruma, which, by the way, is not listed in the guide). So I took that one out and also the bashed patch, and DynDOLOD ran fine, generating 1.9Gb worth of LODs in 12 minutes :) If you added any mods to those present in the guide, I'd look at those first. As I said, once I took out one of the mods that I added, DynDOLOD did its job very well, which means that none of the mods in this modlist nor any of its merges had any problems. That is very good, considering such an extensive list of mods. Also, regarding the bashed patch, it's not mandatory that you take it out before running DynDOLOD. Sheson says that if taking it out solves your problem, it means the bashed patch has assimilated errors from the parent mods. If you do take it out, don't forget to check if in the plugins deactivated (merged into the bashed patch) there was any that has relevant landscape information (in my case there were flora fixes, pure waters, ash rocks, sulfur rocks and so forth). You should activate those if you want their changes to the landscape to be reflected in the LOD. Then after running DynDOLOD, deactivate them and reactivate the bashed patch and any plugins you had previously deactivated.
ThY Posted September 1, 2017 Posted September 1, 2017 (edited) Well i resolved my problem by unchecking the bashed patch esp before launching DynDOLOD ;)EDIT: thank you godescalcus, that was good advice, i hadn't refreshed the page before posting my message, so didn't see your message :) Edited September 1, 2017 by ThY
Elektroshock Posted September 2, 2017 Posted September 2, 2017 (edited) With the addition of Summermyst, a patch its required for TrueWeapons compatibility with the changes made by CCOR/WAFR. Summermyst - Enchantments of Skyrim.esp needs to be loaded after Crafting_TrueWeaponsLvlLists.esp. https://www.nexusmods.com/skyrim/mods/83142/? - Summermyst - TrueWeapons Compatibility is a patch that combines the changes of the TrueWeapons feature in CCOR/WAFR and Summermyst, otherwise the enchanted weapons added will not adhere to the rule added by TrueWeapons. The ESP that is added needs to be placed after Summermyst - Enchantments of Skyrim.esp. Edited September 2, 2017 by Elektroshock
Nozzer66 Posted September 2, 2017 Posted September 2, 2017 Maybe it's been posted, but can't find it. Curious why removing Caranthir Tower...I have no opinion cuz I haven't played it.Cause it's not required. There's already a player home in Helgen Reborn.
bmccarti Posted September 2, 2017 Posted September 2, 2017 So I have a racemenu preset that I want to use, however, in the race menu, when I go to load the preset, it has TheEyesOfBeauty.esp in red, meaning it is not seeing the .esp. I assume this is because that esp is part of the Faces Merged.esp. So how to I get racemenu to recognize the esp for The Eyes of Beauty? Thanks-bmccarti
Nozzer66 Posted September 2, 2017 Posted September 2, 2017 Don't worry about it. It's not going to kill you. Load your preset as usual and then if the eyes don't load as you wish, just change them in RaceMenu.
Merrsion Posted September 2, 2017 Posted September 2, 2017 So as guide listed now do i need to download old version of LOTD and LOTD Patches merged (didn't see on nexus old one) have to merge old patches or should i download new LOTD and LOTD patch merged?
bmccarti Posted September 2, 2017 Posted September 2, 2017 Ha good point! Thanks again. The game is playing swimmingly. You guys are incredible
berndaroy Posted September 2, 2017 Posted September 2, 2017 Merrsion hi! I may be wrong but as i read and understand, the LOTD patch provided, is for LOTD version 19. The fact that version 19 has had a major overhaul... scripts removed etc, is why a NEW GAME START is required. I was going to ask Lexy and Nozzer the same question, but you beat me to the punch. Yes i too have looked on patch central and there is no old version, so best to wait for a reply from either Lexy or Nozzer. Or rebuild the patch yourself with version 18 patches (if they are still available on patch central) and follow the layout as seen on the guide if you have followed it strictly or add patches if you have other mods built on top of this guide Berndaroy
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