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theApe

Citizen
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Everything posted by theApe

  1. Right :) Into the final merging now, and then I can´t wait to learn about conflict resolution! I really love how you feel like you´re not just adding mods in this guide, but learning how to do it correctly and how to troubleshoot in the process, so you´re not stuck when adding more mods later on :) My vram usage hasn´t exceeded 2030mb so far (mix of 1k and 2k textures), so for my gtx960 I seem to have hit the sweet spot! 57-58 fps pre-ENB (capped at 58 in Nvidia inspector due to vsync issue). might be useful for people who don´t have GTX980TI :P I just wish I had an SSD.....
  2. HI. A comment from someone who likes to test the game every few mods to see if everything works. I think there could be a note under the UNP Blessed Body Redux Project section that it needs mods in the Animation and Skeleton section to work fully, or it will CTD when removing clothes. I managed to figure it out in the end, but might have saved me a minute or two :) I also noticed that under some mods, we are asked to look for a tes5edit folder, but there is none. I tried the xedit folder instead and that seemed to work... Otherwise loving this guide so far!
  3. I´ll just restart with the vanilla installation :P
  4. EDIT: All issues resolved. I just started over from a clean slate, and no more purple texture issues (though I´m not sure what I did different). UNP body CTD was due to a dependency on a later mod. basically, I should have waited with testing in game. PROBLEM 1 (SOLVED, I think): Heh, installed all mods up to White Phial replacer, and suddenly lanterns in Riverwood have turned purple, so a missing texture I suppose.. pretty sure they were fine until I started the Clutter and miscellaneous section. Any ideas? Everything else looking great and running smoothly up until now though :) Edit: Deactivated mods to find the culprit, and the one adding the purple lanterns is Enhanced Lights and FX. Tried reinstalling as per SRLE FOMOD instructions, but no cigar... Edit 2: Now I noticed the "top" part of the brdge is purple too, not sure if it´s related to the above or if it is because I installed other texture mods afterwards... up to serious HD retexture now...ok, time to stop installling more and resolve those issues before proceeding. Edit 3: So I managed to fix the issues. The bridge issue was because of Project Parallax remastered. Might be because I use a Performance ENB, with no parallax enabled? The lanterns were fixed by not ticking SMIM Lanterns in the Enhanced Lights and FX FOMOD installer. Quite pleased I was able to solve it myself, but do you think the change to Enhanced Lights and FX and deactivating PPR will cause me issue further down the line? PROBLEM 2: Just me being to hasty... nevemind. Problem 3: After installing UNP body, game CTDs when disrobing a dead female (that, eh.. sounds macabre) QUESTION: Is it a bad idea to test the game every few mods like I do, seeing as there´s so much fixing that goes in the end that might solve issues? I keep getting weird purple texture issues, now it´s a carriage outside Whiterun that´s partly purple... it´s not exactly gamebreaking, but definitely immersion breaking.... not sure what I did wrong.
  5. Edit:will start a new thread as to not clutter this one.
  6. Hi guys. Found this guide a couple of days ago, after a couple of times miserably failing to achieve a stable skyrim with mods. Got the S.T.E.P core working fine, until I started adding mods, haha... Anyhoo, SRLE seems to be more in my taste, but I have a few queries: 1. My card is a geforce 960 2gb. You reckon SRLE would run fine for me if I always choose the low res alternative texture mods (1k) instead of the SRLE standard options(2k/4k)? Anything in particular that could be problematic still? 2. Wondering why you recommend local saves to be turned off in MO. I was hoping to be able to run Vanilla, S.T.E.P and SRLE in parallell, for testing purposes, and local saves would make it alot easier to not load the wrong save in the wrong profile :P
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