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Everything posted by Neovalen
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But he only updated the 'Summer Edition'. So unless he made a mistake, the collision fix only applied to the 'Summer Edition' and not the regular edition thus making it irrelevant to STEP. The comment on the file had said for both versions... Vurt just posted this: i'm probably releasing a version with fixed wind animations at least, maybe tomorrow. not sure i'm up for doing any bigger overhauls for it right now sice i'm also working on some System Shock 2 mods.
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Looks like Vurt is starting an update... will work that tonight as well. -
That procedure works, yes. :)
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I'll check this tonight. -
The INI tweak suggested by PYME should be used in conjunction if using that option. It allows 6 grasses per texture tile instead of 3.
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Wrye Bash Doesn't Uninstall Everything
Neovalen replied to Zerocloud411's question in Wrye Bash Support
I do. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Already updated both SKSE and RaceMenu... :) Problem should be fixed. Did it while you were typing that. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Yes. I'll see if I can get my phone to let me edit the guide. Edit: Updated. RaceMenu also updated. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
SKSE Makeup I updated last night with the specific names of each of the main files... hate how he arranged them... in any case one of them is 1.0b the other 3 are 1.0. -
A work around for this would be to extract the 7zip and open up the ModuleConfig.xml located in the fomod folder with notepad. Remove the line Hit save. Use winrar to create the new archive and load that into Mod Organizer. Or simply check "use integrated fomod installer" option in MO options.
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Neo - what's the procedure for running these through DDSopt by "half-sizing" the normal maps? I'm going to give this a whirl but wanted to make sure I set the correct option in DDSopt. Also, should this be done on the original extract of say SRO, or can it be done on an already DDSopt optimized version? Thanks. For a 2048 sized mod such as SRO you simply set the max size to 1024x1024 in the DDSOpt constraints tab. Verify that only _n and _msn files are selected (filter *_*n.dds ). This can be done on already opted files as DDSOpt will simply just resize them and not optimize a 2nd time. For the record I do NOT recommend half sizing 1024 size mods... also be sure to reset your constraints to 8k x 8k when finished to save you later heartache :) -
Going by the letter yes... by the spirit though....I'm not so sure. Its the same type of discussion we had for Atlas Map Markers... it can be exploited but balanced by default. Personally I think we should not discount mods that CAN be exploited... there will always be exploits... but rather only those that are in your face about it.
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Just wanted to post a "status" of how I see the overall guide progressing at this point. Now that I've attained a good level of VRAM stability I'm going to continue my updates into the next few areas as fast as possible for the Dragonborn updates. Once I reach the bottom I'm going to add tags to various mods such as if the mod is in STEP and if I recommend DDSOpting a mod (with/without half size normals) or not. Then I will work ENB/Lighting followed by additional gameplay/item mods. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
This. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Some mod additions and updates tonight.... Played around with SkyRealism ENB Cinematic Preset... damn it looks good (Slightly tweaked: DOF Disabled, External SMAA, No AF-since using driver). Major increase in stability by half-sizing the normal maps of the big texture packs (SRO, SHD, SeriousHD)... will see if that holds true over time. Going to see about lowering some of my mods to max of 2048 as well for most mods unless it's something big like trees. My theory is: Skryim can handle loading up to 3GB of VRAM at a time but when loading between cells if it takes too long to load... CTD. In any case... phew! So hard to keep up with this massively changing mod scene. :) -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
There is one in Dragonsreach near the Jarl's living quarters. That's the only one I've seen so far.There are many across the land of Skyrim but that's the easiest to find. I will check this out tonight myself. I already explicitly state to NOT install the display case in the Langleys section... check your install. :) Thanks. -
Right click mod name. Select info and check the conflicts tab. For the purposes of STEP the order should be the same as the guide in the left pane.
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The left pane is the order it installs the loose files. The right pane is the order Sky rim will load the ESM/esps.
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
That's how you do it basically but not blindly... evaluate each conflict in the context of what the mod/mods are intending to do. You have to look out though especially with scripting mods and TEST. It could very well be that the new mod does things better than it appears (as I was reminded recently with GDO). Wild edits are harder to find... but things like edited world space with no nodes or changes is obvious... when in doubt try to ask the mod author. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
UDGP updated... from the change log not expecting any patch changes. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Yes. Remove the overwrite files I mention FNIS adds in the guide then install new version and run. Think he merged the xp32 skeleton patch into a generic skeleton patch so tick that instead. P.s. gotta love years old graphics engines... -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I messaged the author at one point asking if I could take over the project in the event he was not going to continue... never got a response though(nexus says he hasn't logged in months). Might work on a patch once I'm happy with the state of the guide. It isn't overly difficult to do just time consuming. I've got some stuff together I can polish and get ready for release eventually for it... -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
FNIS 3.5 released. Looks like a promising update... complete rebuild with Skyrim 1.8. If you had animation problems in the past try the new version. -
DROPPED Distant Decal Fix (by SparrowPrince)
Neovalen replied to JudgmentJay's topic in Skyrim LE Mods
Speaking of nagging errors.... any idea why candles blow out(flame goes away) at such a rediculously short range as well? I can't find any combination of lighting/INI fix for that either. https://forum.step-project.com/showthread.php?tid=416 is the original thread I posted about it. Wonder if its the same type of issue.

