Alkira Posted February 23, 2017 Posted February 23, 2017 (edited) Same as Paul. "Local savegames" means the saves will be attached to that profile in particular and won't appear in the Documents folder (default) but in your profile folder. Don't remember for "automatic archive". As a matter of fact, I usually don't tick a box that is not by default :). Alkira. Edited February 23, 2017 by Alkira
Alkira Posted February 23, 2017 Posted February 23, 2017 Good afternoon all, Below is an interesting issue I am working on: I ran into the issue of the LOTD Crusader Sword yesterday and posted that in the LOTD Patch Central for more information on this. Known matter related to DSR I did the patch myself and tested in game but failed to fix it. Still have to try with the DSR esps disabled to see what happens in game, the issue being somewhat related to the sheath/ unsheathe command or so. Also in 1st person the sword appears the first time and becomes invisible after sheathing/ unsheathing it.Another interesting point is that there are no textures in the folder and know where it comes from. Will look at it tonight. Alkira.
kareemamr50 Posted February 23, 2017 Posted February 23, 2017 ok so i set up my profile and made the skse.ini but can i add the following to the ini or it isn't needed [General]EnableDiagnostics=1[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256
Lordx1 Posted February 23, 2017 Posted February 23, 2017 Good afternoon all, Below is an interesting issue I am working on: I ran into the issue of the LOTD Crusader Sword yesterday and posted that in the LOTD Patch Central for more information on this. Known matter related to DSR I did the patch myself and tested in game but failed to fix it. Still have to try with the DSR esps disabled to see what happens in game, the issue being somewhat related to the sheath/ unsheathe command or so. Also in 1st person the sword appears the first time and becomes invisible after sheathing/ unsheathing it.Another interesting point is that there are no textures in the folder and know where it comes from. Will look at it tonight. Alkira.Change the xpmse for left shift sword only for player. The crash is over
Alkira Posted February 23, 2017 Posted February 23, 2017 Change the xpmse for left shift sword only for player. The crash is overI will give it a try, thanks. Alkira.
Darth_mathias Posted February 23, 2017 Author Posted February 23, 2017 Nozzer seems you ran into the same problem i ran for the guide. At the end the template limit problem. We found a solution if you are interested.we know and we're working on it.
Diana_TES_GotH Posted February 23, 2017 Posted February 23, 2017 (edited) ok so i set up my profile and made the skse.ini but can i add the following to the ini or it isn't needed [General]EnableDiagnostics=1[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 Crash Fixes takes care of the Sheson Memory Patch when you enable UseOSAllocators=1 in the CrashFixPlugin.ini. So it is no longer needed in the SKSE.ini. Edited February 23, 2017 by Diana_TES_GotH
Nozzer66 Posted February 23, 2017 Posted February 23, 2017 Nozzer seems you ran into the same problem i ran for the guide. At the end the template limit problem. We found a solution if you are interested.It's OK Paul. We know the solution. We're going through and removing as many Templates as we can and replacing with HTML and CSS. It's just a bit time consuming given I haven't done much coding and Darth's busy, but it's slowly coming together. :)Don't remember for "automatic archive". As a matter of fact, I usually don't tick a box that is not by default :). Automatic Archives is ticked for games like New Vegas and Fallout3 where you need Archive Invalidation to enable mods to show up. It performs this for you. Skyrim doesn't need it. ok so i set up my profile and made the skse.ini but can i add the following to the ini or it isn't needed [General]EnableDiagnostics=1[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 You can put the EnableDiagnostics line in if you want, but the rest is now handled by Crash Fixes as mentioned above.
kareemamr50 Posted February 23, 2017 Posted February 23, 2017 Crash Fixes takes care of the Sheson Memory Patch when you enable UseOSAllocators=1 in the CrashFixPlugin.ini. So it is no longer needed in the SKSE.ini. You can put the EnableDiagnostics line in if you want, but the rest is now handled by Crash Fixes as mentioned above.good to know thanks
Alkira Posted February 23, 2017 Posted February 23, 2017 Automatic Archives is ticked for games like New Vegas and Fallout3 where you need Archive Invalidation to enable mods to show up. It performs this for you. Skyrim doesn't need it.Thanks Nozzer. Alkira.
mate1146 Posted February 23, 2017 Posted February 23, 2017 1) Will take a look.2) Thought it already was. Or is that Reqtified that has it? I'm confuzzed. If not will have a look.3) You guessed it, will have a look.4) I think you know by now... :D5) Never heard of it. Who's the modder?6) Have seen this mod and like the concept of it. Just want to see how it looks after the modder's said he's going to do up the meshes and textures. They look a little 'underdone' at the moment, so will see how the mod evolves. I guess that's a verbose way of saying: "Will look at it" Ideally I'd like to get the V18 of LOTD first and make a call on add-ins after that. Should be fairly similar. It's just some of the little things like Templates etc that may be different.The "Will look at it" means you will actually look at it or just synonym to "gtfo"?? :D 2 is in Reqt, not in SRLELOTD. By the way, 5 is made by some random guy, I checked it out and it is quality stuff (especially considering the mod being a few years old). 6 just got upgraded to 2.1, which has most compatibility built in and has much better visuals as well (based on pics and comments). V18 is released and has the official support for Thane Weaps btw. :) Thanks for the answers :)
Nozzer66 Posted February 24, 2017 Posted February 24, 2017 (edited) No if I wanted you to GTFO I'd have said GTFO. :) Us Australians dont beat round the bush :) Having said that it may be a while before it actually gets looked at as we're working to get the guide to fully standalone. :) Thanks for the info Edited February 24, 2017 by Nozzer66
kareemamr50 Posted February 24, 2017 Posted February 24, 2017 I need to understand the CustomMemoryBlock=1 in crash fixes do i need to make both memory block 16 and 32 between 80% and 90% because i reached 35 in the CustomMemoryBlockTotalSizeMb and one of them is right and the other is lower i try to decrease or increase but it's always the same result
Alkira Posted February 24, 2017 Posted February 24, 2017 I need to understand the CustomMemoryBlock=1 in crash fixes do i need to make both memory block 16 and 32 between 80% and 90% because i reached 35 in the CustomMemoryBlockTotalSizeMb and one of them is right and the other is lower i try to decrease or increase but it's always the same resultGood morning kareemamr50, For my setup the CustomMemoryBlockTotalSizeMb adjusted value is 105. I would suggest you to start at 100 and increase it slightly until you have BOTH the memory blocks between 80% and 90%. Alkira.
paul666root Posted February 24, 2017 Posted February 24, 2017 that you will need to adjust while playing because in time you will need to increase that value on certain areas where it will get to 100%... so until you wont get anywhere 100% keep checking the console.
Recommended Posts