
theApe
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Everything posted by theApe
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Does anyone want a new, up to date Oblivion pack?
theApe replied to mpjbay's topic in Step Skyrim LE Packs (retired)
Well, I´d be interested, as I was about to go back to Oblivion myself, but I fully understand there´s no point if not enough people interested -
Thanks so much for taking the time to answer my daft questions! I missed the userlist.yaml, will give it ago. Even without it game is running super smooth, even with a couple extra mods, but I´d rather do things the right way from the start, I suppose problems could creep up on you later on otherwise :P
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Lol, I´m doing to many games at the same time :P the scavenger start issue was probably my fault for testing without bashed patch. Once bashed patch was done, everything runs smoothly :) Thanks for the answers :) Another question. When doing the bashed tags, I know I should add the tags given in LOOT, but should I remove tags from WF if they´re not given in LOOT? Also, does this setup add deadlier head shots, or does anyone know a good mod for this that is compatible with the guide?
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Hi. So sorry if this has been answered already... 1. Is there any particular reason for not using New Vegas Bounties 3? 2. Has anyone tried merging the 3dnpc ESMs - success or failure? 3. I noticed that when I have an evening with mr manchester loaded theres a tear in the terrain outside the shack when doing the scavenger alternate start. Anyone else? thanks in advance, great guide! :)
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SRLE: Legacy of The Dragonborn Reqtified
theApe replied to paul666root's topic in Skyrim Revisited (retired)
shouldn´t this thread be stickied? :P -
Of course, that´s the point. Mo2 is discontinued anyway, and the developer is working on the new Nexus mod manager full time, so I expect good things :)
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SRLE: Legacy of The Dragonborn Reqtified
theApe replied to paul666root's topic in Skyrim Revisited (retired)
Take a breath and do it when you have time :) -
SRLE: Legacy of The Dragonborn Reqtified
theApe replied to paul666root's topic in Skyrim Revisited (retired)
question, when sorting the mod order, if I have extra mods they will end up after Dual Sheath Redux.esp, but how will the loadorder.txt handle mods on the list from the guide that I have not installed? Will there be any issues I need to consider? Need I remove them manually? -
SRLE: Legacy of The Dragonborn Reqtified
theApe replied to paul666root's topic in Skyrim Revisited (retired)
No worries at all, you show dedication to making this a great guide, which is all good. I´ll happily wait knowing my setup will be better and more stable :) -
SRLE: Legacy of The Dragonborn Reqtified
theApe replied to paul666root's topic in Skyrim Revisited (retired)
Thanks for making such a detailed updates log, I´ve decided to hold off (considering the rapid changes) to the end off the month, and then just go through the list and update all the files I´ve downloaded so far :) -
SRLE: Legacy of The Dragonborn Reqtified
theApe replied to paul666root's topic in Skyrim Revisited (retired)
yeah, I was only looking for the numbers after xx but still was the wrong number from the guide. That´s why I was confused.. -
SRLE: Legacy of The Dragonborn Reqtified
theApe replied to paul666root's topic in Skyrim Revisited (retired)
ok.. so then I would have to change that ID everytime I change the load order? -
SRLE: Legacy of The Dragonborn Reqtified
theApe replied to paul666root's topic in Skyrim Revisited (retired)
Having problems with the Immersive winterhold section: Not sure what index I´m looking for, and I´m sure it´s just me being slow... but I looked through CWIELnFXPatch.esp\ CELL \ Block 4\ Sub-Block 5 \ 000CAB92 <WinterholdCollegeArchMageQuarters> \ Temporary\ for anything resembling XX03D42F <FarmInteriorLight01 and found nothing with that number. I do find <FarmInteriorLight01 but it has a different FormID. Using the version from the guide. -
Skyrim Revisited: Legendary Edition News
theApe replied to Neovalen's topic in Skyrim Revisited (retired)
Yeah, there has been a new patch, now as a FOMOD, for RDO: " The patches must be placed in the correct load order to work as intended. Do NOT use LOOT to sort these patches or the main file. " question then, should we still merge the files? -
Skyrim Revisited: Legendary Edition News
theApe replied to Neovalen's topic in Skyrim Revisited (retired)
sweet guys, tnx! -
Skyrim Revisited: Legendary Edition News
theApe replied to Neovalen's topic in Skyrim Revisited (retired)
Recently nuked my Skyrim profile to start the new Dragonborn Reqtified guide. Noticed that the SRLE base guide isn´t update since aug. WOndering if it´s safe to use updated files like USLEEP or will there be issues with conflict resolution later on? -
Mature Skin Texture and Body .. CTD
theApe replied to DocHammoc's topic in Skyrim Revisited (retired)
Indeed you do, I´ve opted for 1k or 1-2k at every opportunity in the guide, and even DDSOpted some texture mods to reduce texture size, and I still get close to the 2048mb of my geforce 960 2gb. I check my vram with afterburner. -
Sounds awesome to have the option to use it with vanilla start, will have a testrun after done with all this ¤%#¤% merging! Almost done.. :P
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Solved, it was the animal tweaks ESM version I missed. Thanks! :D Ah, great to know, I´ve done that cart ride so many times I get motion sick thinking about it... but might be good to mention in the guide, to prevent further stupid questions :)
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Might be, that download page is mighty confusing, but how would installing the esm solve, the master being an esp? Will have another look.. Right.. so if I want to do a vanilla start I disable the CR too, until activating Helgen reborn?
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Question... I see that Helgen reborn is listed as a master in CR patch, but if we shouldn´t run Helgen reborn on new game, we can´t run CR patch on new game either (would CTD on start screen)? Please excuse the newb...
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I´m going nuts trying to figure out what I´ve done wrong... I´m trying to merge the Animal Tweaks - SkyTEST ESP Patch with the other animla tweaks and skytest plugins, but (!) it says it needs master SkyTEST-RealisticAnimals&Predators.esp but I only have the SkyTEST-RealisticAnimals&Predators.esm in my list. What to do? Please someone help...
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Skyrim Revisited Pre-Release Feedback
theApe replied to Neovalen's topic in Skyrim Revisited (retired)
So, someone upload Wyrmstooth to a file server, and we´re back in action :) -
Conflict resolution woes
theApe replied to theApe's question in Guide Support & Bug Reports (retired)
Ok, then. And if I understood correctly, you should always add changes to the resolution patch, not to the original plugins? I have sometimes transferred values like strings across plugins to make them green... what really confuses me are fragments.. -
So, I´m here: So I created override using Better vampires records, moved ragdoll paralysis and magic effect data from COCA. I right clicked conditions bara and added a new condition, moved the resist paralysis condition, but block still not green. What am I doing wrong? Please note I´m very newb...