Please confirm if I am performing this correctly for the following step, this is literally like learning another language...
To maintain compatibility with RH_IronSights - FOSE use xEdit to add records to a compatibility patch that loads after this mod (this is typically done as part of an overall manually created compatibility patch that loads just before the bashed patch from Wrye Bash):
xx000ea7 MP5A4 SMG - DNAM - Flags1 - remove the Don't Use 1st Person IS Animations xx000ea9 MP5K SMG - DNAM - Grip Animation - change back to Handgrip1 instead of DEFAULT xx000eaa MP5SD5 SMG - DNAM - Flags1 - remove the Don't Use 1st Person IS Animations
where xx is the plugin vload index for the ZL-MP5 plugin from the Zealotlees MP5 Pack mod. (thanks to DanielCoffey for these changes)
1) Run Loot (got a xEdit error when I missed the step due to load order)
2) From MO, run xEdit, keep all plug-ins selected, click OK
3) Expand ZL-MP5 plugin, expand weapons
4) Click on AF000EA7, in right pane find DNAM ; Flags 1
5) In the column [b3] MP5ForFWE.esp, right click on "Don't Use 1st Person IS Animations" and select REMOVE
6) Click on AF000EA9, in right pane find DNAM ; Grip Animation
7) Drag HandGrip1 from Column [AF] ZL-MP5 pack.esp to column [b3] MP5ForFWE.esp, replacing DEFAULT
8) Click on AF000EAA, in right pane find DNAM ; Flags 1
9) In the column [b3] MP5ForFWE.esp, right click on "Don't Use 1st Person IS Animations" and select REMOVE
10) click on X to close xEdit, ensure MP5ForFWE.esp is selected and click OK
Did I do this right? I watch a Gopher video on xEdit but he was talking about creating a merge patch but when I did that, I couldn't find these records
I don't understand the words "to add records to a compatibility patch that loads after this mod ". After I do this, there is no patch created, I assume it's applied right to the affected esp. That's why I believe I did this incorrectly...
Question
mcshame
Please confirm if I am performing this correctly for the following step, this is literally like learning another language...
1) Run Loot (got a xEdit error when I missed the step due to load order)
2) From MO, run xEdit, keep all plug-ins selected, click OK
3) Expand ZL-MP5 plugin, expand weapons
4) Click on AF000EA7, in right pane find DNAM ; Flags 1
5) In the column [b3] MP5ForFWE.esp, right click on "Don't Use 1st Person IS Animations" and select REMOVE
6) Click on AF000EA9, in right pane find DNAM ; Grip Animation
7) Drag HandGrip1 from Column [AF] ZL-MP5 pack.esp to column [b3] MP5ForFWE.esp, replacing DEFAULT
8) Click on AF000EAA, in right pane find DNAM ; Flags 1
9) In the column [b3] MP5ForFWE.esp, right click on "Don't Use 1st Person IS Animations" and select REMOVE
10) click on X to close xEdit, ensure MP5ForFWE.esp is selected and click OK
Did I do this right? I watch a Gopher video on xEdit but he was talking about creating a merge patch but when I did that, I couldn't find these records
I don't understand the words "to add records to a compatibility patch that loads after this mod ". After I do this, there is no patch created, I assume it's applied right to the affected esp. That's why I believe I did this incorrectly...
Edited by mcshameLink to comment
Share on other sites
1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now