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Neovalen

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Everything posted by Neovalen

  1. Something definitely went awry, double checked for me and I have no seams at all.
  2. Alright, so did a little test. No ENB at all. Whiterun gate looking at market without JK - 47 fps. Whiterun gate looking at market with JK - 25 fps. (this is about 20 frames as stated but puts me into the 20s as I stated before) Whiterun Dragonsreach looking over the city no JK - 52 fps. Whiterun Dragonsreach looking over the city with JK - 25 fps. (ouch! 27 frames down.) Mesh differences perhaps. In any case, I can visibly see it chug when I walk through towns and it bugs me too much to use. It does look very nice but think it goes a little overboard in places which might cause the performance hit.
  3. At long last, I finally got around to checking and putting these in. A few errors but mostly good. :) Thanks!
  4. To be honest it looks more like you changed body weight but your head mesh didn't than a texture issue. Try starting a new game / character and see if it goes away. Also tell me the weight of your character so I can try to duplicate. UNPB + Mature Skin Beta 4 has been perfect for me thus far.
  5. I really like the JK's mods in general from what I've tested, the only thing is the fps hit is immense, even for my beast machine. Whiterun in particular gets into the 20s when normally I'm running 60 all the time.
  6. Hrm, you should not be seeing that. I have no visible neck seams... at least with humanoid races. With beast races you can see it some tho they try to hide it with fur.
  7. Leave it selected. I don't list things that are preselected and are the only option as its kinda redundant. :)
  8. Not just you, but I managed to configure it a little better so I will keep using it but definitely a step down.
  9. In the SR:LE profile settings, check "Local Savegames" and click [OK]. It will move your save games out after exiting so its only available for that profile. MO has a built in savegame handler.
  10. Good to know, I used Mirror 1 and had no issues just like you. Added this setting to the guide (at least for the modorder) I think the overwrite warning is appropriate.
  11. Saw your post... ;) also had mod on tracking. They look really good, just took a quick peek in game. Not unexpecting, considering I love Gamwich's work in general.
  12. Looks like your guard helmets are not rendering properly (i.e. they are invisible). This is ussually due to missing meshes. Double check Improved Closefaced Helmets mod folder.
  13. I can say I've been asked a few times from various people as well, but no-one who is running a pure SR:LE build. Has one or more of the STEP mods been updated recently that is not in SR:LE? Might be a good starting place to look. All I can confirm is SR:LE is working as intended far as I am able to tell on my own machine.
  14. Dragon fire hurts. :)
  15. Simply disable the ENB using the manager when you want to run vanilla.
  16. The output file is written to overwrite. That is what your missing. :)
  17. 1. Do the merge as instructed. 2. Move all merged esps into optional using the info window for the original mod. 3. Rename the merge file in overwrite as directed. 4. Copy that esp into a new mod called RWTMerged or whatever you want to call it, sort it under the original mod in left pane and activate. 5. Sort with BOSS and enjoy.
  18. To save an esp slot. Equivalent changes are in the conflict resolution patch.
  19. That, was amazing.
  20. The warning is outdated and doesnt affect anything. It actually should have been removed according to the author but apparently hasn't been. From the changelog: So in short, you messed up nothing and can rest easy.
  21. Display Driver Uninstaller (DDU)
  22. This. LOOT takes away too much control imo.
  23. He is using SRLE and thus needs to remain in BOSS.
  24. Likely a bad record in a mod yes.
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