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Everything posted by echo451
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[VATS] uVATSRangedPercentSneak=100 uVATSRangedPercentGlobal=100 These values do not appear when using the configurator. Trying to use the configurator and follow the guide is a bit of a pain. Configurator sorts on the second letter of the key. The guide sorts on the first and, as a result, you have to go back and forth. This may lead to more errors when using the configurator or a text editor. eg. In the guide bDrawLandShadows=0 bDeferredShadows=0 bShadowsOnGrass=0 bTreesReceiveShadows=0 fShadowDistance=0 iBlurDeferredShadowMask=0 iShadowMapResolution=1 In Configurator iBlurDeferredShadowMask=0 bDrawLandShadows=0 bDeferredShadows=0 bShadowsOnGrass=0 fShadowDistance=0 iShadowMapResolution=1 bTreesReceiveShadows=0
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The DynDoLod numbers were interesting. It's well worth adding. Even with all the niggly bits that it takes to do. After 4 or 5 times I think I have it down. The process not the mechanics. Just a little be of Voodoo involved. Oh forgot. Recordings were made with FRAPS. I only have the demo version. Size is 60 FPS half size. Think ill have to scrape together 40$ and get the full release. It's very easy to use. With a few macro's in a spreadsheet you can crank out the numbers. Hopefully, I will post my STEP Core, Extended set of benchmarks. I have all the numbers. Just need to figure out the best way to post them. A summary and a pointer to the details and I guess a download of the raw numbers for anyone interested. Would anyone be interested in this? I'm using it to decide if parts of core won't make my play thru. With the DynDoLod numbers I may just forgo this and use STEP Extended for a play thru.
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I was playing with Pure Water and Realistic Water 2. Comparing them to Vanilla. FPS performance is similar. Mod Frames Time (ms) Min Max Avg Realist Water 2(RW2) 5571 120000 44 48 46.4 With DynDoLod Pure Water(PW) 4788 120000 28 43 39.9 No DynDoLod Vanilla Water(VW) 5052 120000 34 45 42.1 No DynDoLod Realist Water 2(RW2) 4391 120000 29 39 36.6 With NO DynDoLod Realist Water 2(RW2) #2 5570 120000 44 48 46.4 With DynDoLod (Hope I got the permissions right. Let me know if I did not) I took the second sample because I am paranoid. My interest in this was a performance thing. Looking for places were FPS were lost. I then went for a swim. All three states treat swimming a bit differently. There are two conditions. Walking and running. If you walk all three are very similar. You can barely make any headway. In fact with RW2 you make none. Most realistic. PW and RW you make a little. I think the flow rate under the bridge near Riverwood, would realistically make swimming difficult. On the other hand if you switch to run then well, you go like a salmon for RW2, A slow salmon for PW and VW. Not sure how an Argonians would do. I'll have to make one for fun and see. As soon as you can stand you can walk/run at whatever speed you normally would. Guess it's asking a bit much for them to simulate trying to run/walk in fast moving water at anything over ankle depth. As for preferences. VW the surfaces moves funny. PW things look ok. RW2 I am undecided on. The waterfalls outflow looks best in RW2. Looks funny in PW. VW it looks like it's flowing upstream. Hope this is useful. How hard would it be to make a mod that switches to a walking state as soon as you start to swim? That would make going for a swim a challenge. No for chasing salmon. Well except maybe for the Argonians .. and the Kajit because their cats and cats like fish. :) Did a comparison of different version of Skyrim Floral Overhaul. If anyone is interested. Really only outstanding thing there is that the latest release make the trees flap at a rather alarming rate. Fps is as would be expected basic the quickest regular a bit slower and the newest realest the slowest.
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Did you know that when you go from STEP Core v2.2.9.1 to STEP Extended v2.2.9.1 the number of active effects on you player goes from ~9 to ~54. Most are inactive, but that is a lot of script overhead, if, when they go off.
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Did you know that you can zoom an item that is being displayed in the inventory? I did not know this. Open inventory, select an item and scroll the mouse wheel. Left mouse click lets you rotate the item To make the default item view size bigger, change the setting under the SkyUI MCM advance, scale setting. learn something new every day.
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ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
echo451 replied to DoubleYou's topic in Skyrim LE Mods
Yes, I have two different sets. Core and Extended . Unless I messed up making these two sets. I will start up the DynDoLod again later to rebuild the extended profile. See if that fixes anything. -
ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
echo451 replied to DoubleYou's topic in Skyrim LE Mods
DynDoLod – The Missing Waterwheel I was running a static benchmark, using Riverwood as the test scene. I finally have DynDoLod figured out or so I though. When I did my benchmarks with STEP Extended the waterwheel at the mill is missing. Spot was standing at the centered of the bridge. Here is the missing waterwheel with STEP Extended v2.2.9.1 loaded. There is the same spot but taken with a STEP Core v2.2.9.1 load. Here is the same STEP Extended v2.2.9.1 with DynDoLod disabled. Anyone have an idea what I messed up? Thanks in advance for your help. Hope this is the right place for this. -
[ Q & A ] Using FNIS with Mod Organizer
echo451 replied to GrantSP's question in Mod Organizer Support
You need to be careful that you don't share output between mods. I was playing around last night with a rather large set of FNIS mods in a different profile. I have been doing benchmarks all day and finally got to the STEP Extended configuration in my STEP profile. I enabled the FNIS output that I had previously made for Step Extended. When I ran my benchmark, in this case, the opening carriage ride, the animation was broken. The carriages were stuck. I ended up redoing the FNIS steps and making a new output mod folder. This fixed the problem. Most likely an error on my part. I thought I had everything tagged and had 2 separate sets. The one thing they shared is the base FNIS mod. I thought this was clean. ie now information gets dumped into, but perhaps not. In any case, I now have 2 FNIS mod folders and 2 FNIS Output folders. One for my base STEP Extended profile. One for my FNIS adventures. Using MO in all it glory. Remember you change the content of a mod it affects all profiles that include the mod. Much like your bash patches. FNIS is an excellent example where care must be taken to keep different profiles from mixing. Unless of course that's what you what. -
Safe to disable "Dangerous Diseases" in iNeed's MCM menu?
echo451 replied to Vakturion's topic in Skyrim Revisited (retired)
I have turned it off with no ill effect. You can disable it in the MCM if memory serves. You can also disable iNeeds, that will clear any diseases you have. Then reenable. Got really sick once. No idea how but this cleared the boards. Enabling and disabling iNeeds seems to be safe. -
[Interface] bShowTutorials=0 I did a quick test. This gets rid of the annoying popups messages whenever you go to do something for the first time. eg. Use any crafting table. Open your journal or map etc. This is a nice find.
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So far Win10 seems stable. I have been using it for all my Skyrim stuff. About a month and a half of play and mod testing. The install is an upgrade and for me I was lucky nothing bad happened. The same PIN login that I normally use was waiting for me after the upgrade. The win10 menu is annoy but nothing that classic menu can't fix. The new search feature seem a bit lacking. Stuff I know is on the computer it did not find. Using the Classic Menu search and can usually find what I was looking for. Windows APP feature seems to be hidden mostly. Anything that I use to use comes up on the regular desk top. I did run into one problem having to do with the sound. My main set of speaker did not work. For some reason the Real Tec HD decided to change the setting after the install. Still not working like it should but I have surround sound and keyboard volume control. The mystery of my it thinks no speaker are plugged in will have to wait for some very rainy day for me to address.
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Common CTDs, Freezes, ILS and memory issues
echo451 replied to hishutup's question in General Skyrim LE Support
Out of curiosity how big was, were, your save file? -
SkyProc Patchers suddenly not working
echo451 replied to Barachiel's topic in Skyrim Revisited (retired)
I think I encountered a similar problem recently. I have been working my way thru the STEP 2.2.9.1 guide. When I got to them none of the skypro patchers worked. I would get a missing esp message about a esp that was clearly loaded. Once I applied the DS patch I had one patcher that would work but adding any other would result in again this error. The error message is misleading. I found the solution by accident while looking over this step article https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition#SkyProc_Patchers There is a good description of the problem and how to fix it. It has to do with a recent version change to the Unofficial Skyrim Patch. Since applying the steps indicated in the above all has been well. Hope this helps. Good work neovalen I learned a great deal from the details in your SR-LE guide. -
So noob, me being the noob, things to check. Is MO showing any conflicts? Are all the archives checked or at least the ones you are using? Have you tried moving the mod to the top of you mod list highest priority? Bottem .. guess it all depend on your mod order list sort. ie last mod in the mod pane. Varic, if you are using MO you can hide the files in the tree view. rather than manually renaming them. It a nice feature. If you're not using MO .. well none of the above will help.
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How do I backup my mod-list for a MO reinstall ?
echo451 replied to Amywalker730's question in General Skyrim LE Support
I would add the '<MO>/profiles' folder to the 'download' and 'mods' folders. Back these three up and you can always recover to a know previous state. At least that's been my experience. I also switch the download folder around. So you can keep sets of mods you will want to reinstall. For examples mods that need to be reinstalled if you are adding removing other mods. Sets of mods for a given theme. This help to keep things nice and clean. -
As a safety measure I backup the mods, downloads and profile folders on a separate drive. Once a day or after a major dowload, mod install session. With these you can quickly recover from any MO problem. As for what happened if this happened to me I would want to run a hard disk check. Losing files and having them move is never a good sign.
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I have found odd behaviour for example saving just before you choose the imperial or stormwind path. If you reload at the point you will have no animation control. You can't move. This was with FNIS and a number of mods that change animation. Not a walk in place problem as you have no 3rd person camera until your hands are untied. Great way to see the dragon and all the folks running around like chickens.
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Some MCM mods merge just fine for example the Jaxonz modes. There is the big utility mod with everything in it. But this adds a lot of clutter to an already crowded MCM menu. I like 3 of the mods so these are good candidates for a custom mod merge. Other thing that have caused me problems are mods with language files. If your are pointing the merge script output at the MO override folder make sure it's empty before you run the merge script in xEdit.
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Thank you for the welcome CovertSlinky. Actual had to hunt forthis. Most sites this is top of the page somewhere. I think everyone is very busy. There has to be a clean mug around here somewhere. Hi Josh. Well with a console there are few options. Mods seem to draw one away from a play thru. I always become side tracked. The thing is are you having fun? This is a hobby that includes all kinds of interesting facets. Something for everyone. I like the comments by aaltair, Hi aaltair. The artist, ocd, masochist, pick you flavor can find something in this game and its community. Hope you're all having fun or at least some distraction from your worries.
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Ohh, Found it! The place for the introductions. Recently returned to Skyrim. I figured that by now folks would have figured stuff out and the game would be well aged. Like cheese it tastes good and can stink. I have not been disappointed, frustrated but still fun most of the time. A little about myself old and retired. I have a hardware & software background. This gets me into more trouble because of course I know what i'm doing. The STEP guide was at once a god send and an evil curse. My adventures to date make for an interesting story. But i'm not sure who other than myself would find it interesting. Thanks to all the folks who have put a massive amount of time and energy into this project. I hope I can contribute in some small way. Even if it's just cheering for the side lines. Best to all John

