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z929669

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Everything posted by z929669

  1. I think that FOMOD is supposed to autodetect env and autoselect which options to provide later. You can still tick all (or untick) to get options to use or not, but it does autodetect a couple of relevant patches later (USSEP & ICH). ... not sure if you are speaking about the initial options or the fact that there isn't just one patch for both? The wiki instructions seem to work that way. I believe Tech verified the same.
  2. @DY I responded to your post on the Nexus. The only part of the naming convention that I don't recall is the convention of using the space-dash-spce (or if it's really just the dash that matters) and the name of the prefix, so: modName.esx loads these BSAs: modName.bsamodName - *.bsamodName-*.bsa (???)modNameBlah - *.bsa (???)The last one would imply that "f.esx" loads any "f* - *.bsa", which seems ... yuck.
  3. OK thanks ... so install, overwriting all assets I assume
  4. Yes, clouds definitely shouldn't be on the map. It was dumb to have included them in the first place, IMO. Getting this into the patch would be great. @DY Can this be added to BethINI when you update, or are you saying that it is invalid now?
  5. That link points to a different mod. I updated the OP with the corrected link and mod name. Will modify wiki as well. @Tech I think you may have to modify the STEP Patch if the plugin has been updated.
  6. Agree it's pretty unclear. There are also redundant plugins, and no reason clarified. I posted on the Nexus asking the author to fix or provide clarification. Ther is also a load order discussion out there now. IMO, this is too much of a PITA to use ATM ... unless we have clear answers and instructions for use (which is too much unnecessary work, IMO ... if we manage to figure it out and provide instructions and then it get's fixed later, our instructions will need to be fixed ). I think the textures BSAs are mostly redundant and differ with just a few options (see packed file sizes) that don't seem to be mentioned.
  7. I updated the guide and changelog to reflect changes for LE/SE mods thus far.
  8. Discussion thread: HD Stone Quarry and Clay Deposit for Hearthfire by skyrimaguas Wiki Link
  9. Discussion thread: DROPS by ramccoid Wiki Link
  10. Discussion thread: High-Res Dartwing (Dragonfly) Texture by WankingSkeever Wiki Link
  11. Thanks guys. We'll take a look and make some adjustments.
  12. I can't find this ... can anyone specify?
  13. Agree. I added Rustic to the compare above.
  14. Vanilla > SSEUT > this mod > Rustic Amulets: For this particular amulet, RA wins for sure, IMO. From what others have said, RA is probably best ... I will be running it, so anyone that disagrees, please provide som examples to add to this.
  15. I know, but 'different' isn't always better. I'm asking if the existing textures are less than ideal in some way or if we've been waiting for a better option that is more consistent with vanilla/STEP. These textures make the creep cluster appear redder than Cathedral - Plants. Not sure offhand if that is more consistent with vanilla or not (or CL for that matter). If the current mods are providing what we like and there's no issues, then there doesn't seem to be a good reason to consider this option, given how trivial it is.
  16. Is this mod 'accepted'? If so, it will need to be compared with ElSopa - Glorious HD Amulets SE
  17. Looks like the vanilla compares are self evident, but testing will be complicated, since we need to compare with AMB and Skyrim Redesigned. This mod still may be beneficial if we like those mods better, because this mod provides additional chaurus-vanilla improvements beyond the others.
  18. The diffuse is currently provided by Cathedral - Plants ... is that suboptimal? The normal is provided by SSEUT (currently in testing). Not sure that we need a replacer for this, so just asking for rationale, as I think it is not worth the trouble otherwise.
  19. Discussion topic: Quality CubeMaps - HD Cube Maps by Kartoffels Wiki Link STEP SE Notes: Recommended by Cleaned Skyrim SE Textures. Install as shown in that mod's OP.
  20. Discussion topic: High Quality Tintmasks for Vanilla NPCs by Shiva182 Wiki Link STEP SE Notes: Recommended by Cleaned Skyrim SE Textures. Install as shown in that mod's OP.
  21. The mod provides a BSA version: "kart_CSSET_BC7_BSA" + "kart_CSSET_BSA_ESM" + hotfix EDIT: Updated OP with install instructions.
  22. @DW I didn't know you were a py coder
  23. Nope, this is a perfect topic to post for this issue ;)
  24. Discussion topic: aMidianBorn Book of Silence SE by CaBaL Wiki Link
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