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z929669

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  • Preferred Pronoun
    He/Him/His/Himself
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    Nebraska, USA
  • Favorite Mod(s)
    Requiem
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    ClickLight - Highlight Objects Clicked in Console

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Akatosh

Akatosh (12/12)

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Community Answers

  1. Yes, covering the remaining vanilla CC leather armors/accessories is what I'm talking about. Otherwise, it would require reassessment of both Rustic and aMB (CaBaL), which is too much work for me ATM. I'm currently testing weather and landscape alternatives to the Step SSE build as well as Community Shaders, which takes most of my kb time.
  2. I had failed to check the images... The retex is good and vanilla friendly. I will check it out.
  3. What don't you like about aMB and Rustic Clothing? We'd need a reason to use an alternative to either of those, and I cannot think of any off the top of my head. The uncovered vanilla CC leathers are something to check though. I posted on your mod topic about this.
  4. I'm finding that this mod does cover a few of the vanilla textures that are currently not covered by any mods in the Step build (mostly netch leather). aMB Content Add On covers most of the leather though. If you feel like posting some screens of some of the uncovered leathers in comparison to vanilla, that would be great.
  5. This kind of issue is pretty much impossible to diagnose, since it's not reproducible.
  6. If you are using ACMoS, yes.
  7. It doesn't work for SSE.
  8. I am assuming you don't want to generate a grass cache either, but if you do, leave BethINI settings mentioned as the guide instructs and generate the cache. This will give you grass with improved performance and allow NGIO to do its work keeping grass where it should be.
  9. The LOD grass is too bright for your setup. You can fix it by setting lower values for "HD Grass" in TexGen. Try Direct = 0 and Ambient = 120. Be warned that it will never match at all times and in all weathers, but it will certainly look better.
  10. Just install everything and don't run DynDOLOD. That's all. You will probably want to enable "grass GID" and "fade in" under the BethINI 'Environment` settings and set tree LOD distance to something like 50000 under "View Distance". Otherwise, you won't have grass or trees in the distance. Obviously, don't install DynDOLOD and xLODGen and Aspense Ablaze DynDOLOD Add-On.
  11. Be sure you ran the BethINI setup and followed the SSG. Also test on a new game rather than a save. What Step build did you have working prior to the Vortex Collection? Never mind. I see it was 2.3. Strange.
  12. Install Grass Cache Helper NG and NGIO and configure both before running the precache process.
  13. We avoid parallax versions for consistency with everything else lacking parallax, and the Step ENB doesn't use parallax-related effects for the same reason.
  14. For vanilla SSE plugins, LOOT will tell you which files need to be cleaned. The Step guide elaborates on how to do that.
  15. Step points to a viable page with this instruction: Ensure that both x86 and x64 versions of Visual C++ Redistributable are installed. Let us know if this needs to target a more specific package.
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