DiscipleDarkfriend Posted June 24, 2017 Posted June 24, 2017 Ok, I´ve checked SRLE LOTD Conflict resolution for errors, the first lines are these: [00:00] Checking for Errors in [47] SRLE Extended LOTD - Conflict Resolution.esp[00:00] VoiceUnrelentingForceEffect01 "Unrelenting Force Weak" [MGEF:00013E08][00:00] MGEF \ KWDA - Keywords \ Keyword -> [22097EC4] < Error: Could not be resolved >[00:00] VoiceUnrelentingForceEffect02 "Unrelenting Force Middle" [MGEF:0007F82E][00:00] MGEF \ KWDA - Keywords \ Keyword -> [22097EC4] < Error: Could not be resolved >[00:00] VoiceUnrelentingForceEffect03 "Unrelenting Force Strong" [MGEF:0007F82F][00:00] MGEF \ KWDA - Keywords \ Keyword -> [22097EC4] < Error: Could not be resolved > When I look for the first FormID [22097EC4], in order to delete that record, it belongs to Skyrim.esm, and not to Conflict Resolution.esp, what should i do?You should scroll down in the left panel to the same Form ID only in SRLE LOTD Conflict resolution.
fernan91 Posted June 24, 2017 Posted June 24, 2017 You should scroll down in the left panel to the same Form ID only in SRLE LOTD Conflict resolution.Yes, i hadn´t read paul666root answer when i said so. Thanks DiscipleDarkfriend.
Monobloc Posted June 24, 2017 Posted June 24, 2017 You guys took down spice of life mods since they have been taken down, but the care taker account re-uploaded them, are they going to be added back to the guide at some point ?
Whiskey990 Posted June 24, 2017 Posted June 24, 2017 Any concerned, Do you think throwing this in mid-game would cause any issues? And out of curiosity what makes you all not consider it in the pack? Achievements Mods Enabler Cheers!
paul666root Posted June 24, 2017 Posted June 24, 2017 Any concerned, Do you think throwing this in mid-game would cause any issues? And out of curiosity what makes you all not consider it in the pack? Achievements Mods Enabler Cheers!because that is for SSE and this is an Oldrim guide lol
QuagaarWarrior Posted June 24, 2017 Posted June 24, 2017 Hi Everyone, Firstly I'm sorry if this has been answered already but I was wondering why certain mods (that work with LOTD) had been left out of the pack? Mods such as Artifacts: Tournament of the 10 Bloods, Amulets of Skyrim, Oblivion Artifacts Pack, Immersive Jewelry, Dev Aveza, Mad Masker and Wyrmstooth. I'm guessing the last two are absent because they are no longer available on the Nexus but what about the others? I have copies of all these mods and would add them to my load order (once I have followed the guide) but I'm not sure where they should go in my load order and whether they will cause problems or conflicts with the finely tuned guide. Can anyone help me?
Whiskey990 Posted June 24, 2017 Posted June 24, 2017 Oh, gosh dang it. Touche. I'll hunt around for an Oldrim one. >_> because that is for SSE and this is an Oldrim guide lol
QuagaarWarrior Posted June 24, 2017 Posted June 24, 2017 Oh, gosh dang it. Touche. I'll hunt around for an Oldrim one. >_> Are you saying that your achievements aren't unlocking on a modded Oldrim? Because they should be
Monobloc Posted June 24, 2017 Posted June 24, 2017 Craftable horse barding version is 3.4, should I still install 3.3 ?
Monobloc Posted June 25, 2017 Posted June 25, 2017 (edited) Woops nevermind. Just finished the guide and started a new game, will tell you if I find any issues. Edited June 25, 2017 by Monobloc
Monobloc Posted June 25, 2017 Posted June 25, 2017 Every time I see a noble in her horse on the road she has t-stance, anybody knows why ?
paul666root Posted June 25, 2017 Posted June 25, 2017 Every time I see a noble in her horse on the road she has t-stance, anybody knows why ?delete FNIS output re-run FNIS
Monobloc Posted June 25, 2017 Posted June 25, 2017 (edited) alright thanks, will try that. also are bent pines supposed to be in expended diversity.esp or not ? Edited June 25, 2017 by Monobloc
Nozzer66 Posted June 26, 2017 Posted June 26, 2017 You guys took down spice of life mods since they have been taken down, but the care taker account re-uploaded them, are they going to be added back to the guide at some point ?Probably not.
Monobloc Posted June 26, 2017 Posted June 26, 2017 I'm sure I merged YOT and added it to bashed patch correctly yet I don't think it's working ingame, because for example ineed messages are in third person. Any way to know if it's properly working ?
Recommended Posts