jackarbiter Posted July 4, 2016 Posted July 4, 2016 -----------------------------One annoying bug I've yet to solve is the drunken huntsman, the hunting store across from the blacksmiths at the entrance to Whiterun. That place seems to think I'm "not supposed to be here", with the owner constantly telling me to leave or he will call the guards. Don't know what has caused this. Its annoying because 3DNPC's has a follower you can grab from there, and if you are playing a hunter, it sucks because you loose a good place to buy bows and stuff. -----------------------------I think this is because you removed AI Overhaul as a master for the OCS patch, but your patch was still trying to contain a reference from it so the lock list (among other things for the drunken huntsman) is an error... which means, I guess, that he doesn't know who to trust? There is also an error in the test merged patch with the necromancer faction.
A_Simple_Farmer Posted July 5, 2016 Posted July 5, 2016 I'd wager it's the STEP instructions for Birds and Flocks: https://wiki.step-project.com/Birds_and_Flocks#Recommendations Notice: DynDOLOD will not run with this mod active. STEP recommends leaving it inactive until DynDOLOD is ran at the Patch section of the Guide.Thanks, but it's not Birds. The new version of DynDOLOD warns you if you have this esp loaded. It's looks like a bug with the new version: https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod-210/page-293?do=findComment&comment=171049 which the authors are saying will be fixed in the next version. I first got stuck using version 2.10. Also, just tried 2.11 which was released 2 days ago but it still failed. I can only get this step to work if I exclude the Wyrmstooth, Falskaar, and FalmerValley worlds. Authors say you can do a 3rd pass afterwards using the dyndolod.esp generated and including the other worlds. Haven't tried that yet.
A_Simple_Farmer Posted July 5, 2016 Posted July 5, 2016 I was able to get past the DynDOLOD Open Cities process by doing the following (as advised on DynDOLOD thread): 1. Generate static/tree LOD for Tamriel without Open Cities, move output to mod2. Generate dynamic LOD for Tamriel with Open Cities, merge output to mod3. Generate static/tree/dynamic for all other worldspaces but not for Tamriel, merge output to mod I don't know if their next release will fix this issue or if this will be the new process. Another question I have...should I be running all the patching steps with Helgen Reborn unchecked in MO? I left it on but now I can't uncheck it to start my game without also unchecking the Dual Sheath Redux Patch because it's a considered a master. I also don't know if this effects the other patching steps like DynDOLOD or the Reqtificator.
Mr_Moal Posted July 7, 2016 Author Posted July 7, 2016 Thanks for the note of the mistakes in the patch, I'll look into those when I get a chance DynDOLOD has probably been updated, I"ll have to look at the new process for patching. For Helgen Reborn, basically, with my set up, you can't do the vanilla start (wagon ride to Helgen), and you MUST NOT read the Helgen book until you have visited Helgen and done the initial few quests afterwards, (and had several days pass). The Helgen book is the quest trigger, and you botch your game if you read the book before certain things have happened. Otherwise, the Helgen Reborn esp's should be enabled while patching. Since I always use Alternate start for the game (and have not touched the vanilla start with wagon ride for a long time) I didn't consider the fact other people may want to start at Helgen. The closest Helgen start you can get right now is do the "Camping in the Woods" start, which puts you just outside of Helgen. You miss the starting story line, but you at least get right back on the quest line and you can loot Helgen for all its worth. After that game is like usual.
captainecchi Posted July 8, 2016 Posted July 8, 2016 Thank you thank you thank you so much for your work on this, Moal! This has been my "vacation of modding Skyrim," and after I got STEP Extended up and running well, I jumped into this -- I'd love to see Requiem working with all those lovely textures et al from STEP. I've hit a roadblock with DynDOLOD, however. My problem is very similar to A_Simple_Farmer above; DynDOLOD.exe gets stuck generating static/tree LODs at Falskaar or Falmer Valley. I tried the stepped method he suggested as an alternative, and I can get through the first two steps, but it chokes on the third: - Generate static/tree LOD for just Tamriel without Open Cities, did not save ESP, saved output as mod - successful- Generate dynamic LOD for just Tamriel with Open Cities, saved ESP, merged with existing mod - successful- Generate static/tree for all other worldspaces (with OCS? I'm not sure if this is right) -- it freezes up just after generating the texture atlas for Falskaar, on "Adding Farmhouse Chimneys.esp as master." I just downloaded DynDOLOD this week and I'm running v. 2.11, which as far as I can tell is the latest version. I also ran the STEP DynDOLOD process without any problems. (But, of course, no OCS). I'll continue to poke through the DynDOLOD thread, but any suggestions? Specifically, should I in fact still have all the OCS mods checked when I try step #3? Also, I have a bunch of comments on parts of the instructions I found confusing/wasn't sure I did right/seem inconsistent. Would you find that valuable information to have, Moal?
TechGladiator Posted July 8, 2016 Posted July 8, 2016 Hi, I'm going through the guide, and ran into some things I'm not clear on. Going through the load order, I notice that some ESP's from the DynDOLOD Resources mod aren't listed in the load order (I've been going through it carefully to make sure my load order matches it. DynDOLOD Resources adds DesyncBirdsOfPrey.esp, SolitudeExterior.esp, and WhiterunExterior.esp (also HighHrothgarWindowGlow.esp if you check it, which the STEP guide doesn't have you do). I'm not sure if I'm not supposed to use those, or if it matters where they go? I'm not using LOOT to sort the load order at this point because I'm past installing Requiem, so I'm a bit stuck here. Also, OCS - SkyrimSewers.esp doesn't show up, and EmbersHD.esp. Another question too - I'm not able to find NoAnimalsReportCrimes-DG+DB.esp, NoAnimalsReportCrimes-DG+DB+Falskaar.esp, and NoAnimalsReportCrimes-DG+DB+Requiem.esp. Instead I have NARC.esp, NARC-FalskaarConsistencyPatch.esp, and NARC-RequiemConsistencyPatch.esp. I'm assuming they are the same only with different names, so I have placed them in the order the former I listed, but I wanted to make sure that is correct. Sorry for the all the questions, I'm new to this and have found the STEP guides and your pack guide very helpful. Thanks!
TechGladiator Posted July 8, 2016 Posted July 8, 2016 My Load order: [spoiler=Load Order]# This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espSkyrim Project Optimization - Full Version.esmFalskaar.esmLanterns Of Skyrim - All In One - Main.esmWinterholdDestruction.esmEFFCore.esmCampfire.esmdaymoyl.esmWyrmstooth.espHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espCutting Room Floor.espSkyUI.espSafeAutoSave.espAppropriately Attired Jarls Redux.espSTEP DLC Optimized Textures - Standard.espSTEP Vanilla Optimized Textures - Standard.espiHUD.espChesko_LoreBasedLoadingScreens.espRaceMenu.espRaceMenuPlugin.espViewableFactionRanksBothDLC.espFootprints.espMoss Rocks - Legendary.esp83Willows_101BUGS_V4_LowRes.espBeards.espEnhancedLightsandFX.espYou Hunger.espNARC.espGuard Dialogue Overhaul.espWeapons & Armor Fixes_Remade.espExpandedWinterholdRuins.espHelgen Reborn.espSkyFalls + SkyMills + DG + DB + FS + WT.espPoint The Way.espBirdsHFclean.espBrows.espORM-Arvak.espElemental Staves.espGQJ_DG_vampireamuletfix.espWetandCold.espEmbersHD.espBetterQuestObjectives.espTheChoiceIsYours.espBook Covers Skyrim.espFarmhouseChimneys.espRealisticWaterTwo.espBFSEffects.espDawnguardRuneWeaponsFXSReplacer.espmintylightningmod.espWondersofWeather.espBWS.espDragonShoutVoice.espADS.espAOS.espDeadlySpellImpacts.espdD - Enhanced Blood Main.espIHSS.esprandomthunder.espImproved Combat Sounds v2.2.espAuto Unequip Ammo.espBetter Stealth AI for Followers.espNausicaa's Tweaker.espConvenient Horses.espDual Wield Parrying_SKSE.espNotSoFast-MainQuest.espThieves Guild Requirements.espWetandCold - Ashes.espWM Trap Fixes.espTraps Make Noise.espAnonymousPeople.espAddressUnknown.espDSCR.espabotFiresHurt.espChasingTheDragon.espDawnguard - Join As A Vampire.espNARC-FalskaarConsistencyPatch.espTakeNotes.espImportantInformationOverhaul.espAMatterOfTime.espPureweather.espSkyrim Particle Patch for ENB - Flame Atronach Fix.espVividian - Lanterns of Skyrim Preset.esp3DNPC.esp3DNPC Followers Perk Addon - Requiem Edition.espClothing & Clutter Fixes.espCollegeOfWinterholdImmersive.espRadiant and Unique Potions Poisons and Booze.espESFCompanions.espaMidianBorn_ContentAddon.espComplete Crafting Overhaul_Remade.espComplete Crafting_TrueWeaponsLvlLists.espRealisticWaterTwo - Wyrmstooth.espThievesGuildHideoutRedone.espSkyrimCoinReplacerRedux.espCivil War Overhaul.espELFX - Weathers.espHothtrooper44_ArmorCompilation.esphearthfireextended.espTradeBarter.espImmersive Weapons.espInvisibility Eyes Fix.espWeaponsArmorFixes_ImmersiveWeapons_Patch.espimp_helm_legend.espAnimated Weapon Enchants.espParalyze.espOblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.espCWIELnFXPatch.espBFT Ships and Carriages.espInconsequential NPCs.espDead Body Collision.espSkyrimSewers.espRealisticWaterTwo - Legendary.espSFO - Dragonborn.espRPQuestAssist_2dot0.espBring Out Your Dead - Legendary Edition.espSPTConsistentOlderPeople.espHunterborn.espMage Outfit Texture Overhaul.espImmersive Patrols II.espSkyrimImprovedPuddles-DG-HF-DB.espYouHunger-INPC-Patch.espFrostfall.espCollegeDaysWinterhold.espBetterQuestObjectives-CRFPatch.espClothing & Clutter_3DNPC_Patch.espRealisticWaterTwo - Waves - Wyrmstooth.espFarmhouseChimneysFalskaar+Wyrmstooth.espRealisticWaterTwo - Waves - Falskaar.espRealisticWaterTwo - Falskaar.espVividian - Pure Weather Patch.espVividian - Torches Preset.espVividian - Extended Weathers - Pure weathers.espInconsequential NPCs - CRF Compatibility Patch.esp3DNPC Alternative Locations.espSkyrim Flora Overhaul.espdaymoyl_DawnguardAddon.espPilgrimsDelight.espThe Paarthurnax Dilemma.espiNeed.espBlockSparkles.espGildergreen Regrown.espPP_WindcallerPass.espChesko_Step418_SN.espBetterQuestObjectives-PaarDilemmaPatch.espEFFDialogue.espUIExtensions.esp3DNPCEFF.espHothtrooper44_Armor_Ecksstra.espStartingLoadouts.espDragon Soul Relinquishment.espSmartCast_1_0.espCollege of Winterhold Entry Requirements (Normal).espHarvestOverhaul.espHunterborn_Campfire_Patch.espChesko_WearableLantern.espHunterborn_WearableLantern-Patch.espDragon Combat Overhaul.espELE_Fs_Wt_Lite.espBetterQuestObjectives-EFFPatch.espHonedMetal.espHFE-iNeed-Patch.espExplosiveBoltsVisualized.espELE_Legendary_Lite.espOpen Cities Skyrim.espOCS - 3DNPC.espOpen Cities Skyrim - Legendary Patch.espOCS - ICOW Patch.espOCS - Inconsequential NPCs Patch.espOCS - CRF Patch.espESFCompanions_OCS.espOCS - Falskaar Patch.espOCS + Skyrim Sewers.espRequiem.espRequiem - Legendary Bugsmasher Edition.espRequiem - Hearthfire.espNRM_Dragonborn_Reqtified.espKFR-Kryptopyr'sFixesReqtified.espCOR-CraftingOverhaulReqtified.espRequiem - Audio Overhaul for Skyrim.espBetter Vampires.espRequiem - Better Vampires Patch.espRequiem - Cutting Room Floor.espRequiem - Dragon Combat Overhaul.espNRM Falskaar - Requiem Patch.espNRM Wyrmstooth - Requiem Patch.espRequiem - No Overencumbered Messages.espRequiem - Restored Rewarding Sounds.espREQ - BCS Patch.espRequiem - Restored Saving Messages.espNARC-RequiemConsistencyPatch.espSoul Gems Differ - Requiem - NS.espRequiem - 83Willows 101Bugs.espRequiem - Explosive Bolts Visualized.espRequiem - Immersive Armors.espRequiem - Immersive Weapons.espRequiem - Improved Closefaced Helmets.espRequiem - Inconsequential NPCs.espRequiem - Trade and Barter.espRequiem - Campfire.espRequiem - Frostfall.espHunterborn_Requiem-Patch.espRequiem - ESF Companions.espRequiem - Immersive College of Winterhold.espRequiem - Immersive Patrols - CWO.espRequiem - Civil War Overhaul Patch.espRequiem-OpenCities.espTimingIsEverything.espProvincial Courier Service.espSTEP Extended Patch.espRequiem - Timing is Everything.espAlternate Start - Live Another Life.espBetterQuestObjectives-AlternateStartPatch.espFarmhouseChimneysLAL.espRequiem - Live Another Life.espSkyrim Unlocked.espOpen Cities Skyrim - Skyrim Unlocked Patch.espRequiem - Skyrim Unlocked - OCS.espMoal's test merged patch 0.5.0.espMoal's test OCS patch 0.5.0.espMoal's test Requiem patch 0.5.0.espDual Sheath Redux.espDual Sheath Redux Patch.espFNIS.espDesyncBirdsOfPrey.espHighHrothgarWindowGlow.espSolitudeExterior.espWhiterunExterior.esp My Mod list: [spoiler=Mod list]# This file was automatically generated by Mod Organizer.+DynDOLOD Resources STEP E + KS+FNIS Output STEP E + KS+Fores New Idles in Skyrim - FNIS STEP E + KS+LeanWolf's Better-Shaped Weapons - All in One Installer STEP E + KS+DSR Output STEP E + KS+Dual Sheath Redux STEP E + KS+Moal's Patches+Skyrim Unlocked+NRM Wyrmstooth - Requiem Patch+NRM Falskaar - Requiem Patch+NRM Dragonborn Reqtified+Requiem 1.9.4 Patch Central+Crafting Overhaul Reqtified - Complete+Better Vampires 7.2+Requiem - Civil War Overhaul Patch+You Hunger Realism Legendary- Interesting NPCs Patch+Requiem - Open Cities Patch+Book Covers Skyrim - Compatibility Patch Collection-===========Patches===========+Even Better Quest Objectives STEP E + KS+Requiem - The Roleplaying Overhaul+STEP E + KS Mod Compilation and v2.2.9.2i Patches+Wiseman303's Trap Fixes+Wet and Cold+Traps Make Noise - Follower Safety Patch+Traps Make Noise+Timing is Everything+Thieves Guild Requirements+The Paarthurnax Dilemma+Civil War Overhaul+The Choice is Yours+Skyrim -Community- Uncapper+Skyrim Coin Replacer Redux - HD Coinpiles+Skyrim Coin Replacer Redux+Oblivion Gates+Thieves Guild Hideout Redone+Destroy Dark Brotherhood Adventure RolePlay RPQuestAssist+Enhanced Skyrim Factions - The Companions Guild+Death Alternative - Captured+Death Alternative - Your Money or Your Life+Frostfall - Hypothermia Camping Survival+Campfire - Complete Camping System+Dragon Combat Overhaul+Hunterborn Patches+Hunterborn+Wearable Lanterns - Lighting Fix+Wearable Lanterns+Harvest Overhaul+iNeed - Food, Water and Sleep+College of Winterhold Entry Requirements+College Days Winterhold (Musetrigger)+Smart Cast+Alternate Start - Live Another Life+Dragon Soul Relinquishment+Ultimate Immersive Classes+Not So Fast - Main Quest+Hearthfire Extended - iNeed Patch+Hearthfire Extended+Gildergreen Regrown+Follower Trap Safety+Dual Wield Parrying+Convenient Horses+Come together N Out of the way+Bring Out Your Dead+Better Stealth AI for Followers+Auto Unequip Ammo-===========Gameplay=========+Ultra Realistic Crossbow Shoot Sounds+Ultra Realistic Bow Shoot Sounds+Thundering shouts+Smooth blade draw and sheath+Lower Sounding Thieves Guild Door+Improved Combat Sounds+Immersive Thunder+IHSS - Improved Horse Steps+Heart of the Beast+Dragons Shout with Voice from location+Dragons Shout with Voice+Audio Overhaul for Skyrim+Better Weapon Swing Sounds+Better Horse Pain Sounds+Better Animal Footsteps-============Sound===========+White Phial Replacer+Sweet Mother+Super Realistic Ore+Soul Gems Differ STEP E + KS+You Hunger Realism Complete Edition+Skyrim Redesigned+Skeleton+Silly Level of Detail - Wine Cellar+Septim HD+RUSTIC POTIONS and POISONS+RUSTIC DRAGON CORPSE+Ren's HD Shrines by Rengel+Realistic Instruments+Realistic HD Baskets+Radiant and Unique Potions and Poisons HD+Pilgrims Delight+Not Really HD Keys+Not Really HD-Display Case+HQ Paper+Horncandles+HD Ore And Ingots+HD Linens+Gemling Queen Dragon Claws+Enchanting Candle Meshes Improved+Detailing the Eldrich - Higher-Res Riekling+Dark Brotherhood Tenets Restored+Book Covers Skyrim+Barenziah's Glory+The 418th Step-=====Clutter & Miscellaneous=====+Wonders of Weather+Smaller Ice Spike and Spear+Skyrim - Enhanced Camera+Running with bows+NoMaaM Breathing Idles no BBB+Lightning during Thunder Storms+Improved Weapon Impact EFFECTS+Enhanced Blood Textures STEP E + KS+Dual Wield Blocking Animations+DROPS+Deadly Spell Impacts+Dawnguard Rune Weapons FXS+D13 Faster GET UP STAND UP animation+Burn Freeze Shock Effects - Dragonborn Dawnguard+Burn Freeze Shock Effects+BTA - Fix Crossed Swords and Turn with Leg move+Better Turn Animation+Animated Weapon Enchants+Animated Clutter-======Animations & Effects=======+Immersive Weapons+Immersive Armors+Ultimate HD Torch -less glowing cloth+Ultimate HD Torch+TDN Vampire Armor Retexture+Not Really HD-Mask of Clavicus Vile+Nightingale Prime+New Thinner Torch+Mage Outfit Texture Overhaul+Greatsword Sheaths and Scabbards Redux+Skyrim Weapon De-LARP-ification Project - Dragonborn+Skyrim Weapon De-LARP-ification Project - Dawnguard+Skyrim Weapon De-LARP-ification Project+Gemling Queen Jewelry+Elemental Staffs+Dawnguard Crossbow Bolts Visualized HD Textures+Dawnguard Crossbow Bolts Visualized+aMidianBorn stormcloak officer armour+aMidianBorn imperial light and studded+aMidianBorn Book of Silence - Content Addon+aMidianBorn Book of Silence - Weapons+aMidianBorn Book of Silence - Unique Items+aMidianBorn Book of Silence - Dragonborn DLC+aMidianBorn Book of Silence - Creatures+aMidianBorn Book of Silence - Armors+aMidianBorn Blade of Woe-======Clothing & Equipment======+Immersive Patrols DLC Civil War Overhaul Only IP 2.0.3+Interesting NPCs EFF Patch by Noozbar+Wet And Cold Patch for EFF+Convenient Horses Patch for EFF+Auto Unequip Ammo Patch for EFF+Extensible Follower Framework+Provincial Courier Service+Interesting NPCs Dawnguard Meshes for Vampire NPCs+Intersting NPC's - Alternative Locations (Alternate Start) patch+Interesting NPCs+Inconsequential NPCs+Better Males - Underwear - Default+Better Males - GeonoxFaces+XCE - Dawnguard+XCE - Xenius Character Enhancement+Wispmother+Wiseman303's Critter Fixes - STEP Extended+Troll+The Elder Scrolls V Rewritten - Arvak+Superior Lore-Friendly Hair+PondFish and Salmon Replacer+New Children+More Realistic Hair+Hagraven+Giant+Female Vampires Have Fangs+coverkhajiits 1024x1024+Brows+Birds and Flocks+Better Freckles+Better Beast Races+Beards+83Willows 101BugsHD-======Characters & Creatures======+Vivid Clouds and Fogs+Vividian ENB+Whiterun Trellis Redesigned+Vivid Landscapes - Tundra Moss Revised+Trees HD+The Ruffled Feather - Enhanced Distant Terrain+The Ruffled Feather+Skyrim Improved Puddles - SIP+Realistic Water Two STEP E + KS+Skyrim Particle Patch for ENB+1 Pure Weather Legendary- Brighter nights Edition+Re-Defined Dungeons 1024x1024+Real Wood Textures - Farmhouses+Point The Way+Lanterns Of Skyrim STEP E + KS+Windcallers Pass+Helgen Reborn+Improved Vanilla Mountains+Hybrids HD Plants and Herbs Retexture+HQ Snow Texture+High Quality LODs+HD Enhanced Terrain+HD Dark brotherhood door+Footprints+Farmhouse Chimneys STEP E + KS+Better Fast Travel - Carriages and Ships - Overhauled+Cutting Room Floor - Open Cities Patch+Falskaar - Open Cities Patch+Immersive College of Winterhold - Open Cities Patch+Open Cities Skyrim - Legendary patch+Inconsequential NPC's Patch+3DNPC - Interesting NPC's Patch+Open Cities Skyrim Patches+Open Cities Skyrim+Skyrim Sewers+Immersive College of Winterhold+Winterhold - Expanded Ruins+Enhanced Night Skyrim+Embers HD+Skyrim Flora Overhaul+aMidianBorn Whiterun+aMidianBorn Solstheim Landscape+aMidianBorn Farmhouse+aMidianBorn Caves and Mines 2k-=====Landscape & Environment=====+A Quality World Map and Solstheim Map - With Roads+High Quality Food and Ingredients Performance Repack+Tobes Highres Textures+HD Misc+Skyrim HD - 2K Textures+Enhanced Lights and FX+Static Mesh Improvement Mod+SkyFalls + SkyMills STEP E + KS+Ultimate HD Fire Effects-=======Conflicting Graphics=======+A Matter of Time - A HUD clock widget+Important Information Overhaul+Mfg Console+Take Notes - Journal of the Dragonborn+Viewable Faction Ranks+SkyUI+Skyrim Skill Interface Re-Texture+RaceMenu v3-4+Main Menu Spinning Skyrim Emblem+Lore-Based Loading Screens+KenMOD - Time on loading screen+Immersive HUD - iHUD+High Quality 3D Map+HQ3DMap - Meshes Hi-Res+EASIER LOCKPICKING - Without Cheating - Nordic Retexture+Better MessageBox Controls+Better Dialogue Controls-===========Interface==========+XP32 Maximum Skeleton STEP E + KS+Realistic Ragdolls and Force+CCO Compatibility Patch for WAF True Weapons+Complete Crafting Overhaul Remade+Kryptopyr's Fixes Reqtified - Complete+Clothing and Clutter Fixes INPC's Patch+Clothing and Clutter Fixes+Weapons and Armor Fixes STEP E + KS+Trade and Barter+Smart Souls+Skyrim Project Optimization - Full Version+Ragdoll Paralysis+NARC - No Animals Report Crimes - STEP E + KS+Invisibility Glitch - Eyes Fix+Improved closefaced helmets+Guard Dialogue Overhaul+Fuz Ro Doh+Enhanced Lighting for ENB (ELE) - LITE - STEP E + KS+Wyrmstooth+Falskaar+Enchantment Reload Fix+Dead Body Collision With Improved Fireball Spell+Cutting Room Floor - Legendary Edition+Consistent Older People+Join Dawnguard As a Vampire Fixed+Chasing the Dragon - Toxicity and Addiction+Dangerous Spell Comments Removed+Fires Hurt+Honed Metal -NPC Crafting and Enchanting services-+SafeAutoSave+Address Unknown+People are Strangers+Crash fixes+Brawl Bugs - Compatibility Edition+Appropriately Attired Jarls+STEP Vanilla Optimized Textures - Standard+PapyrusUtil - Modders Scripting Utility Functions+SKSE+Unofficial High Resolution Patch*Unmanaged: HighResTexturePack03*Unmanaged: HighResTexturePack02*Unmanaged: HighResTexturePack01+Unofficial Skyrim Legendary Edition Patch+Cleaned Dragonborn ESM*Unmanaged: Dragonborn+Cleaned HearthFires ESM*Unmanaged: HearthFires+Cleaned Dawnguard ESM*Unmanaged: Dawnguard+Cleaned Update ESM-============Fixes============
captainecchi Posted July 8, 2016 Posted July 8, 2016 Er, and when I say DynDOLOD v2.11 above, clearly I mean 2.12. They were confusingly named on the Nexus, which I guess Sheson just fixed. So I guess I kind of have to have OCS+dependencies enabled for step #3, as the generated DynDOLOD.esp from step #2 has OCS as a master.
captainecchi Posted July 8, 2016 Posted July 8, 2016 As an update, I was finally able to get DynDOLOD to complete, but I had to do it as a 4-step process: - Generate static/tree LOD for just Tamriel without Open Cities enabled, did not save ESP, saved output as mod - successful- Generate dynamic LOD for just Tamriel with OCS, saved ESP, merged with existing mod - successful- Enabled previous DynDOLOD.esp; Generate static/tree/dynamic LOD for all other worldspaces except Falskaar (OCS mods enabled, as they are now masters) - overwrite existing mod files with saved output - successful- Generate static/tree/dynamic LOD for Falskaar only (OCS mods enabled) - overwrite existing mod files with saved output - successful So, I hope this works? I'm assuming that the last .esp is the one I want to keep, as it should incorporate everything from the previous when I run DynDOLOD again... right? That was what Sheson seemed to imply. After that I ran the Reqtificator and Real Shelter, and I'm going to finally start the game... fingers crossed.
TechGladiator Posted July 8, 2016 Posted July 8, 2016 [spoiler=quote]Hi, I'm going through the guide, and ran into some things I'm not clear on. Going through the load order, I notice that some ESP's from the DynDOLOD Resources mod aren't listed in the load order (I've been going through it carefully to make sure my load order matches it. DynDOLOD Resources adds DesyncBirdsOfPrey.esp, SolitudeExterior.esp, and WhiterunExterior.esp (also HighHrothgarWindowGlow.esp if you check it, which the STEP guide doesn't have you do). I'm not sure if I'm not supposed to use those, or if it matters where they go? I'm not using LOOT to sort the load order at this point because I'm past installing Requiem, so I'm a bit stuck here.Also, OCS - SkyrimSewers.esp doesn't show up, and EmbersHD.esp.Another question too - I'm not able to find NoAnimalsReportCrimes-DG+DB.esp, NoAnimalsReportCrimes-DG+DB+Falskaar.esp, and NoAnimalsReportCrimes-DG+DB+Requiem.esp. Instead I have NARC.esp, NARC-FalskaarConsistencyPatch.esp, and NARC-RequiemConsistencyPatch.esp. I'm assuming they are the same only with different names, so I have placed them in the order the former I listed, but I wanted to make sure that is correct.Sorry for the all the questions, I'm new to this and have found the STEP guides and your pack guide very helpful.Thanks! I think I found the problem with not finding the NARC esp's I'm missing. I know I have to make a merged patch for Falskaar and Requiem, but 0 NARC - Dawnguard and Dragonborn and Requiem and0 NARC - Dawnguard and Dragonborn and Falskaar have been removed from the Narc webpage. So I think I am using the wrong mods for them, but I'm not sure which ones to use, and whether I need to use the consistency patches.8:17, 31 May 2016 File removed: 0 NARC - Dawnguard and Dragonborn and Requiem (Pharros)8:16, 31 May 2016 File removed: 0 NARC - Dawnguard and Dragonborn and Falskaar (Pharros)I am able to find Narc - Falskaar and Narc - Requiem - should I use thos instead? They are both main files, which it says to only use one of.I haven't finished installing all the mods, which I have to do before making the merged patch, because I'm not sure what to do at this point, as well as where I'm at with the other esp's I mentioned in my previous post
TechGladiator Posted July 8, 2016 Posted July 8, 2016 Another detail - I had forgotten that I also used the new Fomod installer for NARC, which wasn't used in the main STEP guide. This just basically lets you install one of the main files and the consistency patches as one mod. You can only choose one core/main esp though, so you can't choose both the Requiem and Falskaar main files.
TechGladiator Posted July 8, 2016 Posted July 8, 2016 This is why I must read the mod description page. I have to make a merged plugin for the Falskaar and Requiem cores after installing all the mods. And as far as the 0 NARC - Dawnguard and Dragonborn and Requiem and 0 NARC - Dawnguard and Dragonborn and Falskaar patches, I think they are the same thing as the consistency patches, so I will use those. As for the esp's that are not listed, I will let LOOT sort those, and then I will manually place everything else around them according to your load order, unless someone tells me otherwise.
captainecchi Posted July 9, 2016 Posted July 9, 2016 I have this running now -- so far, so good! Some notes on bugs, etc, below. I have two profiles set up:- STEP E+KS, minus a few optional mods (spinning Skyrim logo? Really? And I left out Forgotten Magic Redone; it just wasn't right for the game I wanted). - STEP E+KS + a few mods I couldn't live without. (Dynamic Things, Living Takes Time, Simply Knock, Cloaks of Skyrim, Minor Arcana, VioLens, and probably more I'm forgetting) I have to run the Reqtificator when switching profiles, but oh well -- doesn't seem to be a good way around that. (MO insists on putting the newly-generated ESP back in the original mod, not overwrite). I started with my "enhanced" profile. I made a random character, and decided to start with LAL's "attacked and left for death" scenario. Which dropped me on Solstheim, I realized, as soon as I opened and saw the ash plume of Red Mountain. Then I heard the combat music, and knew I was ****ed, because I have the Dragonborn Reqtified patch and I'm a level 1 character, some place I shouldn't be. Well, that's okay, because the game CTD'ed right then. I don't even know where on Solstheim it dropped me or what I was fighting, I was still doing the whole "waking up from unconsciousness" animation. So! Starting again (from my LAL prison cell save), I chose to start as a member of the Companions. It dropped me right in Jorrvaskr, in the middle of Njada and Athis' brawl. Which went on so long that I was beginning to be afraid something was bugged, but eventually ended. I had the quest to spar with Vilkas in my quest log, so when I was ready (after setting up SO MANY MCM MENUS), I went out to spar with him. And then it bugged out. Hard. The sparring changed to real fighting at some point (brawl bugs? I've seen this happen before with ESF Companions and sparring); other Companions were running away and calling for help. And then suddenly I couldn't damage Vilkas at all. I put my weapon away, in case that would help, and he said, "I think you've had enough." But after that I couldn't interact with him at all, and I couldn't advance the quest. He's still standing in the Jorrvaskr yard in combat stance, responsive to nothing -- I ended up having to advance the quest with the console. I tried so many things to reset Vilkas -- I tried disable/enable, tried using Nausicaa's Tweaker to send him back to his start location (he just comes running back), tried to send him to a quest stage (seems to only work on players?)... nothing. I haven't tried killing him via the console yet, but that's the next step if this weirdness persists. Better yet, iNeed thinks he's my follower, and I get messages like "Vilkas grumbles about the lack of drinks!" I've had less trouble with my straight-up E+KS profile (surprising no one). I decided to do the "start as a member of the College of Winterhold" scenario. This LAL scenario interacts... interestingly with College Days and College of Winterhold Entry requirements. Basically, since it drops you in the College courtyard right before talking to Colette Mirance, it bypasses those quests. I assume that if you were to come up from the town instead, you'd get stopped by Faralda if you didn't meet the requirements (which I didn't, with the default settings), and then stopped by Jordan at the gate. But instead Jordan just hangs around in the courtyard occasionally hassling me for money if I get too close. I've RPed it as "my contacts back in Alinor were supposed to have paid for my first year's tuition; why hasn't anyone informed this guy??" I will say, I LOVE what Immersive College of Winterhold has added to the game. It's great with Requiem, too, because all the items you can read to gain experience get you past those first awkward levels of playing a mage. I gained about five levels just from exploring and reading the plaques. Maybe some people would think that was cheesy, I dunno, but for me it worked well in a "here is all the theoretical stuff you have to learn before gaining real-world experience." Also, Death Alternative is great, and really adds to the immersion for me, honestly. I love that it allows death to have consequences without being an obnoxious "reload a save" scenario. Oh, also, I'm loving Take Notes! but it took me a while to figure out why it so often slowed my FPS to a crawl. Yeah... that ENB Brute Force mode thing you mentioned, Moal, whenever I type a capital "B." I commented it out in enblocal.ini (because why would I ever use it??); we'll see if that helps or if I need to remap it. I wasn't sold on Open Cities at first, but my god, the view from Whiterun with Open Cities plus DynDOLOD plus ENB and lighting mods makes it all worth it. I planned for this just to be my test build, but I'm having such a great time with these mods. And I played the "pure" profile for hours -- most of last night! -- with only a single CTD, which was the one on Solstheim. I do have some questions about the load order of lighting mods, but I've already typed so much that that can wait. Suffice it to say, I'll be continuing and providing feedback.
captainecchi Posted July 10, 2016 Posted July 10, 2016 One observation, not really a bug: Interesting NPCs is not really balanced with Requiem. In my custom playthrough, I've picked up a follower, Gorr, who can basically one-shot all my enemies, and I'm at level 5. Bandit hideouts should be hard for me to take on at this level with Requiem, but I just send him in and he obliterates them. Checking out his stats through EFF, it looks like he has 96 in Two-Handed and Heavy Armor, which is probably why. I wish there were a way to tone him down, or at least make him harder to acquire -- I basically just talked to him in Riverwood and that was it. Also some of the 3DNPCs are interesting, and some are just... creepy and inappropriate.
jackarbiter Posted July 11, 2016 Posted July 11, 2016 Just in general for everyone's info: if you have not installed meh321's bug fixes to fix the doubled perks on reload bug (as advised by the Requiem folks) you should go do so. I used to think Requiem had made vampires immortal, but it turns out they are just quasi-immortal. - Generate static/tree LOD for just Tamriel without Open Cities enabled, did not save ESP, saved output as mod - successful- Generate dynamic LOD for just Tamriel with OCS, saved ESP, merged with existing mod - successful- Enabled previous DynDOLOD.esp; Generate static/tree/dynamic LOD for all other worldspaces except Falskaar (OCS mods enabled, as they are now masters) - overwrite existing mod files with saved output - successful- Generate static/tree/dynamic LOD for Falskaar only (OCS mods enabled) - overwrite existing mod files with saved output - successful Thanks, this is what worked for me for DynDOLOD 1.14. One observation, not really a bug: Interesting NPCs is not really balanced with Requiem. In my custom playthrough, I've picked up a follower, Gorr, who can basically one-shot all my enemies, and I'm at level 5. Bandit hideouts should be hard for me to take on at this level with Requiem, but I just send him in and he obliterates them. Checking out his stats through EFF, it looks like he has 96 in Two-Handed and Heavy Armor, which is probably why. I wish there were a way to tone him down, or at least make him harder to acquire -- I basically just talked to him in Riverwood and that was it. Also some of the 3DNPCs are interesting, and some are just... creepy and inappropriate. If you install Requiem - Minor Arcana (most of which should be incorporated in the next version of Requiem, the guy is on the Requiem team) it'll tone down the classes. Specifically for the CombatWarrior2H that Gorr has, two handed will be 2/3 as high, heavy armor will be 2/3 as high, health will be 1/4 and stamina will be 1/2. There are several things going on there, the class as well as the perk added by Requiem, so I can't promise those numbers will be the final result. In fact I wouldn't think the numbers result as high as you have them, it looks like things are getting applied twice on reload (his base 2H is 15, which should be getting multiplied by 4 for a final result of 60) though I didn't think the class buffs themselves got applied twice and I think the Requiem perk only adds damage, not ability. Do you have meh321's bug fixes installed to fix the reload perks bug Requiem is warning everyone about? Regardless, Requiem Minor Arcana should tone him down some. I usually play with Interesting NPCs (as you can tell by the fact that one of my patches for it is in this mod pack) but I had decided to play without it this time through (until I discovered Kitchen Sink and figured I should just let it be). My approach last game was the second someone starts babbling on for 10 seconds about something totally random I exit the conversation and check with the console that they're from 3DNPC.esp (I use MFGconsole). I can pretty much always spot them, they all sound like they've been smoking Colorado-grade pot laced with amphetamines. So I just walk away and pretend they're from Inconsequential NPCs, whose personalities I generally prefer. Inconsequential NPC: "Go away." Me: "Thank you for not wasting my time."
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