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mcshame

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Everything posted by mcshame

  1. Wow, that must be annoying. Did the Intel fix work for you?
  2. Just to be more helpfull, the DLCShiveringIsles - Faces.bsa seems to be introduced with the Unofficial Shivering Isles Patch.
  3. Because I'm using mod organizer... Should be ok though. I'll keep the plugins folder in MO for reference so I would know what dlls to remove. On another note, I have never actually played morrowind but have played oblivion unmodded. Really looking forward to trying it with the guide.
  4. lol, lord...Actually install the mods and be amazed! Everything is working well now...I'm shocked it even ran at all without all the dlls! Removing mods is going to be a pain in the @ss.... Thanks for the help. This is like frontier modding, no safety nets.
  5. ok, thanks...I'm beginning to see why people use WB...
  6. But are subfolder still ok in the plugins folder, to organizer them?
  7. If I was to put them in the oblivion directory data/obse/plugins/, can I make a subfolder in it for each mod that has dlls or do I have to put all the dlls straight in the plugins folder?
  8. For Items 1 and 2, with Mod organizer, I can't see anything I did wrong. I believe I packaged the OBSE/Plugins/dlls correctly. But I made a short video to show what I see and how I set it up. Any advice/guidance would be appreciated. https://youtu.be/UaNxO0L9R3M
  9. Thanks, I installed 1.8b I've taken the guide to the end of Morroblivion with Fixes and get a some popups when I start the game. 1) Morroblivion_Magic Fixes ERROR that is doesn't see the Magic-Extender (OBME) plugin and to restart. I checked, and I do have it and it's 2 dlls. Can't figure this one out. 2) menuQue is not installed. I have installed it, but likely not correctly? 3) BSA archive missing. I'm assuming I got this because I unpacked the Morroblivion v064 Meshes & Textures? Is there a way to suppress the message, or just leave it and move along. Thanks
  10. Please disregard the 2nd question, the BOsS sort looks like it's running well. Also, Discovery1 mods have been removed from the Nexus...
  11. Hi Diana, Morroblivion Fixes, lists the followed 3 files to be installed • morroblivion-fixes-v1_7.7z • morroblivion-fixes-v1_7-hotfix-july.7z • morroblivion-fixes-v1_6-fasttravel.esp However, 1.6 gast travel one is no longer listed However, the last Update was made on Oct 4, 2017 and now has the following: morroblivion-fixes-v1_8b.7z which includes the following: - Removed accidental inclusion of old Oblivion\Menus\options\main_menu.xml.- Mainquest, Dialog/Quest advancement fixes for fourth and fifth trials, House Redoran quests.- Tribunal Temple: shrine of Veloth blessing fixes- Thieves' Guild: Nerano Manor key bribery fix- Imperial Cult: Gathering muck spell reward fix- Vivec map-marker names updated for easier navigation to Canton Top-Floor Plazas.- Fast-travel add-on updated with latest map-markers. Should I just use that one? 2nd question to ensure I understand As I am going through the "Morroblivion with Fixes" section, I notice alot of Boss changes referring to "BOTTOM: Morroblivion". Is this related to the step: Wrye Bash Users: Launch Wrye Bash. In the Installer tab, right click on Package → Add Marker. Name it Morroblivion. As I am using Mod Organizer, it this something I will be missing? Not clear if the userlist will see the Morroblivion. Is it ok or is there something I must do? By the way, so far so good...a little less stressed now, having a bit more fun moving through the guide.
  12. Morning Diana, started working with the guide and have a question in the first part. In the "The Construction Set Extender" section, there is a data folder that we archive but then a specific instruction "DO NOT Install with Mod Organizer or Wrye Bash". What do we do with it? Also, as a newbie with Oblivion modding, do you mind if I identify items that could be clarified in the guide? For example, in the BAE section, DLCShiveringIsles - Faces.bsa in not located in my Steam GOTY version (and lord those faces are terrible!) Another would be to list the Xedit tool installation prior to the merge plugin folder as it pastes in a Xedit directory that hasn't been created yet. Really, extremely minor, just would like to know if you would like a proofing as I go through the guide. Thx!
  13. Holy crow...I never modded Oblivion before, just Skyrim. After watching Xuul's video for using mod organizer and just getting it run correctly, I'm wondering what I'm getting into!
  14. Thanks for the update. I was looking to start a playthrough fresh so will be eager to try it once it ready. I'm sure there are lot's of us lurking looking forward to it!
  15. With a new Requiem and LOTD...sounds awesome. I will be really looking forward to this. In the meantime, learning Requiem with the Utlimate Skyrim guide. Requiem is an end of year launch?
  16. Ok, I'm at the Legacy of the Dragonborn download part. What would be my best option? Legacy of the Dragonborn V18 Final Core DBM_OfficialFix_Patch v1.16.5 And then the two Patch Central patches that were made for DBM_UnofficialFix_Patch v1.12 MAIN FILES - Legacy of the Dragonborn Patch Collection v18.12OPTIONAL FILES - Optional Mod Patches for Legacy v18.8 or Legacy of the Dragonborn version 19.1.0Legacy of the Dragonborn 19.1.1 Update plus the 2 patches from patch central. Which would be better and what would I loose in either case? Thx
  17. The reason I was asking is because some people were not happy with some of the changes in the Nexus posts, thought it could be intentional
  18. Question, was it intended to use Crime Overhaul version 1.09 instead of 2.04?
  19. lol, the quest was my level...sigh...
  20. I don't know how you do it...I was going to help out the boy in Velen and kill the Shrieker. I even prepped my oils, bombs, as the right sign. And I just keep dying and dying on Blood and Bones! I had to drop it to Sword and Story :( and I barely got him. I'm the a Witcher and I can't survive. It's really no fun being in a battle for hours and just dying. I think I would hate Dark Souls or Bloodborne. I'll link the video here for advice, I didn't include the other hour of attempts...Should be up in an hour or so. https://youtu.be/dF6Y-4peHz0
  21. I went the the cave with Keira...fought a Water Hag for 30 minutes!! 30 BLOODY MINUTES!!! This Ghost mod is going to be the death of me!
  22. I have been using the automotive for just herbs as well with true autoloot at a low radius to only pick up pretty much what what is right next to me. Haven't had any problems with diagrams or anything thus far as it's only herbs.I did not choose looting corpses. Sent from my STH100-1 using Tapatalk That's autoloot, not automotive...bloody autocorrect on tapatalk Sent from my STH100-1 using Tapatalk
  23. Oh, another mod I have found works really well, useless interactions. Works as advertised and makes interacting with fires with a guard next to it much easier. Makes gameplay cleaner as well. https://www.nexusmods.com/witcher3/mods/2171/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fwitcher3%2Fajax%2Fmodfiles%2F%3Fid%3D2171&pUp=1
  24. Yes, Bitter Harvest was the one I couldn't do after an hour of futile attempts. And even it I did find a way to complete it, it likely would have failed...as I put in the description of the video...what a useless Witcher I am! Family Matters...don't even want to think about that
  25. Got some play under my belt with this build. Working well and dieing alot. The ghouls in Velen running around the battlefield made a laughing stock of me for an hour. I had to give up. Then took on 2 Algouls with the spikes, that took so many attempts to get through. Just 2 of them! I had to get rid of the spikes on them which I never worried about in the past. You just can't plow through Level 7 quests when your level 4. I am actually afraid of most encounters. I'm recording my pitiful playthrough if anyone wants to see what a player that got all achievements including Death March has been reduced to. Click here Really enjoying these 2 mods that make charges for the Shrine visits and workbenches and grindstones instead of duration. So there are there porportional to the amount you use it. Makes alot of sense to me. Place of Power Buff Charges Grindstone and Workbench Charges
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