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z929669

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Everything posted by z929669

  1. It's probably because the file is not yet available ... will fix the OP
  2. its actually Fallout3, and I think that works OK. Hope you agree ;)
  3. If anyone wants to better understand the '4' GB Limit (even under 64-bit architecture running 32-bit software), then skim this thread, which was where we really began digging into the issue and possibly helping to spur the dev of Boris' and sheson's great contributions (ENBoost and Skyrim memory patch via SKSE)
  4. I hear that. ENB potentially resolves 'stuttering' issues relating to 'low' FPS as well, especially when there is some blurring implemented (sharpness and contrast/brightness differentials between frames can cause these issues ... for the especially astute observer). I appreciate the idea of not using ENB visual enhancements, but there is certainly nothing 'wrong' with it. And ENB memory optimizations are revolutionary, so not using any ENB at all makes little sense.
  5. Thanks for the testing results and advice! I am all for this if nobody pokes any serious holes ;)
  6. still waiting for Yukaza to expound upon revelations of subsequent posters. If there is a magical or scientifically valid 'fix' for Skyrim shadows that is universally applicable, we are all willing to implement ;)
  7. Thanks for setting this up, Tech. Mator, you now have mod permissions under your new forum. you won't be able to move any topics/posts from other forums, but you will be able to do so under your new forum. If you need topics/posts moved into your new forum, just let us know.
  8. Although, I have not experienced what you guys are talking about (not really sure what the issue is either .. you mean clicking "Reply to this topic" or quick reply window at bottom --> 'Post' or both?), I do know that s4n was updating our Tapatalk forum plugin to resolve the redirect problem, so this update process may have resulted in some odd behavior. My guess is that all is well now?? No issues for me, past or present.
  9. I looked at it, and it was a link from previous forum software, so the only way I could dig it up would be to load up the last site into a VM ... prolly overkill for this kind of thing.
  10. Waiting to hear more on this ....
  11. Who are "you guys" and who is "they"?
  12. OK, if you guys can propose the top-level forum name and subforum names (alternatively, main topics can be used/pinned instead of nesting subforum structures) with proposed (brief) forum descriptions, then I will see what works best. Remember that forums are composed of linear topics, so if each of Mator's tools can be easily described in a corresponding Topic OP and supported within this single topic, then subs are not necessary; however, if each tool requires > 1 independent topic thread AND there is reason to expect > 1 topics under the main forum (in addition to subforums), then I think forum + subforum structure makes sense. It is always simplest to limit use of subforums to only forum/topic structures that really require them in order to keep disparate info organized ... otherwise, we create nesting and drill-downs that 'complexify' navigation/searches.
  13. This seems like the best place for such a subforum (
  14. Confirmed. This seems to be an issue with TapaTalk forum integration and Google. S4n may have some ideas.
  15. After a day of settling in, I think this issue has been resolved nicely ;)
  16. Yep, I already figured that out, because there were nonsensical search results for "fallout+4" versus "fallout" ... the latter contained fewer results than the former and the former's results did not make much sense to me. Thus, I eliminated the space and tags are updated. The result was that the fallout tags ceased to display any search results, so I rebuilt the tag cache, but search results for the follout tags are still displaying no results. This tells me that we just need to give it time for the URLs/browsers themselves to recache (not sure what exactly, but it must be a caching issue that should be resolved through time).
  17. Please post your disputes on these INI settings over in teh INI tweaking forum or at the relevant Skyrim/SkyrimPrefs ini forums. Thanks for the input!
  18. Zactly (afterimage). This is what I have always maintained. Anyone that says they can percieve the diff between 30 FPS and 60 FPS are victims of placebo or are noticing some other issue aside from FPS (or they are referencing highly contrasting environments or using extremely sharp and aliased GFX). Neither the human eye nor brain can distinguish any individual frame at speeds of ~20 FPS or higher (but it depends on frame-frame differential ... you would notice a single 1/30 black frame amongst 29/30 white frames, fe.). Another way frames could be distinguished is if objects/scenes are moving very fast (this can happen occasionally when turning your char quickly in game, but you would need to really look for it to actually think you notice it). Realistically, 20-30 FPS might introduce some occasional ability to notice an individual frame or two here and there (i.e., stutter/flicker/whatever), but not so much over 30 FPS. But it has more to do with sharpness/blurriness and converting natural analog signals into artificial digital signals. people will always argue for higher numbers though, regardless of the strength of the argument :/ If you want to increase smoothness of moving digital images, then you need to decrease contrast and brightness, and increase blur (ENB is the answer, believe it or not, even if it costs you 20 FPS in performance)
  19. You should post on Neovalen's thread or in support on that topic specifically (please search for existing posts/answers on the support forums before creating a new one). Neo and WilliamImm are our resident experts on that mod.
  20. If Mator wants to support these tools here in like fashion, then fine by me.
  21. Enhanced editors like Notepad++, TextPad and UltraEdit do not lock files when they are opened for edit, nor do they revert files that are open for edit. These tools simply notify the user when the opened file has been modified, and they provide an option to update to current version, so these apps can safely be used during game operation without any worries that they are locking or otherwise interfering with normal operations on the file in question. It could be MO doing the edits, and this seems likely; however, it also seems possible that MO interaction with one or more particular mods could be the culprit. I would want to verify with default profile (no mods) if that has not been done already (think someone posted they tried this with same result). I would also recommend affected users install a different version of MO to a different directory after complete removal of affected version (including any reg entries; back up current MO directory!) ... could it be .Net interaction? Maybe uninstall/reinstall that if still no results.
  22. Ahh, yes. There are certain 'finalization' procedures one must go through to tie up an 'unfinished' build (e.g., FNIS, LOOT, Bashed Patch, STEP Patches [n/a]), so I suppose these instructions should be added to benchmark point instructions. We can probably just point to relevant parts of the existing guide but will need to perform the install/benchmarking ourselves to catch all possible issues.
  23. Not sure how benchmark points could cause problems What do you mean exactly? You might have had a Windows permissions issue from Program Files location. This is why we have instructions specifying that Steam install should be outside of this location (or change Win permissions for the relevant directory trees). Regardless, our setup instructions guide the user past these pain points if followed (but we don't necessarily address troubleshooting when instructions are not followed explicitly regarding install locations). As to the rest of the issues, there are a lot of problems that can be encountered by existing registry entries for install locations when moving things around and changing install locations.
  24. Yeah, I usually skip all of the troubleshooting when the install is really big and start again from scratch. Note the benchmark points in the guide: you should pause all modding at those points, tie up any loose ends and confirm a working config at each of those points so that you can catch any issues before they become confounded by a large build. Also, keep in mind that save games can cause issues in and of themselves, so always save/reload fresh to confirma working config. If you do need to use an existing character, then you want to perform a 'clean' save using the desired savegame and use that and other saves derived directly from the resulting clean save. I think this procedure is still relevant.
  25. Disable all mods in MO left pane and verify you can start/load/save in all situations described (alternatively, try loading with the MO default profile (vanilla Skyrim). This ensures default INIs are used as well). Begin reenabling mods in MO left pane in blocks of, say, 10 (or by STEP sections) and continue verification process. Note that you will need to recreate your Bashed Patch and re-sort with LOOT each time before each startup. Also note LOOT notes and fix any issues with dependencies during this process. Also, note that some mods in left pane are required or should not need to be verified (i.e., DLC, Skyrim Unofficial Patches). Also, disable any ENB, etc. during this testing to exclude any issues related to that. There are lots of things that can cause your issues, so we need to verify base game and work up to point of issue.
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