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Mator

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Everything posted by Mator

  1. Twizzor: It looks like the CELL was removed as an ITM from the smashed patch even though it had children. That seems odd because the ITM removal code isn't supposed to remove a record if it has children. A quick fix you can do is to just copy that CELL record as override from one of your master files to the Smashed Patch (it doesn't matter which one, all versions of the record in your load order are the same). That should fix the error. I'll see if I can recreate the error on my end given the logs you've provided. If I can recreate it then maybe I can figure out why it's happening and prevent it in the future.
  2. The functionality is there but it isn't working. Will be working in the next update. :)
  3. Please read the OP. :)
  4. Pushed another big update with some improvements to mod browsing: Reddit Post Mod Picker Article
  5. I have one word for you: Vulkan (and yes, I know things are slow moving on this front. in the end it comes down to the fact that I don't play games much anymore. I mostly write code.)
  6. **** Microsoft. Windows 7 is the last Microsoft OS I will ever use. If Microsoft want to speed my transition to Linux, then they can do that. **** them.
  7. Yeah, it really needs a depth map so it looks like the words are chiseled into the stone. And maybe in regards to snow you could give the user an action to "clear snow off of the step" which would reveal the inscription.
  8. kota1337: You need to be using MO2 in portable mode to use Merge Plugins with it.
  9. This question is regarding MO, not xEdit. MO puts changes in the data folder into the "Overwrite" pseudo-mod. You can find it at the bottom of the mods list. Double-click it to view overwrite files and right-click it and choose "Create mod" to make it into a new mod entry in MO.
  10. Yeah, that's what it is. I didn't realize that at the time of the tests, but I don't think it will make any difference. I'll try to push this version out if a few days just in case.
  11. I just tested a Skyrim merge with the latest version of Merge Plugins (v2.3.2) of 4 mods: Inconsequential NPCs (Inconsequential NPCs.esp) Seranaholic (Serana.esp) Siobhan (SV.esp) Sofia - The Funny Fully Voiced Follower (SofiaFollower.esp) I'm using Mod Organizer v1.3.11, and set up all integrations correctly per tutorials/the documentation. I'm using Windows 7 x64. The file copying batch script ran flawlessly and the merge was completely successful. I verified all assets, including ones in BSA files were properly handled. This shows that there currently is nothing wrong with how Merge Plugins copies assets when merging Skyrim mods. Any issues are user error related either to filesystem permissions or AntiVirus restrictions. There are instructions to troubleshoot these issues in the included documentation. An additional step which users can perform should the batch script not execute successfully after following the troubleshooting instructions in the documentation is running the batch script manually after the merge completes. The Batch script is saved in the "merge" directory as "-Copy.bat".
  12. "General Assets" does not include file-specific assets such as Script Fragments, Translation files, and FaceGenData.
  13. Are the DSR/Bodyslide Armor Build patches generated using SkyProc/an xEdit script, or are they flat ESP file patches? If they're generated you can merge the armors and re-generate the patches. If they're flat patches then you can only merge armors if you include every armor and the patches in the merge.
  14. We just pushed a big update to the Mod Picker platform. The update includes related mod notes, the mod details tab, mod licensing, help videos, and various UX improvements. Also includes the moving mods in a mod list by changing their index improvement per TechAngel35. Read more: Mod Picker v1.4 Imgur Album Mod Picker v1.4 News Article Full Release Notes Cheerio, - Mator
  15. We just pushed a big update to the Mod Picker platform. The update includes related mod notes, the mod details tab, mod licensing, help videos, and various UX improvements. Read more: Mod Picker v1.4 Imgur Album Mod Picker v1.4 News Article Full Release Notes Cheerio, - Mator
  16. Here's developer build v0.4.1, which includes a fix to recognizing sorted arrays when record prototyping and a rebuilt Smash.All setting for Skyrim. This should fix how Smash.All was handling leveled lists and other arrays.
  17. Alright, I'm looking forward to hearing about your findings.
  18. Nice! If you want you can share your settings here for other users. Just add your settings folder to a zip archive, upload, and post a link here. :)
  19. You have to make them. I only ship Skyrim setting with Smash currently.
  20. Yes, you should skip Skyrim.esm and the DLC ESMs. :)
  21. Looks safe to me. Just note that Smash.All was recently changed and is still in the process of being tested. Some users have reported their smashed patch creating crashes. If you into issues let me know and use Bash.All instead.
  22. Hey baronaatista, No need to apologize, let's see if we can figure out what's going on! :) When a file selection is made in the program the following occurs: We iterate over the selected files and construct a list of file paths where the selected file's extensions ends with .zip, .7z, or .rar. If there were no .zip, .7z or .rar files selected nothing happens. We switch to the Classify Archives screen. We open the archive for reading with SharpCompress. If Mod Analyzer does not have read permissions for the archive file or another application is using the archive, this may lead to a failure like what you have experienced. We attempt to determine whether the selected archives are installers (FOMOD/BAIN) by analyzing the paths of the files contained in them. We display the classify archives screen. Based on this, I'm pretty sure the error must be happening because Mod Analyzer isn't able to read the files from your Downloads folder. This could be happening because: Your Antivirus is interfering. Try disabling it or adding an exception.Mod Analyzer has insufficient privileges. Try taking ownership of the folder/unsetting read only. You can also try setting Mod Analyzer to "Run as administrator".Mod Organizer or another program has locked the archive file, so Mod Analyzer cannot read it. Make sure no other program is using the archive file. You can also try moving it to a different directory.I hope this helps! - Mator
  23. I can't really present Chesko's perspective without breaching privacy or potentially misrepresenting his views. Please contact Chesko directly.
  24. Glad to hear you got it fixed. :)
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