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Van555

Citizen
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Everything posted by Van555

  1. I've had problems getting the control panel with the other wanderers menu items to appear at the same time as all the other mod menus. I've read that at one point the menu's only appeared after you left 101. So what's the deal?
  2. Just wanted to say I got Fallout three to work on Windows ten so I'm starting here too! Apparently I letterboxed the resolution when I tried this months ago.. So far looks great and with my F&L NV experience pretty painless
  3. The more you know! *shooting star in the background*
  4. No worries brah. Man has anyone ever told you're super rad at this.
  5. To be fair the old patch still works so that's what I'm switching back to for the time being.
  6. Ohh that's it! I'll have to take care of that and the bashed patch when I get home.
  7. So that explains the glasses and icon problem.
  8. Ok minor thing but Trudy's radio is working before I even get the chance to fix it. It really bugs the perfectionist in me because I've had this happen before and it means I can't do that unmarked quest. Urrgh the little things. Ok I think I figured out the quest id 00104C66 Alright we're starting to problem solve.
  9. Beer the cause and answer to all of life's problems. I'm sure Eve guy will save yes he seems cool. Remember to endorse people! ;) Also thanks for looking into perks I only noticed the form Id issue yesterday.
  10. What I mean by this is that an impact-yup compatibility would only have to from nine to current instead of from scratch.
  11. Well I guess what I'm thinking about is like the European battle rifle or fallout 3 assault rifle being affected by the grunt perk and stuff like that. Basically if it makes sense for a gun to be in that category it should be effected by it.
  12. There is the yup 9.0 complete patch with impact so theoretically it wouldn't be too much work..,
  13. Alright 20 it is then thanks! Any thoughts on a cowboy/sniper/grunt perk update with all the fear and loathing stuff?
  14. Could I change the time scale from 30 to 24 or even 12 without breaking all the scripts?
  15. Hmm normally I'm a dead version guy but I decided on fertile this time. Better to be thorough then not.
  16. I'm wondering if it we can put synching up the grunt/sniper/cowboy perks of PN/WMX/YUP on the agenda because it's really a chore trying to get all the pieces to fit so that these perks are viable. Also is there a list of mods we need to manually but the Weapon mod bash tag in?
  17. Should we consider adding This to the last step of the guide: http://www.nexusmods.com/newvegas/mods/61206/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D61206%26preview%3D&pUp=1 Seems like a good idea for the finishing touches.
  18. Oh you need to rename it at both ends maybe?
  19. Looks like you didn't choose an output path which means the stuff has nowhere to go. Create a folder in the desktop called D output or somesuch and select that when you get to the Dynddolod script menu.
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