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Fallout 3, RH Ironsights Drift Caused by Stutter Remover


DrShloickerstein

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 I've found one other post about this issue but it was a couple of months old and didn't present any solution (https://forum.step-project.com/topic/9872-solution-wanted-for-iron-sights-drift). This is related to the known conflict between RH Ironsights and the Fallout Stutter Remover. Over time the iron sights drift either vertically or horizontally until your view is blocked by the weapon; this is not at all related to the intentional drift which is part of the mod as this still occurs when drift is disabled. I've found this to be easily reproducible by moving the camera up and down while looking down sights; they will quickly drift off course and then remain in that position even after re-equipping the weapon.

 Disabling stutter remover fixes the problem. Setting the frame rate limit to 54 fps (idk) in the stutter remover ini file also fixes it, although for me at least this is just a temporary fix. :)

 If anyone has an alternative solution I would appreciate instructions for it. :) I will continue troubleshooting, changing settings in the ini and perhaps using an older version of stutter remover. For anyone else having the problem it might be worth checking if you can run the game without stutter remover; I was somehow able to run the game without it on my last build without microstutter and so didn't encounter the ironsights problem.

 

Specs:

Windows 10 64bit

Nvidia GTX 980, latest drivers

 

 On a sidenote, my ironsights on the assault rifle were off, although not drifting, even without stutter remover. It seems to be a separate issue so I'm wondering if anyone has an idea for the cause of this. The texture for it is coming from the Weapon Enhancement Pack so that might be the culprit.

 

 Update: In an effort to bypass using Stutter Remover  I tried the iFPSClamp edit; I know this messes up the physics as the frame rate dropped but figured that this was the best compromise. I inserted iFPSClamp under General in Fallout.ini under Mod Organizer and set it 60, also making sure that iPresentInterval was set to 1 in FalloutPrefs.ini. Microstutter was gone, but after a while the ironsights started to drift off again! I even started a clean save to make sure there was no stutter remover and made sure it was deactivated; it seems that iFPSClamp also causes ironsight drift. Are there any other methods anyone knows of to eliminate microstutter while bypassing the stutter remover and not getting ironsight drift?

 

 Update 2: Setting iFPSClamp seems to fix it; I ran around shooting things with a hunting rifle for about 10 minutes and the sight didn't budge so seems fairly consistent. No stutter either of course. This might be a solution if anyone's looking for one. :)

Edited by DrShloickerstein
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I don't recall having problems with drifting sights on weapons when using RH_Ironsights. Except for a few weapons, as noted in the FO3 guide on the STEP site (see my signature). I don't try to use RH_Ironsights with any of the Millenia weapons in my game because of the issues with RH_Ironsights and WMK in FO3. I thus don't have much experience with these. I also generally avoid using the Millenia replacers for standard vanilla weapons like the Assault Rifle. Which mods that you use affect the Assault rifle, and other weapons that have this drift problem? 

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 Sorry, I wasn't very clear. The drifting occurs on all weapons; I was just mentioning that the assault rifle sight is actually stuck in the wrong position rather than just drifting so I think it's a separate issue. I have quite a few mods related to RH Ironsights as suggested by the STEP Guide so I'll just post my load order; some of the listed plugins are disabled and merged by bashed patch:

 

[spoiler=Load Order] 0 0 Fallout3.esm
1 1 Anchorage.esm
2 2 ThePitt.esm
3 3 StreetLights.esm
4 4 BrokenSteel.esm
5 5 PointLookout.esm
6 6 Zeta.esm
7 7 Unofficial Fallout 3 Patch.esm
8 8 CALIBR.esm
9 9 Advanced Recon Tech.esm
10 a aHUD.esm
11 b iHUD.esm
12 c Mart's Mutant Mod.esm
13 d DCInteriors_ComboEdition.esm
14 e Project Beauty.esm
15 f EVE.esm
16 10 Mothership Crew.esm
17 11 AWorldOfPainFO3.esm
18 12 Vault 101 Revisited.esm
19 13 CRAFT.esm
20 14 FO3 Wanderers Edition - Main File.esm
21 15 GeorgetownExpansion.esm
22 16 tubrrCompound.esm
23 17 Enhanced Weather - Rain and Snow.esm
24 18 RH_IRONSIGHTS.esm
25 19 Xepha's Dynamic Weather.esm
26 1a FO3 Wanderers Edition - Alternate Travel.esp
27 1b DarNifiedUIF3.esp
28 1c MetroCars.esp
29 1d FortIndependenceRedesigned.esp
30 1e The Mantis Imperative - Mantis.esp
31 1f FO3 Wanderers Edition - Main File.esp
32 20 FO3 Wanderers Edition - DLC Broken Steel.esp
33 21 FO3 Wanderers Edition - DLC Anchorage.esp
34 22 FO3 Wanderers Edition - DLC Mothership Zeta.esp
35 23 FO3 Wanderers Edition - DLC The Pitt.esp
36 24 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
37 25 WeaponModKits.esp
38 26 UUF3P - FWE Patch.esp
39 27 RH_WMK_Bridge.esp
40 28 WeaponModKits - FWE Master Release.esp
41 29 Realistic Interior Lighting.esp
42 2a Advanced Recon Gear.esp
43 2b Advanced Recon Tech.esp
44 2c Advanced Recon Tech FWE.esp
45 2d JIP Realistic Weapon Overheating.esp
46 2e JIP Selective-Fire.esp
47 2f JIP Companions Command & Control.esp
48 30 CASM.esp
49 31 tubRRCompound.esp
50 32 The Mantis Imperative - Jello.esp
WeaponModKits - FWE Talon Loot Crash Fix.esp
51 33 HeirApparent.esp
52 34 Enhanced Weather - Weather Sounds in Interiors.esp
53 35 Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
Xepha's Dynamic Weather - Green Tint Remover.esp
54 36 Xepha's Dynamic Weather - Rain.esp
55 37 Xepha's Dynamic Weather - Sandstorms.esp
56 38 Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp
57 39 Laurens_Bathroom_poetry_V1.esp
58 3a lexx_brahmin-variant-Fo3.esp
59 3b FO3 Wanderers Edition - More Gore.esp
60 3c WeaponModKits - BrokenSteel.esp
61 3d WeaponModKits - OperationAnchorage.esp
62 3e WeaponModKits - ThePitt.esp
63 3f WeaponModKits - Zeta.esp
64 40 WeaponModKits - PointLookout.esp
65 41 FO3 Wanderers Edition - DLC Point Lookout.esp
66 42 PLweightadjust.esp
67 43 NotSoFast.esp
68 44 BaileysCrossingMetro.esp
69 45 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp
70 46 BBBackpacks-v1-1.esp
71 47 Museum.esp
72 48 K9BreedsMoreDogs.esp
73 49 Kentbury Way.esp
74 4a Dree Perks.esp
75 4b CanterburyCommonsInteriors.esp
76 4c AutoGates.esp
77 4d Delay ThePitt + Anchorage.esp
78 4e DelaySteel.esp
79 4f IntoTheDeepWoods.esp
80 50 Existence 2.0.esp
81 51 DelayThePitt.esp
82 52 FWEAlienWorkBenchFix.esp
83 53 delayzeta.esp
84 54 MTCBigTownRobotFix.esp
85 55 Better RC Church.esp
Mart's Mutant Mod - DC Interiors.esp
86 56 MegatonHouseExtraStorage.esp
87 57 UrgeWashingtonBoS.esp
Flora Overhaul.esp
88 58 K9Breeds.esp
K9BreedsPatchDLCPitt.esp
89 59 FeralGhoulTest.esp
90 5a GlowingGhouls-MMM.esp
91 5b RagdollOverhaulFo3.esp
92 5c Tribal_DX.esp
93 5d BornAgain Outcast v3.esp
Chems and Meds Re-Textures Pack.esp
Paradise Lost - Unique Texture and Icon.esp
majormodder's Junk Food to Barbeque Crisps.esp
94 5e schematics2.esp
95 5f Conelrad 640-1240.esp
96 60 GNR Enhanced.esp
97 61 DelayAnchorage.esp
98 62 delaypl.esp
99 63 PLFewerItems.esp
100 64 Brahmin Dairy Products.esp
101 65 megalight.esp
Zeta Turret Drone Karma Fix - MMM Merged.esp
102 66 WinterizedT51bDX.esp
103 67 PlasmaRifleAwesomefiedWMK.esp
104 68 RH_FWE_Bridge.esp
105 69 Assaultrifle_replacers_WMK+RH+FWE.esp
106 6a Blackened FWE + MMM + EVE + Project Beauty.esp
107 6b Blackened RH + FWE + EVE.esp
Millenia_AK47_replacer.esp
108 6c Xepha's Dynamic Weather - Main + DLC Merged.esp
109 6d Bashed Patch, 0.esp
110 6e (TWPC) BBB-UUF3P-FWE Patch.esp
111 6f (TWPC) BFO-MMM-EVE-UUF3P-FWE Patch.esp
112 70 (TWPC) BRCC-PB Patch.esp
113 71 (TWPC) BVR-FWE Patch.esp
114 72 (TWPC) CMRP-FWE Patch.esp
115 73 (TWPC) GE-UUF3P Patch.esp
116 74 (TWPC) K9B-MMM-UUF3P-FWE Patch.esp
117 75 (TWPC) MMM-EBTMGFWE-UUF3P-FWE Patch.esp
118 76 (TWPC) RRE-PB-FWE Patch.esp
119 77 (TWPC) TMI-FWE Patch.esp
120 78 (TWPC) WD-UUF3P-FWE Patch.esp
121 79 (TWPC) WMK-UUF3P-FWE Patch.esp
122 7a FO3LODGen.esp

 

 

 

 

EDIT:  Ok so I tested the game with absolutely nothing other than RH Ironsights (and a quick new game mod) and I set iFPSClamp to 60; the drift still occurs. It definitely doesn't have anything to do with other mods.

 

EDIT 2: Oh wow silly mistakes regarding the assault rifle; I didn't realise the G3 Millenia weapon replaced the assault rifle :D.

Edited by DrShloickerstein
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