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DoYouEvenModBro

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Everything posted by DoYouEvenModBro

  1. Does the Vivid landscapes all in one mod page contain everything? There are way too many vivid landscape threads popping up on the nexus or on here for me to count right now.
  2. So basically any mod that has its own Parallax effects should overwrite Project Parallax Remastered, right?
  3. Awesome. Thanks for the response. Sounds good. I've always heard of Vivid Landscapes but never really checked them out in depth, besides moss rocks, which is included in step.
  4. I did not know you could Track Content. I never would have thought that the Nexus could ever be even somewhat Intuitive. Thanks for this delicious piece of info.
  5. If we are looking at the Vivid landscapes imperial forts vs. cabals, why don't we also just do a global testing thread for Vivid Landscapes vs SRO? How much of SRo does VL replace?
  6. Rengel, one thing I suggest is that you merge all of those different mods into one. I think there could also be just one thread for all of these mods on here as well for simplicity. Also, Rengel, could you post in this thread or the others when you make updates? These are really cool and i'd hate to miss out on the latest versions! It's tough to keep up to date by checking myself :-P. Much easier when the mod authors notify us.
  7. If nothing else, we can use the Wisp Mother Retextures. Where are Wisp Mothers even found? I don't think I've ever encountered one.
  8. I think more research and testing is needed. I'll fire it up and do some testing myself if I get the chance/time. Right now, this mod needs clearer options/a BCF (or FOMOD) installer. I'm not installing this yet but I will be keeping a watchful eye on it. I'm also afraid of how this will look with my ENB. I think unless the brightness levels are tied directly to CoT, any CoT dependent ENBs (Project ENB/Serenity ENB, etc.) will mess up at night. That's just my guess. Could be wrong but it's a possibility.
  9. Agreed. It could have the potential to look better in game.
  10. If this doesn't conflict with anything else (dual sheath redux, etc.) then I'd say I'm definitely going to use it. I hate the back weapon clipping. It'll probably still clip with the backpacks from Wet & Cold.
  11. I like the one STEP has for the Frost Atronarchs. It basically uses the texture from Real Ice 2k Azur I believe. For THIS mod, I really like the storm atronarch. I don't like what he did with the fire. It like messes up the colors and looks way too bright. Doesn't really fit. I'm more than happy with the vanilla fire Atronarch with HRDLC.
  12. I like the Spriggans and Matrons so if nothing else, this can be used in STEP for those.
  13. Yea. This is what I mean. So STEP DOES touch this texture already.Â
  14. I thought there was a Step mod that already touched ice atronarchs?
  15. What do these esps do? RealisticNights NightEyePredatorVision.esp (optional) RealisticNights torches magic lights.esp (optional) Also, do the night levels correlate to the correct CoT Night Level? So is option 3 the same darkness level as Level 3 CoT Patch?
  16. Excellent I did wonder, I'm not using Morning Fogs at present, but I wonder how many scripted mods ran uselessly in the background. Could be a reason why some games became more unstable as they went along. :) So which esps should be activated?
  17. Someone is going to have to do a BCF or give detailed instructions on which each option does. There are way to many esps to sort through and it's very overwhelming.
  18. If I'm using CoT Nights Level 3 currently....which equivalent realistic nights file should I get? Is there a level 3? Someone is going to have to do a BCF or give detailed instructions on which each option does. There are way to many esps to sort through and it's very overwhelming.
  19. We should do a compare of this vs the equivalent (in terms of equal darkness) CoT Night plugin. I have a feeling that this mod will look better based on the descriptions of torches and ambient light actually showing up at night. The FOMOD makes no sense to me though. Anyone know how which files to select regarding Cot Nights Level whatever?
  20. Awesome looking mod. This would be really good for STEP, but Smile, why would you add it to your pack if the CoT Patch already addresses the night level?
  21. The thing that bothers me with these mods are that it messes up with certain ENB DoF effects. It's like the top of the icicle is blurred but the bottom portion is in depth. Very weird bug. I'll try this one out. Currently the only STEP texture that addresses these is Skyrim 2k and they're not that great.
  22. This is an optional Plugin for Realistic Water Two. It changes the color slightly and makes the sun reflections a bit more noticeable. I believe this requires ENB with Water Parallax (so post-036 i think?) https://www.nexusmods.com/skyrim/mods/48938/? Description from Mod Author:Â This is just a simple plugin to change the color of the water making the Sunscattering effect of ENBseries more visible. The sunscattering effect simulates the waves of the water being illumiated when the sun is behind them. To get a better idea of the effect watch the screenshots. The effect will be most visible around dawn/dusk when the sun is low. Looks best with parallax and displacement!
  23. Well my thinking was that although he added more texture/meshes variants, he still must include the original 3 textures/meshes, right? So I figured if I installed Intricate Spider Webs OVER WEBS Extended, it would just use the great textures from Intricate Webs for those 3 original texture/meshes. That was my reasoning at least. I'm just not home to try it out so I wanted to see if anyone was interested and maybe wanted to try it. If not, no worries.Â
  24. I use WB, but that also shows what is overwritten, so I could....however I will not be home until the end of the weekend so I figured I would throw out the question now just in case someone else had thought of combining the two :-/. That's all.Â
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