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Everything posted by Neovalen
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Deadly Dragons. However I don't see the ctd.
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DROPPED Distant Decal Fix (by SparrowPrince)
Neovalen replied to JudgmentJay's topic in Skyrim LE Mods
A post in the thread seems to contradict this.... He may be wrong but think it warrants investigation... maybe SP can chime in with his take as well. -
DROPPED Distant Decal Fix (by SparrowPrince)
Neovalen replied to JudgmentJay's topic in Skyrim LE Mods
I saw this pop up on the nexus today.... at work so I can't test myself... how does it compare? https://skyrim.nexusmods.com/mods/32426 -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I believe those may indeed be typos try the files 080053E5 and 080053EC - probably best to wait for confirmation from Neo though. This is more than likely correct if said nodes exist. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Heavy VRAM test run: Alternate Start (Camping in the woods) -> Guardian Stones -> Embershard Mine -> Riverwood Trader -> Bleak Falls Barrow -> Whiterun. I have no probs with any of those but there does appear to be an issue with Alternate start Try going in and out of Joravskr and or Castle Dour. If your don't get interminable load screens then it'll mean that I will have to redo the Alternate start mod as so far I seem to get this problem whenever in an internal area where AS can start you. No problems with exterior starts or any other buildings. I may try some of the other interior starting points to confirm. :D I used both companion and imperial starts without issue in the past... could try again I suppose. -
Using latest Unreal Cinema that is configured for this and it looks really nice. :)
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Heavy VRAM test run: Alternate Start (Camping in the woods) -> Guardian Stones -> Embershard Mine -> Riverwood Trader -> Bleak Falls Barrow -> Whiterun. Right now with 4k treesHD and 2048 opted main tex packs(Vanilla+SRO+SHD+Serious) with full normals I hit 2850 VRAM and generally get a crash around the fort near Bleak Falls Barrow. Obviously more I can optimize but that's how far I am ATM. Also when testing make sure all mods are actually running (Frost fall/RND, etc.) For my test using Unreal Cinema ENB 2.3 Non-Cinematic custom configured with SMAA and disabled lens reflection. As for the infamous tree shake... I haven't seen any problems). -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
For the moment... yes. Will see how it progresses. I really like the dynamic shader with the moss in SR. I will double check this tonight. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
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It actually looks like the author used to have scripts in there (probably V8 or whatever) then in V9 tried to remove them but did a piss poor job of it. The author is gone though so hard to tell. In any case as far as I can tell after cleaning V9 those 3 kids are set essential forever and are never set un-essential. Which doesn't break the game but at the same time defeats the mods purpose in relation to those 3 kids at least (minor issue). I think the USKP makes edits to at least some of those quest scripts as well, not sure what exactly is in those though.
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3.1GB has been the limit I have hit as well. I think it's due to Skyrim being a 32bit program and not 64bit but thats just idle speculation with no proof.
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2000 endorsements can't lie... probably.. hehe
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Besides the USkP? No. First of all, thanks for all your work with Skyrim Revisited, Neovalen. I shudder to think what condition my game would be in had I not come across your guide. As for my question, could you elaborate on this statement? I just did a bit of research on height changes in the USKP, but I came up with nothing. Would be interested to know the height values for each race and sex in the USKP so that I may compare those to other race height mods. Well, height is only part of what the USKP fixes in regards to race records (there are actually quite a bit)... in regards to height alone however this is the only note:* WoodElfRaceVampire has had the male and female scaling brought into line with the normal WoodElfRace (Bosmer vampires were slightly smaller than normal Bosmer) Full changelog here, simply do a "Race" search. There are more than whats actually listed there (such as Argonian power attack fixes, etc) that are also contained in the RACE records. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I think Wet and Cold now works with any of the Winter is Coming main plugins. Looks like you are correct and he now supports all versions. Not sure that will change my recommendation though... not sure why anyone would wear heavy furs if its not cold out. W&C adds them... just graphically, or physically (meaning it can be looted)? They can be looted. -
The DDSOpting of textures and minimizing VRAM use is proving to be the most difficult part of the entire build due to Skyrims inherent instability as mem usage increases. Damn old engine... heh.
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Look for the skse loader log file and see if an error printed.
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Besides the USkP? No. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I think Wet and Cold now works with any of the Winter is Coming main plugins. Looks like you are correct and he now supports all versions. Not sure that will change my recommendation though... not sure why anyone would wear heavy furs if its not cold out. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
You should be able to create an override in BUM... -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
That's a vanilla game issue. Blood decals are not generated on the player in 3rd person when in first person and vice versa. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Wet and Cold will add items to NPCs dynamically so the author states only to use crafting module. I will relook tonight at leveled lists but last I looked bash patch wasn't doing a great job at least in default configuration. Will be looking at this tonight. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
No... the change log shows what I changed in response to the update so just redo those.

