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Neovalen

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Everything posted by Neovalen

  1. Yes, it is needed so that it DOES get merged in. (It will automatically be disabled after merge but it's changes do need to be active.)
  2. Thats the one I meant... sigh typos lol. Not enough sleep. Still got 6 hours before I'm home again.
  3. Same... I'd have to get rid of a light in another part of the dungeon to fix it and I'd rather not.
  4. It's a flickering candle in the Alternate Start cell. It's because of the number of point lights in the area.
  5. Gopher is raging about keybinds as well. He made a whole video on it. Apparently changing "Activate" does change it everywhere (like the loot button).
  6. Wanted a change of pace and a less fantasy feel. Also, the SFO trees blend better with the vanilla edition (less neon color). Obviously you can disagree, just pick the one you like. :) Yes. Dealing with merging navmeshes might not be difficult for veterans but it is tedious and did not feel saving these few esp slots warranted the hassle. I know there are other places esp slots can be saved... :) Be interesting to see how his calculus has changed with CACO being out.
  7. Could the lack of creature anims be helped by FNIS Creature Pack?
  8. Yeah sorry, I fell asleep waiting for DynDOLOD. It's updated now. :) I actually removed it from my local copy but forgot to add it in the guide, oops. Will fix when I can.
  9. Well guys, always more to do but we're back to "business as usual" again. :) Frostfall 3, CoT 5, USLEEP, etc. All in. Waiting for a run of DynDOLOD to finish before going to bed.
  10. I have removed this merge from the guide. A few more esps, but a lot less hassle. :)
  11. Immersive Citizens - AI Overhaul replaces it.
  12. Woohoo! (There goes my night. lol)
  13. I only play in English so maybe that's why I never have an issue. Good to have threads like this around.
  14. You do have to use a first person mod to see the updated animations. Either enhanced camera or Immersive First Person. Just out of curiousity... why don't you like it?
  15. Initial impressions for AGO are good, I have it on my PC and tried briefly when FNIS6 was still in beta. Had some issues but I think that was FNIS and not this mods fault. :) Will try again after FF 3.0 is integrated.
  16. @Thorgal You are correct, that's why it's not included... Doesn't stop me from using it personally but that's cause I almost never fight Miraak/Do a full playthrough.
  17. If that is the case then you need to make sure you only select the one option specified in the guide and not any of the others.
  18. Mod Organizer is a 32-bit program, and therefore can only run 32-bit executables (javaw.exe) with the virtual file system. Nothing to do with DSR itself. :)
  19. Star Wars Battlefront Companion is now available on Google Play and the App Store. Base Command is playable for the first 6 missions prior to Nov 17th. I've already completed all 6 missions 3 star... damn that was hard. :) Only 6 more days to launch.
  20. One would assume that the author of said patches intended the navmesh in the patch to overwrite the one in the main file. I also imagine that is how the final merge ends up without further action (it did in TES5Edit version of the merge script anyway - non standalone).
  21. You need to install 32-bit java, not 64-bit. :)
  22. Man, FO4 is getting destroyed in user reviews. https://www.metacritic.com/game/pc/fallout-4
  23. If using the plugin version extended, textures only would be core. My opinion anyway. :)
  24. Alright guys, I'm done for the evening. CCOR 1.7 integrated. Hrm, now that I have no clue on unfortunately. I would suggest start a new thread in the SR support forum and provide your load order, etc for people to look over.
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