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Neovalen

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Everything posted by Neovalen

  1. I won't go that far, I actually love them for the most part. Smooth sailing 99% of the time. However, being sold something specifying one thing and getting another pisses me right off.
  2. Well, this explains why I'm using only 3500 VRAM... son of a b*tch Nvidia. Obviously past the return date so I'm stuck unless Nvidia decides to do something (or a class action suit occurs).
  3. Late to the party sir. :)
  4. 1. Skip ahead and install wearable lanterns or wait on this one merge only until then. I suggest skip ahead and just make sure mod order is maintained. 2. * is a wildcard for any characters so in this case it includes both diffuse and normals.
  5. You don't HAVE to, but it's handy to have for debugging certain things. Especially the scripts installed with the CK. If you never plan to do your own debugging then I suppose you could skip it. Will investigate. Edit: So it looks like there are in fact duplicate form IDs. Interestingly TES5Edit seems fat and happy (and so does the game but maybe I just haven't been where this problem is). Will see if renumbering is OK with the patches we currently use. Edit2: No bones, it breaks patches to check Renumber FormIDs. Changing back to separate ESPs for now until I find a solution. Thanks for the report! Kicking myself a bit now. :)
  6. I use about 3500 VRAM in the most grueling situation. I imagine if I wasn't using ENBoost it could be lower (ENBoost uses more VRAM). Some people have had success with 3gb cards from my understanding.
  7. With VS2013 are you using the Visual Studio Command Prompt? It wont work with a standard command prompt. Using this method you simply go to where the PapyrusCompiler.exe is located and do the command as it will automatically know how to execute corflags.
  8. I tried it but MO had issues still. The fix in the OP worked tho.
  9. The fire damage is increased by either A) Deadly Dragons or B) More Dangerous Traps. :) In any case, as Nozzer said, aim right that fire is deadly now.
  10. This works well for me and I added it to the SR:LE section on configuring the creation kit.
  11. Interesting, I dont recall ever having the freeze to death problem nor the thief dying. My intro works great.
  12. I get this as well, not sure what the cause is but it's minor annoyance imo since I'm already dead. :)
  13. To be honest I had the same thought as well. The textures themselves look well done though.
  14. Right now it's simply SFO.
  15. This one looks good, may wait and see if he does matching large ships as well. Edit: Never mind this comment, just realized he just forgot to take pics of the big ships lol.
  16. So I played around with verdant, while I like some of it (whiterun tundra and pine forest) I really hated what it did to the reach and other areas. In the end, I decided against it as it also made some roads/towns overgrown in its current state.
  17. Added to my list of things to play with. :)
  18. Never seen this one before, may be something to try out. Sad about the parallax but still. :)
  19. Yep... it takes awhile. Kids these days... :)
  20. If you use Cutting Room Floor update to the latest. " The College guard should no longer prematurely jump Ancano to cause an infinite combat loop. (Bug #18469) " I couldn't read your mod list on my phone so hope this helps.
  21. I use 970 cards, same as theirs, no issues here.
  22. In BUM, the right pane is the masterlist. Select Immersive Patrols II.esp on left, then right click and set sort object on immersive patrols.esp on the right. Save. Or, simply select on left and type into the box next to AFTER.
  23. Select last entry before the 18th in left column, latest in right column and select Compare Selected Revisions.
  24. BOSS rules go against the master list, physical esp need not be there.
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