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Posts
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Everything posted by Neovalen
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Follower laments lack of gold for supplies
Neovalen replied to rdp4life's question in Guide Support & Bug Reports (retired)
You can also access it by using the "Equipment" option in EFF. Inventory is a separate box for EFF exclusively. -
You need to stand still shooting the pulse rifle / cycler rifle since they are sniper type weapons... otherwise you will get some deviation. I agree about the price, I mean I bought Ultimate at launch and it came down $45 over their Xmas sale but as long as it gives me more people to shoot, ah well.
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Glad your getting the hang of it and enjoying yourself... been playing a metric ton of Battlefront myself this week. :) Double XP is spoiling me, I've almost got everything unlocked. Skins, Emotes, All Cards, etc. Still having a blast playing, just crossed 112 hours played and doing every challenge once to max those out, then doing achievements, etc. I change up my weapons depending on my mood... E11, EE-3, SE-14C, T-21, T-21B, etc. I'm good with pretty much all of them now since I been using them for challenges. Been running Bowcaster + Pulse Rifle as primary... works well for me.
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980 is actually full speed 4gb.
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Just wanted to pop in and say Merry Christmas and Happy New Year to everyone and thanks for another year. Now with two Revisited guides up and running (Skyrim and Witcher 3) instead of just one. Thanks to all for being users and providing feedback. Thanks to those who have donated this year. I'm looking forward to more games and mods in 2016. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
That was just added with the latest version, I haven't updated the configuration images yet but the answer is yes. -
Mod Organizer 2 Discussion and Feedback
Neovalen replied to TechAngel85's question in Mod Organizer Support
It doesn't work right now cause FO4Edit is 32 bit and MO2 is 64 bit. MO2 Alpha 2 doesn't support 32 bit atm. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I've never... ever... seen this issue to be quite honest. So therefore I'm not 100% sure where to start. The most I've ever seen is two weapon draws and that is more rare than common. -
Wrye Bash step
Neovalen replied to fightinfilipino's question in Guide Support & Bug Reports (retired)
That's correct. -
Damned it all! Edit: Fixed for SR:LE... again.
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Conflict Resolution - Not finding an entry
Neovalen replied to fightinfilipino's question in Guide Support & Bug Reports (retired)
Yes -
Conflict Resolution - Not finding an entry
Neovalen replied to fightinfilipino's question in Guide Support & Bug Reports (retired)
It looks like you are correct in that the base topic is different between the plugins. That is the correct entry though. Not sure the best way to indicate that however. Generally speaking the best way to find things is searching for the final form id. -
Conflict Resolution - Not finding an entry
Neovalen replied to fightinfilipino's question in Guide Support & Bug Reports (retired)
No idea, try doing a search in TES5Edit for 000D5E9B. That brought it up strait away for me. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
For 00085FE3 and 000C2987, yes EBQO text should win. For 00041FD2, yes EBQO text should win. For 0004B2D9, ContentAddon should win (as it does now). For 0006136B, leave it as is. The script from TCIY is the winner and therefore has the correct properties for that entry. TCIY may get updated eventually for USLEEP but last I checked it was just a name change, nothing in actuality. For 04014294 and 04016E2A, I see no conflict... Sorry it took so long to respond, haven't been on the PC at all recently. Vivid Clouds and Fogs definitely, the extended weathers module. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Trap fixes should not be merged. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Yeah, I'm testing physical snow... you should have the other vivid snow plugin following the guide. :) -
I can't speak to the experience with controls on PS4... however, yes the guns do get better and they are all unique. My favorite weapon is the SE-14C. I also am not a fan of the starter blaster. The Hero ships are damn near unlikable unless you are playing the other Hero ship. Avoid/Ignore them if your a standard fighter unless your teams hero ship is there also. I almost never get shot in the back unless I'm not paying attention, so perhaps inexperience from your end there. In most maps there are at least 2 flanking routes so there shouldn't be any blatant choke points except for the objectives themselves of course. The jet pack is absolutely great for getting around the bigger maps. Generally speaking your going to get owned until about rank 15 when all the essential star cards get unlocked.
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Potential Redkit leak on the Nexus today, it's down for moderation but people have been tinkering with it and it seems like we may be getting better mod tools after all in the future. https://www.reddit.com/r/witcher/comments/3x3wz7/so_a_redkit3_just_got_uploaded_on_the_nexus/ No word from CDProjekt yet. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I've been using his Fallout 4 version of this... will have to check this one out. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Bunch of mods added, check them out. :) Thanks guys for all the support. Still checking out more but its a start. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
I'll check it out once the new update is out. To be honest for the most part I like the design/look of the game (from a lore standpoint, Witchers could see fairly well in the dark even without cat) , though some extra use for torches would be nice. Thanks for all the suggestions guys, I'm currently play testing a few mods to add as well, considering I still haven't finished my first play through completely I don't want to overdo the game play changes at least but I do have a bunch of graphics related stuff installed and testing. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
The merge plugin standalone doesn't load items from a previous merge. Therefore your error about missing RWT esp is likely due to forgetting to disable the old merge and/or forgetting to reactivate the original RWT esp. A bit, yes. Plus you've been answering your own questions so I didn't need to chime in.

