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echo451

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Everything posted by echo451

  1. Looking at the pastebin output it looks like the deleted cells were not put back. Did you accidently hit merge instead of replace when installing the patch back? I did this and that looks a like the errors I saw.
  2. Once you run the patcher, once, you have to put the mod were you deleted the cells back. I think this might be the source of your errors. This link may help https://wiki.step-pro...kyProc_Patchers Link fixed.
  3. Lol, a couple of more to add to the test list. Thanks.
  4. SFO add a lot of nice eye candy. If I go with disabling tree animation, then the over joyous trees are not an issue. I have come across this mod before. It on my very long, this looks interesting I should try it, list. Now that I have STEP Extended installed and working I can start looking at these kinds of mods. Build a set of mods for a hunter play thru. Here is another that I would like to look at. Immersive Fallen Trees There was another mod, having to do with tree stumps, but I can't recall its name. I think I am running into a VRAM limation. I am experience lost non-static items. So far just one. In the intro sequence just at the gates into Helgen, the HighElf leader is sometimes missing. Currently researching the condition that cause this to happen. I first pointed the finger at DynDOLOD but this is I now believe, the straw that broke the camels back. It in itself is not a root cause. It appeared that I could recreate the problem but enabling/disabling the texture that goes with DynDOLOD. As Sheson pointed out this makes no sense as it is just textures and should not directly affect an object that dramatically. So now I am examining VRAM usage and seeing if I am hitting some limits. This could also just be a FEATURE of the game. I have had two example, not reproducible, were the Highelf leader is missing and the leading wagon in the intro is missing.
  5. A get a few frames back with turning off tree animation. When you are down to the 30ish mark it helps to bump things a bit. Less stutter when transiting cells appears to be the biggest benifit. Visually the basic or regular packs are ok. I was at STEP 2.G when I detected a problem. I had installed the wrong version SFO. The Latest release has what I call dancing trees. Here is an example of STEP v2.2.9.1 Core that got me interested in SFO. SFO Latest SFO Basic SFO Regular Basic, the one suggested for STEP, tree sway is inline with the vanilla game. The fact the a pine trees are swaying is well interesting. Takes a bit to get them going. FPS costs have the latest version the most expensive. Basic and Regular appear to have been simular for my sample test scene.
  6. Yes, SIMM is a bear sometimes. I love Leaf Rest, a player home. But loading it and eye candy like JK for Riverwood and you take a beating FPS. It one of my test cases. It uses SIMM and depending on where you stand can make cause a serious performance hit. If I can run turn Riverwood and keep the FPS over 50 then I am happy. I will have to test with the lastest set of INI settings. SIMM is one of the FPS sinks. Sykrim Floral Overhaul This can also be a FPS sink. 3 different edition to choose from. The latest version has made tree rather more animated than in the vanilla game. Regular and Basic seem ok choice. Skyrim HD Serious HD Retexture These can also eat up FPS depending on the version you install. My Graphic card only 2G of VRAM. Normally I run at around 1600 MB of VRAM. It may be time to get a new graphic card with a little more ram. AMD HD 7800 a few years old. A large tower so I can upgrade easily. Time are tight atm so ill have to add it to someone xmas list and see what happens. I agree with your statement. My first build turned into a nightmare. I cherry picked a bunch of stuff. Sour cherries sadly. Once I found STEP thing have only been improving. I was impressed enough with the STEP WIKI that I offer up my time for mod testing. The whole Core and Extended steps have been a learning experience. You know that your target works. All you have to do is RTFM a few times and play around. Once I got the hang of the forum and the wiki's and found that almost all of the staff are friendly and don't bite too often I was ready to pitch my tent here. The information for everything I have every searched for is here. I just have/had to find it. Which can be tricky. Usually, I would message one of the staff and by the time they got back to me with an answer I would have found it on the forum. Good thing they are patience.
  7. Thanks n0mad23 My first adventures into ENB turned everything rather gray and lifeless. "M - Light" I think. It may have been a bad install on my part. Also tried "Skylight Vanilla". The large number of ENB makes it a daunting task to pick and choose. If the whole process is new to you it adds another level of complexity, as you are not quite sure you have it installed correctly. I will give your suggestion a try. I now have an ENB manager installed. So the whole switching ENB's around is a lot easier. In the balance, Gameplay vs Visuals, at this time gameplay wins. This is for me mostly expressed in FPS, a stable system and no strange game behavior. One of the oddest thing I have done is gone from using "AutoSave Manager" Which is a fantastic mod with all the bells and whistles, to a simple one key save the game solution. The, and is is subjective on my part, number of crashes while saving seem to be rather high.
  8. Ah well moot point unless you want to keep the MO console output clean. Which, sadly, I gather most folks don't care about. Just to clarify MO, Configurator, is not adding sD3DDevice = "AMD Radeon HD 7800 Series" to anything. I apologize for my mistake.
  9. Hi Sheson Yes, I check. It only has textures and only ones generated by DynDOLOD's TexGen script. It is a bit of a mystery atm. Update: Problem has appeared with a different profile. No DynDOLOD installed. There appears to be some instability. Figuring out what it is will be a bear.
  10. If I was a masochist, I would see what setting broke my game. But given that there are innumerable ways to do this, it is very low on my priority list. All the chatter about the INI setting got me started on this. I blame all of you. Still it is really good stuff to know. I feel more like I am in control of the game. Till it veers off course. The shadows that have been driving me crazy are in retreat. Without an ENB, I am liking how the game looks and my FPS are fantastic. Maybe late at night when I can't sleep and the not knowing bugs me, I might track it down .... must know. Just a pain to do.
  11. Thanks for the feedback. Everything in the above was from a default. I did not add the "sD3DDevice = "AMD Radeon HD 7800 Series" setting. The default files had this in the wrong location. So the game is putting this in. Configurator add "sD3DDevice = "AMD Radeon HD 7800 Series" to the correct file, and you get two sets. So nothing wrong with Configurator. Unless you want it to correct mistaken entries. Like the above. The entry "uMaxSkinDecalsPerActor" is incorrectly added by the game. Configurator uses the same spelling "uMaxSkinDecalsPerActor". I think a fix may be needed in MO's Configuration to correct the spelling. Happy to help test a fix if you need the manpower. *** I was posting this before Kesta's reply. *** LOL you folks are quick
  12. Thanks Kesta. I am cleaning these up. I have read some of the forum posts, but there are quite a few. I missed the section where the game was creating defaulting settings incorrectly. I wonder if a warning about this in the STEP guide might save some time. MO is a great tool. When you use it correctly and actually read the console output. This small bit of advice is included in the guide. :: Results: Moving the incorrect setting to their correct local broke something. Every time I access the ingame menu and exited the game would CTD. My solution was to simply delete the setting in question and use configurator to set them. Things look go. No warning and game seems stable.
  13. For a given profile I delete the skyrim.ini an skyrimperf.ini files. I start the save via the launcher to regenerated the two files. Once the two files have been generated I open up the configurator. I get the following MO console log. Log file Should I sort these to the correct file? These are default INI files. Did they get messed up in the game install? I recently did a Steam integrity check and all is well. From what I have read the location of some of these is important. If they are in the wrong file they will have no effect. Steps used. I am using the latest version of MO. A default profile where I have removed the default skyrim.ini and skyrimperf.ini. Run the launcher to regenerate the default files. Open up the Configurator. Added spoiler tag around log to reduce clutter.
  14. I have encountered a problem with DynDOLOD and I am not sure what the underlying issue is. The problem: Elenwen ID 000198bc - 104646 base ID: 00013269 - 78441 locate: Skyrim.esm define: Skyrim.esm Is missing in the introduce scene. I roll thru the gates and this NPC is not at his post. This appeared once I had DynDOLOD setup according to the step outlines in the STEP v2.2.9.1 Guide. The mod order is: DynDOLOD (extended version) STEP LOD Textures (Extended) - Result of running TES5Edit DynDOLOD TexGen script. STEP DynDOLOD Output - Result of running TES5Edit DynDOLOD Worlds script. These are the last three mods in the load order. Overrun and the output directory are cleaned before and after each step. If I disable the STEP LOD Textures (Extended) the problem goes away. I am trying to understand how a texture can affect the disappearance of a character. Missing or blue colored textures I can see. But the NPC is just not there. I looked thru the textures and the only ones that looked interesting were a couple of leather textures. If I hide these, when I run the intro sequence the carriage in front of the one you are riding in disappear. The latest version of the tools are being used. I used the latest version of the STEP v2.2.9.1 DynDOLOD Guide. I can’t find any errors in the texture generation or world generation TES5Edit log. Any pointer on how I might track down and fix this problem without having to disable STEP LOD Textures (Extended) would be greatly appreciated.
  15. Thanks. I have avoided ENB so far. More that I want everything else working before I worry too much about eye candy. Things so far that I have found useful. fShadowBiasScale=0.15 This is the default. Changing this to 0.800 seems to clean up the shadows around a person's neck. This is the default that my system generates. Scene fShadowBiasScale=0.15 With a little tuning. Scene fShadowBiasScale=0.80 iShadowMapResolution = 4096 Bumping this to the next higher setting dropped my FPS for my test scene from 54 to 26. Cost is a bit too high. It helped to remove some of the blockyness of the ground shadows. Thanks for the links phazer11 and Sydney. Very useful information. Hopefully I can configure something that I can play and like and a set for picture book mode.
  16. I loaded up a vanilla game with a CCBE body replacer installed. I backdated the mesh and textures for the body to the year 1998. All the BSA are 1999. This I think is when I click the button after reading the MO guide and seeing the recommendation. I thought it was a one-time only recommendation to backdate the original BSA. Result: It makes no difference. The CBBE body is still used. MO is very aggressive about this. I unclicked the automatic Archive Invalidation. Removed the SInvalidationFile= and it still used the loose files. Could this be BSA to BSA? Forgot, I backdated all three timestamps. Created, modified and accessed.
  17. Something to look forward to. Are there restrictions to what you can cook at a camp fire? That would differentiate the two. Some limited subset at a campfire?
  18. Is your vanilla game stable in Whiterun? I would lilkly do the following if I was seeing what you are. Start a new game via MO and 'coc whiterunorigin' to have a quick peek and see if things are in order. If things are messed up try it from Steam or what every install you use outside of MO.
  19. This is a most interesting forum. STEP that is. Not just here. This is the place for this discussion. I always find the quality of the discussion worth my time to read. That is how I judge a forum. Now take Nexus for example. The signal to noise ratio is very high. That said there are nuggets to find. Just painful sometimes.
  20. Some good resources for INI tweaking. Guide:Skyrim_Configuration_Settings Guide:Skyrim_INI Guide:SkyrimPrefs_INI
  21. I find that FNIS Sexy move is a bit too dainty. Still better then males and females having the same animation. Mature Skins looks better then the plastic that comes with some skin textures. UNP, CBBE, pick one. Unless you're using a custom skelly, they appear to be about the same. I can't comment on fit. So far in my very limited testing things look ok. The custom profile is always a good idea. What I do is copy my working profile when it reaches some state. Core or Extended for example. When I remember to. My current problem is managing my different skyrim{perf}.ini settings. I have been playing with the different setting. I managed to create a DynDOLOD setup that had textures in places where textures should not be. A High elf commander in the opening scene flying into the air and not being at his post. I know it was DyndOLOD or the mess I made that caused the problem. Removing DynDOLOD fixed the problem. I copied the Profile with the intent if tracking down what I had done wrong. After making a profile copy, everything worked correctly. I was using a High setting when I created the DynDOLOD LOD. I dislike problems. What I hate even more is when a problem disappears and you appear to have done nothing. Something changed. I was using the intro sequence so each run was a new game. The new DynDOLOD guide is precise. I think I can now do the procedure in my sleep. Given some of my strange results perhaps I have. Good work on the guide. Great tool.
  22. In the [Grass] section one of these should be min I think. fGrassWindMagnitudeMax=0 fGrassWindMagnitudeMax=0
  23. While looking at YouTube I came across this GamerPoets video. In there is a sample of a change to shadows. How was that done? It looks fantastic. Can you actually play the game or is it an FPS sink picture book mode? Really great set of Videos. I highly recommend them to anyone who may have missed them.
  24. I have been using this mod for a while. It takes this and changes it to Very nice I think. Got inlining of pictures to work, finally. Changing to Copy.com and pushing the right button helped. Thanks for everyone's help.
  25. Yes, using the links from Copy.com things work. So I am set. Thanks for your help.
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