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z929669

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Everything posted by z929669

  1. Opera must not be compatible with one of the HTML/CSS elements/parameters. It should be possible to include a handler for that, but how many people actually use Opera (one that I know of)?
  2. Our file includes all of those files, but it has undergone limited 'official' testing ... given that nobody is commenting though, it would appear that it has ben in testing without issue for awhile though. Approx 300 unique downloads per file with no complaints that I know of. Tony971's mod is probably the most well tested and comprehensive though if we don't opt for Vano89's file Our version saves download time/bandwidth though, since it excludes a lot of vanilla textures that would otherwise be overwritten.
  3. Looks fine to me ... Try a hard refresh? Ctrl + F5
  4. I am skeptical of the INI functionality outside of the compression-format (see yellow notes in the DDSopt guide).
  5. Me too, but I have relatively low expectations.
  6. Magnet works too, but you have to get it from somewhere still. That source could still be tenuous. Also, DHT is not the standard yet, but it should be soon. TPB is moving exclusively to it even now.
  7. Been playing this for the last week or two ... great game (Xbox One version is what I have been running, so PC version will be a HUGE time suck). Lot's of config options; tons of character tweaking; highly technical and complicated in a good way. Great storyline too. Great graphics. All-around impressive and addictive.
  8. The guide is not 'broken'. It is greatly simplified and perfectly 'correct'. There are many options, and there is no "one way" to use it. Much of the other stuff linked at bottom needs to be rewritten (that's why it was moved out of the main guide), as it is very hard to follow and extremely complicated, describing specific examples of how some of us have used DDSopt. Much of the information in those ancillary sections is really only relevant to optimizing the vanilla textures. All you need to know about using DDSopt is in the main guide. It is a largely DIY program with some extensive use-case examples. It is beta and will always remain so, since Ethatron stopped working on it a couple of years ago. The links at bottom point to lots of use cases and FAQs. Everything you need to know to get started using it is in the main guide. If you want more technical detail, read the linked guides. There are many aspects of DDSopt that just don't work, and if you really want to use it, you will need to contribute information about the unknowns marked with yellow text in the main guide. It needs testers. It needs development. It works very well for certain mods, but is not applicable to all textures either. Learn how to use it and then come back and help to add the content you want. No hand holding with regard to DDSopt. Textures vary too greatly, and DDSopt is not going to batch process any mod with complete perfection (nor will any other batch texture optimizer). I personally only use it for certain things (like Soul Gems Differ and Terrain Bump for example), and all of the vanilla textures are already optimized and available for download. It is mainly a tool for texture artists who are patient enough to review and process each and every texture.
  9. He'll probably stumble onto this thread sooner or later and supply his insights ;)
  10. Nice work Tech!
  11. Whatever you guys prefer is fine with me. I did not like using the newer template at all, because I actually did create one from scratch and found it very tedious ... perhaps it is simpler for users to reference though ... We should definitely pick one and then delete the other template once all are converted (to prevent reuse elsewhere) I would like to see the (vertical) white space reduced though, just to tighten it up a bit.
  12. As I said on the adjacent thread: I vastly prefer the look and maintenance of the former over the latter and would suggest changing everything to use the FOMOD Install template rather than the FOMOD Instructions template. once exception may be for very complex, nested FOMODs ... but it would be great if we could reduce the whitespace in the HTML code by trimming padding/margins a bit in the latter template ;)
  13. Reasserting what s4n and Tech have stated: Mod pages --other than creation or edit of the metadata outside of Recommendations-- is STEP Staff territorry, so please post to the Bug Reports Topic if you notice anything that needs updating, and we'll take care of it. For almost all other wiki pages (aside from those under STEP namespace), everyone should be able to edit anything, but do post a new topic here for separate issues (also use the appropriate topic prefix during topic creation [available in Full Editor only]) We appreciate any and all assistance ;) If you are willing ... peronally, I find that template exceedingly difficult to use, and there is a ton of unnecessary 'white'space created. It just seems much easier to use the FOMOD template, and I think it is more readable for all but the most complex, nested FOMODs
  14. it is partially cache and partially 'bug' I think. There is also the issue of Prefixes not always showing correctly in the recently updated threads on the top page of the forums. IPB v4 should significantly improve the default tagging system, and the developer of Tags & Prefixes already has stated that he will update his add-on to support IPB v4 where it remains lacking. We shall see once IPB finally releases this century.
  15. Nooo problem ... it is on H33t. I will update the link in the guide. EDIT: OK, just waw the note about Kickass.to versus Kickass.so Regardless, please bookmark the H33t link, which is a viable alternative.
  16. We are partly waiting on release of IPB v4.0 (forums) as well as some MediaWiki advances. Other than that, we need to at least do some infrastructure upgrades and new development to support 2.3.0. Tech said it correctly, so stay tuned.
  17. Good point. Verification should be on vanilla base game with no mods at all (and probably running the game via Steam as original devs intended).
  18. Bethesda is OK with sharing any of their files as long as there has been some change (i.e., 'mod'; CRC diff); however, this is not the case with Nexus and general copyright rules. Another person cannot alter Tko007's work and re-upload without permission. I expect this will not last if it is indeed as Tech has stated and the Nexus admins are privy.
  19. He is probably keeping it under wraps so as to be selective in who he shares with. He left a contact email (said to PM him on the Nexus) above so that persons whom he deems acceptable can benefit (likely everyone but me and other staff by proxy ) EDIT: Actually, see the OP for starters
  20. OK, sounds like they implemented this 'fairly' ... thanks guys! downloading/installing ...
  21. is the sexual content in this easy to stumble onto ... flagrant? or is it stuff that you have to be driving towards? I want to get this for my Xbox One, but only if my 9-year-old can play it without having to experience any of this stuff (he will not want to, so if he can 'escape' easily, it should be 'OK')
  22. Bounced PHP, all is well (thanks to s4n)
  23. I am not seeing anything useful in the logs or in the resource usage. Since forum is OK, I have to assume an issue with wiki config resource dependencies. Will have to wait for s4n to check. Could be down for awhile.
  24. Not sure what is happening, but I will see about it.
  25. I will have to read your last post again when I have more time. I mentioned MI-templates, because the ExternalURL property is contained in a MIT, according to the DD ... but you are saying that MITs are mechanized within the Form and not the Template, right?
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