Darth_mathias Posted March 1, 2017 Author Posted March 1, 2017 So I just got to the point of installing the optimized vanilla textures and I have 3 questions. - In the prerequisites guide it says to enable BSA extractor (plugins sections) in MO (which I did) when I install the vanilla optimized textures should I have unpacked the .bsa or not? (the notification appears) - If i do not unpack the .bsa from optimized vanilla textures, do i need to add those archive names into the skyrim.ini under sResourceArchiveList? - lastly what should the load order be at this point? I have (left side MO window): Unmanaged DawnguardUnmanaged HearthfireUnmanaged DragonbornOptimized Vanilla Textures - HDCleaned Vanilla ESMsOptimized Dawnguard Textures - HDOptimized Hearthfire Textures - HDOptimized Dragonborn Textures - HDSkyrim Script Extender Thank youyes extract the BSA (unless you need the hard drive space) the order is thus: Optimized Vanilla Textures - HDUnmanaged: DawnguardOptimized Dawnguard Textures - HDUnmanaged: HearthFiresOptimized HearthFires Textures - HDUnmanaged: DragonbornOptimized Dragonborn Textures - HD
Nozzer66 Posted March 1, 2017 Posted March 1, 2017 (edited) Sort em as follows: Optimized Vanilla Textures - HDUnmanaged DawnguardOptimized Dawnguard Textures - HDUnmanaged HearthfireOptimized Hearthfire Textures - HDUnmanaged DragonbornOptimized Dragonborn Textures - HDCleaned Vanilla ESMsSkyrim Script Extender Might drop something to this effect into the guide, actually. Up to you if you extract the BSA's for these. I usually don't worry about these and only start extracting from Fixes onward. But I have a lot of space on my srive. If you are struggling for space, extract em. And I've never bothered adding anything to the Skyrim.ini, never had an issue. Edited March 1, 2017 by Nozzer66
jdsmith2816 Posted March 1, 2017 Posted March 1, 2017 (edited) Sort em as follows: Optimized Vanilla Textures - HDUnmanaged DawnguardOptimized Dawnguard Textures - HDUnmanaged HearthfireOptimized Hearthfire Textures - HDUnmanaged DragonbornOptimized Dragonborn Textures - HDCleaned Vanilla ESMsSkyrim Script Extender Might drop something to this effect into the guide, actually. Up to you if you extract the BSA's for these. I usually don't worry about these and only start extracting from Fixes onward. But I have a lot of space on my srive. If you are struggling for space, extract em. And I've never bothered adding anything to the Skyrim.ini, never had an issue.You should NOT extract them if struggling for space as they take up more space extracted. Having said that there's really no reason whatsoever to extract the optimized texture packs. The base textures (Optimized + BPT) should always be overwritten by everything above and everything below it (vanilla textures) are packed in BSA. This means leaving those packed saves hard drive space and lowers load time while having no downsides. If using Mod Organizer there's no need to update ini files as MO handles everything appropriately as configured in the guide. Edited March 1, 2017 by jdsmith2816
Nozzer66 Posted March 2, 2017 Posted March 2, 2017 Takes shoe from foot, adds tomato sauce and pepper. I actually meant to say DON'T Extract em, but as usual... PEBKAC. I have self-delivered an uppercut.
Darth_mathias Posted March 2, 2017 Author Posted March 2, 2017 You should NOT extract them if struggling for space as they take up more space extracted. Having said that there's really no reason whatsoever to extract the optimized texture packs. The base textures (Optimized + BPT) should always be overwritten by everything above and everything below it (vanilla textures) are packed in BSA. This means leaving those packed saves hard drive space and lowers load time while having no downsides. If using Mod Organizer there's no need to update ini files as MO handles everything appropriately as configured in the guide.that is a very good point JD. Nozzer can you add a note to not start extracting BSA's until the "Other fixes" Section
eimerian Posted March 2, 2017 Posted March 2, 2017 Question about the prerequisite guide - Cleaning the vanilla ESMs Dawnguard.esm must also be cleaned twice to remove all duplicate records. When you clean Dawnguard.esm the first time, do not check "Backup Plugins" only check it the second time.Shouldn't it be the other way round?Making a backup during the first cleaning (so we have a backup of the vanilla esm) but not at the second time (because who needs a backup of a once cleaned but still dirty esm?)
Alkira Posted March 2, 2017 Posted March 2, 2017 (edited) Question about the prerequisite guide - Cleaning the vanilla ESMsShouldn't it be the other way round?Making a backup during the first cleaning (so we have a backup of the vanilla esm) but not at the second time (because who needs a backup of a once cleaned but still dirty esm?) Agreed.Written too fast I guess.No need to backup after having removing files manually from the esm as well imo. Alkira. Edited March 2, 2017 by Alkira
Nozzer66 Posted March 2, 2017 Posted March 2, 2017 Nope, written by me to make it easier for people who were finding it confusing as to which file they needed to copy back to Data. Maybe don't assume who's writing things too fast. If you prefer to do it the other way that's perfectly fine, too.
Alkira Posted March 2, 2017 Posted March 2, 2017 Maybe don't assume who's writing things too fast. If you prefer to do it the other way that's perfectly fine, too.My bad. Still need to improve my english.Not sure to undesrtand your point neither this time though. It doesn't matter much anyway. Alkira.
Pickysaurus Posted March 2, 2017 Posted March 2, 2017 I know it's still WIP but the following Merges need to be added to The Merges Pages: DynDOLOD DynDOLODFiles to merge:DesyncBirdOfPrey.esp (Dynamic Distant Objects LOD - DynDOLOD)HighHrothgarWindowGlow.esp (Dynamic Distant Objects LOD - DynDOLOD)SolitudeExterior.esp (Dynamic Distant Objects LOD - DynDOLOD)WhiterunExterior.esp (Dynamic Distant Objects LOD - DynDOLOD)Merge name:----- DynDOLOD MergedFilename:DynDOLOD - Addons.espLeft Pane Placement:Directly After Dynamic Distant Objects LOD - DynDOLOD Enhanced Lighting for ENB Enhanced Lighting For ENBFiles to merge:ELE_Legendary_Lite.esp (Enhanced Lighting For ENB)ELE_Fs_Lite.esp (Enhanced Lighting For ENB)Merge name:----- Enhanced Lighting For ENB MergedFilename:ELE_Legendary_Fs_Lite.espLeft Pane Placement:Directly after Enhanced Lighting For ENBLOOT Metadata Update Required: (Updating Guide)ELE_Legendary_Fs_Lite.esp - Enable Global Priority and set it to 990100 Even Better Quest Objectives Patches Even Better Quest Objectives PatchesFiles to merge:BetterQuestObjectives-AlternateStartPatch.esp (Even Better Quest Objectives)BetterQuestObjectives-CRFPatch.esp (Even Better Quest Objectives)BetterQuestObjectives-DBForevertoMisc.esp (Even Better Quest Objectives)BetterQuestObjectives-EFFPatch.esp (Even Better Quest Objectives)BetterQuestObjectives-PaarDilemmaPatch.esp (Even Better Quest Objectives)Merge name:----- Even Better Quest Objectives MergedFilename:BetterQuestObjectives - Patches.espLeft pane placement:Directly after Even Better Quest Objectives Realistic Water Two Realistic Water TwoFiles to merge:RealisticWaterTwo.esp (Realistic Water Two)RealisticWaterTwo - Legendary.esp (Realistic Water Two)RealisticWaterTwo - Falskaar.esp (Realistic Water Two)RealisticWaterTwo - Waves - Falskaar.esp (Realistic Water Two)Merge name:----- Realistic Water Two MergedFilename:RealisticWaterTwo - Merged.espLeft pane placement:Directly after Realistic Water Two.Special instructions:Post merge rename the output file RealisticWaterTwo - Merged.esp to RealisticWaterTwo.esp to retain compatibility with patches.
sirjesto Posted March 2, 2017 Posted March 2, 2017 - Updated "LOTD Patches Merged" file for users of SRLE Extended: Legacy of The Dragonborn in the MISCELLANEOUS file section.Newest versions of all patches. 2
0gata Posted March 2, 2017 Posted March 2, 2017 hello ..im new on forum and having a problem im with an WIn 10 x64 my game crashes at start (when pressing "New game") this happens only with ENBlocal . ..when removing enb files or changing its values game starts ..can someone copy here their enblocal settings? when i changed them to this "[MEMORY]ExpandSystemMemoryX64=falseReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=128VideoMemorySizeMb=4064EnableCompression=falseAutodetectVideoMemorySize=false i can play but im not sure did memory patch working or not (with default settings generated from ENB organiser my game just crashes at start)
Diana_TES_GotH Posted March 2, 2017 Posted March 2, 2017 (edited) deleted, posted in wrong topic Edited March 2, 2017 by Diana_TES_GotH
eimerian Posted March 2, 2017 Posted March 2, 2017 The guide links to an older version of wildcat, should we use the version 5.03 mentioned here or the current one? [Wildcat - Combat of Skyrim] COREWildcat - Combat of Skyrim - 5.03 - by Enai SiaionFiles to download :MAIN FILES - Wildcat v503
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