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z929669

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Everything posted by z929669

  1. I think there is a main setting that asks if you want to be prompted for BSA extraction, and you can turn it off. We don't recommend extracting any longer as a general rule (to be broken for technical reasons by the 'enlightened' few).
  2. UPDATE: The new Alpha pre 2 version works flawlessly with regard to getting textures from the MO virtual directory. You need run NifSkope from MO and then go to ... Options > Settings > Resources > Pathsand let it autodetect your game directory (which will supply paths to all mod assets from the MO VD) and then let it autodetect your archives ... Options > Settings > Resources > Archives... done. You will get all of your custom mod assets as well as any vanilla stuff that is not modded (I assume that resource prioritization adheres to game rules as managed by MO, and testing seems to indicate as much). The interface is also much better in the Alpha version. The devs have done an awesome job!
  3. please see edits to my previous ... I am dumbfounded.
  4. NifSkope searches for textures along a defined texture path ... game folder by default, so if using MO, be sure to set up MO to launch NifScope and it should work. When loading meshes in NifSkope with texture paths correctly defined, you will see the NIFs with textures on them ... whatever is in the game folders. Pretty cool. EDIT: I am pretty sure that you pick the texture path using the Resource Files link under File > Resource Files and/or also Render > Settings > Rendering (tab) ... I have never launced via MO, and it looks like we need to define a path to MO's virtual directory if possible. Otherwise, launching via MO does not seem to pass the virtual skyrim/Data path ... I wonder if DY or anyone else has experience with NifSkope via MO? EDIT2: I was able to get textures loaded from BSA by setting the resource path manually under File > Resource Files (this is from Skyrim - Textures.bsa), but I am unable to allocate texture paths (to get custom textures) under Render > Settings > Rendering (tab) ... NifSkope does not autodetect my Skyrim ... not sure why. I even moved aMB Blade of woe meshes/textures folders under skyrim/Data to test if MO VD was the issue, but still no textures (but works with BSA assets). Always worked before ... ?
  5. I think it is time to seriously consider a total revision of this guide (or splitting into several other guides or incorporate essentials into the main STEP guide). I don't see much information that is essential for everyone, and it may just add confusion. Much of the info is redundant or outdated.
  6. I agree with the last two posts. MS is always trying to ram Bing (and their other proprietary solutions) down our throats. The same applies to Xbox ... searching for something should bring up results from within the Xbox Live and related xbox apps, but instead, you get a Bing internet search result in IE that may or may not have anything to do with Xbox and certainly does not help me in the context of my xbox, since I am now browsing the internet (total waste of my time).
  7. Thanks Audley. That means a lot. We run the site specifically with all you mention in mind, so glad you are a member ;) FYI A very small group of us started this site based on TheCompilers STEP 'mod' on the Nexus, because STEP encompasses so many aspects of mods and modding that we thought it would be better supported and serviced with full forums/wiki rather than a simple PDF guide and only a Nexus thread. That and the modding community lacks a comprehensive reference for all the aspects of modding TES Games. It has worked out pretty well, given the community and staff we have fostered :D
  8. Based on the info provided ... Too many variables are askew to assume that your issues have anything at all to do with MO. If you have a dual boot system (?), then you will need to install Steam, Skyrim, Tes5Edit, and MO independently within each OS and confirm vanilla Skyrim works as it should using the vanilla launcher (no mods at all, no MO, no SKSE). Then you need to follow our guides to get everything configured properly. Even then, it is possible that there will be issues if you are running multiple OS ... too many untested variables for anyone to say for sure without replicating your entire setup(s).
  9. That was my guess too. Mine download fine as well, but without a server list, there is no way to select preferred servers. Now I wonder if my preferred server list is obsolete or if the prioritization I have set is being ignored. I have a premium Nexus account, so I want premium servers every time. EDIT: Well, after messing with MO and reinstalling fresh and copying my profiles folder and the MO INI from previous installation, I have a server list now in the left pane. Not sure if what I did fixed this or if it was simply a time issue.
  10. OK, really stupid of me ... I did not realize that this combobox has a max vertical size (I assume), because I did not even notice the scroll bar. The new profiles I created were named YAMM*, so they appeared at bottom of list and are not visible unless I scroll :P
  11. I upgraded, so it may be dirty
  12. I guess I need to determine what in my particular MO config could be causing this issue. Any ideas? I suppose I could save my profiles folder and reinstall, but would rather not if this can be attributed to a known config issue.
  13. Somewhat related to this topic's title, but different issue. I just have no "Known Servers" listed (Settings > Nexus tab). I have a few preferred servers showing in the right pane, but empty list in left pane for Known Servers. MO 1.3.6
  14. I created two new profiles under MO ... one is new, and the other is copy of an existing. MO does not list my new profiles in the dropdown menu, even after MO restart. Am I forgetting something, or could this be a bug?
  15. Actually, he had added the spans, which helped by aligning the icons horizontally instead of vertically (no idea why), but he had copied DLSRequired properties to DLCSupported, which duplicated the former instead of providing the latter. He had also figured out a method for eliminating commas and resized the icons. Overall, good changes, but just the one mistake.
  16. Resolved ... DY had broken it See page history for details.
  17. s4n tells me that such redirects would skew/ambiguate search engine results and specificity ...
  18. Did you read through the DDSopt Guide?? ... or did you just jump to the INI? The guide explains much about DDSopt as well as the INI. We don't go into how INI configurations work, because that is relatively common knowledge. If you understand the basics of how DDSopt is supposed to work, then the INI and INI settings will make much more sense. Programs don't care about or utilize irrelevant INI settings, and there is evidence that the INI does not work in all ways as expected (see the guide).
  19. Just getting back to this from hiatus ... I will take a look at the guide at some point next week, but I like where you are going!
  20. It is quite dificult to find updates via the GUI ... you have to scan with your eyes amongst hundreds if you only have the update number ... following is an easy way to see if you have an update installed using the command line: wmic qfe | find "KB######" The second of those updates you reference was installed for me way back in November last year. I don't have the first ... yet, nor does it show as an available update for me (Win 7 SP1)
  21. I agree completely. Thanks for the info. Dedicated FireFox user here :P
  22. Not sure why, but I though we did. Will need to update the server config I guess ... ETA uncertain.
  23. I did not know about the Xbox live requirement to browse the internet or stream videos ... makes no sense. I don't think that is a requirement anymore though. I will try Win 10 for kicks once people like you work out all of the bugs :P ... Maybe by 2016-7 Win 10 will be stable/trimmed enough for me (when they begin marketing Win 11 probably)
  24. Agree. It will need to be handled same way as the USPs. It doesn't make any sense that the USP team will not cover these edits, because a merge with USKP seems like the best place for these edits (so that other plugin creators tend to forward the changes in their own mods). Maybe they think it is too much work or breaks some of the current USP changes?
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