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Everything posted by InstantKor
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SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
Sounds like you merged the main CACO plugin with the patches thus the two MCM menues. Probably the same reason for the CCO dupe too. -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hey Darth you could try looking at Distinct Skyrim Landscapes as EL alternative. -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
Wow im such a fool, I figured out what was goin on, I created a dummy file to remove dependency from some mods and Whistling Mine was one of them and thus was in my overwrite folder so the esp was being replaced by priority. -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok something is horribly wrong, Im trying to finish up my install and decided to go with Arthmoor Village's after all and was install them + redoing some merges for the patches. But I came to a issue that I need confirmed, Whistling Mine no matter what I do or how many times I download it installs as a empty .esp file, surely this cant be correct. Can some of you kind folks also download/install version 1.01 and then open it in xedit? Does it show nothing inside? -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
Are you forgetting that one other thing besides skyrim is running too? Windows it self takes memory as well which is where the 350 comes from. -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
Im fine with it honestly, it adds some much needed variety of challenge in my game. In fact I took it one step further and am using the increase encounter zone from Static PermaZONES. What this forces me to do is if i get annihilated in a area then I would have to retreat and try again later on instead of being able to tackle any area in my first encounter. -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
Awe awesome thankyou! I was thinking at first maybe TGR was Thieves Guild Reborn :P -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
Forgive me but what is TGR, there are so many acronyms to keep tract of lol. -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
Has Localized Localized Thieves Guild Jobs mod been considered before? I find it so annoying for non fast travel characters to get the stolen goods and I'm sure many others feel the same too. -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
I dont understand why this is happening to me. Im trying to get my bashed patch to sort out leveled items properly but it is not merging them for some entries. This one entry in particular is one of them, before I rebuilt the bashed patch I ensured that CACO has the following bashed tags that loot suggests which are: Delev, Names, Relev, Stats and the other file which is the LoTD Patches merged together have the same tags as well yet nothing is applied to this item. -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
I just found a cool interesting mod, it hasnt been updated since 2014 though which isnt a bad thing but makes me wonder if it will conflict with Enhanced Landscapes or not. Skyrim Better Roads -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
SO I was reading through the comment page on LoTD and came across this post from the mod author and thought it was pretty discerning since there are a couple animations being used in the guide. Thoughts? "The issue is that the animation system of the game conflicts with Papyrus which causes scripts to dump their processes and sometimes fail to function entirely because the animation system is hogging the event system's resources, which Papyrus requires to operate. They are also very string count heavy, so unless you are using crashfixes you should not ever think about using as heavy load order containing heavy animation frameworks along with mods like immersive NPC's, Legacy, Civil war overhaul etc." -
SMC with SRLE Extended: LotD
InstantKor replied to jdsmith2816's topic in Skyrim Revisited (retired)
This! Some things that I was not happy with SMC is the jewelry so on top of SMC I have that are small but notable changes: Better Circlets HQ (1k) Beautiful Circlet Stones (Celestial - 512) Rings fit for a King-Queen (Royal 1) -
This is simply so amazing, much thanks for all you effort you have put into this!
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SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
Found a mod for improving the Konahriks Accoutrements dragon priest mask textures to a much better variant as it always bothered me the way they looked. High Resolution Texture - Dragon Priest Helmets (Konahriks Accoutrements) Now if only we could find a retexture of the armors for it. -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
Its also bugged too, when I used it it would constantly get stuck with the arm fatigue activated causing the camera to shake like a earthquake was going on. -
SMC with SRLE Extended: LotD
InstantKor replied to jdsmith2816's topic in Skyrim Revisited (retired)
Right on thank you for answering but to my Knowledge their is not a 4k mammoth retexture after all this time haha. -
SMC with SRLE Extended: LotD
InstantKor replied to jdsmith2816's topic in Skyrim Revisited (retired)
I have a inquiry should dragons be 4k if memory allows? Also what about other larger npcs like giants and ancient automatons? -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
New awesome mod has been released RUSTIC ANIMATED POTIONS and POISONS. -
SMC with SRLE Extended: LotD
InstantKor replied to jdsmith2816's topic in Skyrim Revisited (retired)
Edit: Whoops wrong thread. -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
OMG I just found the most wonderful of things, this patch makes Elemental dragons work correctly with Deadly Dragons and has compatibility options for both of the mods listed above to all work together at once. Mercy is for the Weak - (deadly dragons and elemental dragons patch) -
SRLE Extended: Legacy of The Dragonborn
InstantKor replied to Darth_mathias's topic in Skyrim Revisited (retired)
Has anyone here ever tried out Violent Alduin or World Eater Beater? Which did you like more if you have? -
SMC with SRLE Extended: LotD
InstantKor replied to jdsmith2816's topic in Skyrim Revisited (retired)
Honestly I cant speak for the clouds as I have a hard trying to tell the difference but with mountains after looking at this vid by hodilton the srto mountains look worse than vanilla imo. -
SMC with SRLE Extended: LotD
InstantKor replied to jdsmith2816's topic in Skyrim Revisited (retired)
Well if you decid to obtain such mods its pretty easy to find the right links if you look for that mod with the term request next to the name of the mod when googling. Really? I myself love Northfire's Photoreal Mountains, they look amazing and are by far the only mountains I have found that are outstanding and look vanilla once you get the gre stone overlay in the optionals. -
SMC with SRLE Extended: LotD
InstantKor replied to jdsmith2816's topic in Skyrim Revisited (retired)
Does this also apply to Vivid Landscapes too with all the patches needed such as ELFX, SMIM, Moss Rocks? thanks!