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MontyMM

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Everything posted by MontyMM

  1. It's important to remember that the 3.1GB figure was only ever a rough estimate - a figure we happened to notice while investigating the crashes. Also, the system metric used to supply that measurement is only a very rough indicator of how much memory a program is really using, and should never be seen as reliable. It's entirely possible that you are actually hitting the memory limit while showing 2.7-2.8GB in use.
  2. Holy Text Attack, Batman! My eyesight was alright until I opened that post! Let's tone it down a bit - that really is unreadable. ;)
  3. I think that a touch of cinematic license with skyrim lighting is a good idea. I think the unrealistic lighting of the engine, and the many rough edges, never look too good when I use settings that provide levels of saturation and contrast that are somewhat realistic. I think some exaggerated settings and a bit of vaseline on the lens is the best bet! My main objection to some of the more cinematic enbs is that they apply heavy blue/orange colour filters - just because so many film makers love spamming those colour contrasts with digital filters in modern movies (No, I musnt get started on that again... but take a look at sone screenshots of the movie Hugo as perhaps the worst offender - everyone looks like Oompa Loompas behind a blue window!)
  4. Yes, there's really nothing to worry about. The reason we have the posting rules for mod suggestions is simply to keep the suggestions in a readable and useful form, one thread per mod, clearly named. if the thread is named "here's some ideas" and contains multiple mods, that data is likely to get lost, and people have to dig into the thread in the future to see what it's talking about, rather than simply looking up. That doesn't work, and we end up with several fragmented conversations about the same things. You'll find on pretty much any forum, if you've missed the posting rules and don't follow them, you'll get a fairly short answer from someone that's had to repeat the same thing a hundred times! Also, if spelling is not your strong suit - maybe turn on an inline spell checker in your browser?
  5. I would go along with that. Short of a full understanding, the results are good enough to warrant at least testing. We can at least learn about it empirically, by having as much of the team and community gaining experience with it.
  6. Whatever ENBhost is up to, it won't improve matters for limited VRAM. lt Can only improve the efficiency of the DX mirroring behaviour, allowing greater VRAM to be utilised before Skyrim hits its 32 bit limit. As i understand it, DX9 must maintain a copy of video data in system memory, because prior to DX 10 the CPU could not directly address data held in VRAM; it had to maintain a copy in system memory in order to perform the CPU bound part of its operations. ENhost seems to work around this by moving part of the data caching to a separate process.
  7. I would actually wager against that. One key reason is that the democrats have essentially become a moderate right wing party, and the GOP have become... something else... I think the old right/left swing dynamic has been severely disrupted, and I could see the Democrats in power for a good while longer. I do think that for the most part, voters vote on the most competent management team, and, unhappy as they may be with the Obama administration, the opposition currently looks like paste-eaters throwing a shotgun party. :P
  8. Because you never know...
  9. I think the point about American debt and its unique status is a very important one - it doesn't bear comparison to the everyday household experience of balancing the books. I once heard someone compare America and China to two one-legged men tied together and trying to stay upright on a treadmill! I don't think that analogy is too far off the mark. The two significant powers are locked in a very strange interdependent dance - America needs to borrow ludicrous sums of money to sustain its military industrial complex (and let's not pretend for a moment that they're not running the show), and China desperately needs a customer for its vast production surplus. It's an odd hydra. Oil money is certainly another conversation to be had, but also, American military spending vs the desperate shortfall of internal investment. I've seen US naval hardware - it looks like it's ready to repel a Cylon invasion. There are tens of thousands of troops stationed in Germany - why? In case they get any funny ideas? A soviet tank column on the Eastern Front? This sort of over-extension is an historically classic way to collapse a great power. The UK is a fine lesson in this regard - how did the largest empire, with nearly a century's head start on the industrial revolution, find itself so outmatched in the 20th century? To a great extent, because the city of London became the great financial centre, looking about for ways to maximise investment return from the colonies - whilst largely ignoring the idea of investing in the development of the infrastructure and base of the nation. Meanwhile, the US and Germany were pursuing those very things...
  10. In the end, I think that the significant thing about ACA is that it represents a fundamental shift in thinking - that it is unacceptable for a citizen to be without healthcare. I think that's a piece of the European pie that a majority of Americans have decided is very much to their liking. It is undoubtedly full of flaws, and indeed may be unsustainable in its current form. But then, our entire nations are unsustainable in their current form! I think it is worth thinking about in quite simple terms, outside the complex context of our current broken social-economic system. At its most basic, universal healthcare for all citizens in a developed country is, fundamentally, perfectly sustainable and affordable, for the simple reason that the vast majority of people spend far more time being productive than being sick. Now, that is only relevant if we are willing to entertain quite radical change, but, I believe that radical change is coming whether we like it or not. The question is whether we attend to it proactively and rationally, or wait and see what emerges from crisis.
  11. That's still a fine machine for many purposes. I'm sure someone could get good use out of it.
  12. iMaxAllocatedMemoryBytes is badly misrepresented, and setting it to a high value is not a good plan. https://www.creationkit.com/INI_Settings_%28Papyrus%29#iMaxAllocatedMemoryBytes
  13. Yes, I've never really had the problem myself, but it would be interesting for someone who does, and has the patience to try it.
  14. Good resource here: https://forums.bethsoft.com/topic/1354395-update-bsas-and-you/
  15. I'm another fan of this one.  Coming along very nicely, and already much preferable to vanilla IMO.
  16. I wonder if anyone has ever examined possible stability differences between loose files and BSAs? We have reason to suspect problems with loading as being prime culprits in CTDs and ILSs, and it's not beyond the realms of possibility that the differences in the way loading is handled in the two cases could produce different outcomes. The vanilla game is based around BSAs, after all. Might be interesting to try packing up a STEP build into a few BSAs, and seeing if any difference emerges.
  17. Boris frequently seems to denounce things that displease him :P I seem to remember it was an Nvidia driver update last time. Hopefully this will get worked out in the end.
  18. No, I'm not looking to argue with anyone. I just want people to be clear that the 3.1Gb thing is the result of the 32bit limit of Skyrim, and nothing to do with a particular patch or bug. It's a limit that will not change, unless ENBboost is used to circumvent it. 1.9 introduced other problems, and particularly pissed off Arthmoor.
  19. The "3.1 GB" problem isn't a bug though, and wasn't introduced with 1.9. 1.9 does seem to have introduced some nasty problems of its own, but I do find it to be very stable without mods.
  20. I do agree that the final build of vanilla is very stable, at least on my machine (though it still contains far too many gameplay bugs to have been declared final, IMO.) What I'm harping on about, is getting away from the notion of a 'limit', in the sense of a linear load that must not be exceeded. Bethesda, working with sole task of making the vanilla game stable, most likely encountered all sorts of engine issues with scripts, threads, etc. They had the advantage of access to the code and powerful debugging tools to assess where the engine was misbehaving in each case, and either fix it or work around it. As we complicate things with our mods, we just don't have the tools and information to root out these problems. The more we add, the greater the probability that we'll encounter some of these problems, but that is not quite the same thing as the problem itself being a question of overall load.
  21. This was being discussed in a support thread. I've created its own thread, and moved the update from Jawz here.
  22. To be fair, we don't really know why increased spawns/scripts/ugrids/etc cause crashes. I suspect that the idea of the engine being overloaded might be somewhat misleading. In one sense, this is probably fair to say; it wasn't crashing with its default scripts and loads - you have added some more - now it crashes - therefore it is overloaded. But it is probably not useful to imagine the engine working flat out, struggling under the load, and being unable to process any more information. The actual CPU demands of the scripts and spawns and so on is very small indeed. I think it is better understood as that the engine suffers from a number of design problems and bugs (particularly around loading and threading), which don't tend to present too many problems with the default game that Bethesda was working with, but which we quickly start to find as we try new and more complicated things.
  23. Welcome Thicketford. We have a fair few modders lurking round these parts, so I'm sure there'll be some help available for some stone models. Let us know if you'd like to join our Mod Authors group - we've just opened a separate area for modders to collaborate on this sort of thing. ;)
  24. Well, we do a lot of mod discussion on here, to work out what we might want to include. We usually do that here rather than on the Nexus, so it's easier to manage for our purposes. If anyone feels the need to make some suggestions to the author, that's great - I do that sometimes myself.
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