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Everything posted by z929669
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+1 to the above, but the final consensus choice IS more lore friendly. may want to keep this version on hand for a rainy day though ;)
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A more detailed analysis, and images that can be saved locally and blown up for better scrutiny... smaller images are png format (no anti alias), larger images are jpg. After scrutinizing at this level, I have to admit that s4n has a point. I wtill argue that actual detail is not lost, but certainly information is sacrificed. Near-mid-distant trees arguably look better in DDSopt'ed, but distand trees are better in the unoptimized textures. Overall, I concede to s4n :facepalm: :P vanilla DDSopt DDSopt(L)-vanilla® vanilla DDSopt DDSopt(L)-vanilla® vanilla DDSopt vanilla DDSopt
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I have verified that this is pure DDSopt effect. I like the DDSopt better, and think that this is more true to the tree's close up form. Not a loss of detail between full-size and distant LOD in my opinion, but more a loss of added detail that does not exist close up. We may be in the realm of aesthetics here, but I will see about blowing up some of those distant trees or creating a better compare.
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How about centering the vertical lettering on the horizontal text? this would economize space. Also, it might be nice to see right-justified version, since this might work well on the right-side margin of the wiki.
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I invited Ethatron et al. to comment on this topic (from DDSopt thread on the Nexus)... let's find out for sure, eh? I'd rather add fact to the guide than fiction, and I have not gone into this as yet.
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I have to disagree with the trees. When you are up close to the tree, it is full looking. The non-DDSopt trees in the background look as they should, fuller. The DDSopt version takes detail away. I don't see how that is correcting anything. I'd be more inclined to believe that those images were actually swapped. I am sticking to my guns on this one. Only way to tell for sure is to compare the details close up from the far away images. I believe that the "lost detail" you speak of is really just a distortion caused by rescaling the mipmaps. This is why you do not see this "bushiness" close up. I think that we should go to the experts on this & present to Ethatron for input... Correction or loss?
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Yes, that would also possibly work well. That along with a darker skin would be very nice
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I like the new look (prefer black), but think that the banner is taking up too much of the main wiki page. Suggest relegating it only to the header on the sidebar.
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Like your middle and last from fri, but I also like the latest wide-spaced (middle) from Elven.
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You might want to simply verify those three textures. I am wondering if either I ran my input previously using alternate settings or if Vano himself made minor changes without changing the file name... sort of a patch without revision update? Note that I also have 20 fixes (I obtained my file from Vano a month or more ago) I am pretty sure that I did nothing wierd, but I won't count on anything until we have the answer (it is mine or Vano's issue, as DDSopt will do what it does regardless)
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True enough, damn
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sorry, I edited my previous... look again (had to post to see it with less noise before qualifying)
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My guess is that we are using different versions of the original, (my version is in the path). here is mine:
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I have to say that I really like that... could you try the attached for the smaller, underlying text? MOOLBOR.7z
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Just remembered: blacksol is pretty keen on MO, and he is wiki too
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see post above your last
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you have at least one different constraint. Note that you changed 3 versus my 1 tex format Are you set to "Skyrim" under Game menu? (That is the only one I did not include in my screens, and I just confirmed my settings are identical to those)
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@ElvenArcherTry this font in your motif JUSTICE_.zip
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for vano (this is the entire FULL BAIN) ... not much altered (only a 52k diff) Probably wouldn't notice anything in game. Excess mips and corrections may be noticeable, but not likely, I'd guess: Final report "D:\_BACKUP\Skyrim Mods\DDSopt\Bethesda Hi-Res Optimized --FOR EVERY VERSION---9080-1-1\out": processed files: 2140 modified textures: 1995 fixed textures: 20 fixed files: 0 broken files: 0 (0 without fixed ones) planar (1x1) textures: 0 changed texture formats: 1 i/o delta: -54044 bytes tex delta: -47300 bytes
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I would like to donate the five saves that I have with all of the VRAM performance data for comparisons. These are (relatively) stripped vanilla saves, level 10 char.
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Any of these fonts grab anyone? (I like the far right)
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THAT is helpful! I also included a standard link to forum thread in each of the guides (and created a thread for Hardware Guide)
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Hmmm not personally a fan of any of these. first is too rounded and latter are too modern-artsy (IMPO)
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that seems about right. That is a very high VRAM area, so you will average much lower. Make that your test spot (and windhelm). You should be good to approaching 1.5x combined vram.
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Actually, you can reduce the res of your images or make the jpg. ;)

