I've been making a TTW patch for Spice of Life and i found a few problems with the F&L install.
The PN compatibility patch for SoL directs the sunglasses to nonexistent meshes. I made a patch based on the original file to correct it.
There were a few more inconsistencies between the plugins, but it's nothing you'd see in x-edit because the patch overrides the original.
I can post a link to the fixed patch if you like.
Secondly, do the visors/enhanced vision of the repaired items from Spice of Life not work for anyone else? I added a a Ranger Helmet, a repaired Rogue Ranger Helmet and some energy cells to my character. The Ranger Helmet worked, the Rogue one didn't. Also, there were no visor effects for the Ray Bans.
I think the script injecting the items to the PN list is broken. I don't know how to fix it, but I've made a patch for the list that can easily be merged in. I could share this as well if I get confirmation. I don't know if I am just missing something else.
Question
Skadi
I've been making a TTW patch for Spice of Life and i found a few problems with the F&L install.
The PN compatibility patch for SoL directs the sunglasses to nonexistent meshes. I made a patch based on the original file to correct it.
There were a few more inconsistencies between the plugins, but it's nothing you'd see in x-edit because the patch overrides the original.
I can post a link to the fixed patch if you like.
Secondly, do the visors/enhanced vision of the repaired items from Spice of Life not work for anyone else? I added a a Ranger Helmet, a repaired Rogue Ranger Helmet and some energy cells to my character. The Ranger Helmet worked, the Rogue one didn't. Also, there were no visor effects for the Ray Bans.
I think the script injecting the items to the PN list is broken. I don't know how to fix it, but I've made a patch for the list that can easily be merged in. I could share this as well if I get confirmation. I don't know if I am just missing something else.
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