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DoYouEvenModBro

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Everything posted by DoYouEvenModBro

  1. Oh. Well why didn't you use the patch man!!! It says in the STEP guide to use it, right?
  2. Does BOSS not automatically load GDO before W&A Fixes? I thought it did? And if it doesn't, I guess that's what the W&A Fixes - GDO Patch is for, right?
  3. Octopuss, can you summarize to me the load order change that fixed the issue for you? You didn't load the WAF-GDO Patch AFTER GDO? And that's what caused the issue?
  4. Yea, so Octupuss, it looks like you have everything set up correctly. Also, if you want to compare it to vanilla damage values, just go to the Skyrim Wikia or UESP site ;-)
  5. Vanilla is: Elven Sword: Base Damage = 12 Orcish Sword: Base Damage = 9 Is it possible that WAF makes the two damages equal? Is that bad?
  6. I've used both Project ENB and Serenity ENB (polar opposites in terms of color temperature and vibrance) with SFO Regular v191 of SFO and it has looked good on both ENBs.
  7. Not really. Maybe a slight fps decrease. If you use any non-STEP LOD mods, it could cause problems with the regular version. I use the Regular Version as I think it adds WAY more content than the Basic Version. Just make sure if you use any mods like 'Skyrim Bigger Trees', that you INSTALL that BEFORE Skyrim Flora Overhaul. BOSS will sort the plugins correctly so don't worry about that.
  8. My fault. I should have used better wording. Maybe an 'unnecessary' shiny effect would have been more appropriate.
  9. You guys can probably remove this. All it does is add an ugly shiny effect.
  10. There is a compatibility patch for this mod and New Thinner Torches hosted on the NTT mod page. This will prevent a glitch where the torch and/or icicle disappears when looking in the same direction. I'm personally using this mod and it is WAY better than what is currently in step (which is HRDLC). This only effects small icicles on rocks and buildings and cave ceilings and will not affect the textures for the giant ice walls (i.e., forgotten vale ice).
  11. I'm using Serenity ENB - Full with the All-in-one and it is amazing.
  12. Well all of the Vivid Landscape textures include Parallax, so you'll need an ENB to get it to look good. With ENB, they look incredible however since STEP doesn't use ENB, we can't use these, right?
  13. Oh. I must have misunderstood. I thought you were designing 2.0 to require ugrids 15 to load in order to achieve the look you want. I thought you said you weren't making regular LOD textures for it or something. My fault if I misunderstood.
  14. Well I'm pretty sure 100% of us will need to stick with SFO v.191 if we want to be able to actually play the game :-/.
  15. What do you mean by 'Skyproc will not work.'?
  16. STEP already says to install those patches...
  17. I'm seeing conflicting information. Nearox is saying ELFX is fully compatible with REGS but CJ is saying he won't go near that.
  18. The Ancient Falmor Armor from EotW Dawnguard DLC Textures Remastered is way better in my opinion.
  19. Maybe he meant ugrids 5 and it was a typo? haha.
  20. But you are using the 1k version with regular density?
  21. So these are good with ENB? Or no?
  22. ELFX and ELE shouldn't have anything to do with messing up saved games.... Just make sure ELE loads right AFTER all of your ELFX files. Also, ELE only effects interiors, so it shouldn't have anything to do with that exterior mist glitch.
  23. I'm pretty sure that is covered in Improved Combat Sounds. One of the Sound mods in that section definitely covers it though.
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