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frihyland

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Everything posted by frihyland

  1. well it only adds a few artifacts, it would be pretty obvious of those were ending up in the inventories of merchants or bandits :P
  2. ENB 114 Released :D Now with more shinies.
  3. I'm gonna have to look into mixing and matching slod and these 2 :P
  4. Yep my bad, actually I like it very much its subtle, bet it looks great in game.
  5. Now we just need smoke coming out :D
  6. Skybash doesn't handle leveled lists, no reason to cover the one area that Wrye Bash patcher was good at.
  7. Wrye Bash Wizards/WizBAIN Metallicow has set up shop on this thread to answer all of your technical questions that are not in the manual, be warned if you ask a question already in answered in the faq you will be char broiled.
  8. The latest nvidia driver addresses the vsync issues but I can't find the technical details posted anywhere.
  9. Chuvakin - Oblivion to Skyrim Plugin Converter This is pre alpha and not really meant for users but for mod authors, all of a sudden they have access to a decade of previous work as resources, woohooo.
  10. Looks like the changes have been incorporated into Bash by default now :D as of latest svn.
  11. Pretty much everything in the OP is outdated at this point, I'll look into putting together a very simple comparison of the current post processing giants.
  12. A monkey would be most appropriate :D
  13. You can create your own launcher at the bottom yes, but it will not start both programs unless they already do that, I can't give details as this is one of the few things I haven't actually done yet with bash.
  14. Try 40 fps, 60 may just be too high. It's set to application controlled.The default iirc is 3 so that's what you get with app controlled.
  15. Updated the Wrye Bash install and configuration per discussion on the beth forum.Â
  16. Lot of updates to this thanks blitz, I'll have to check out the new stuff soon.
  17. I'm waiting with baited breath for my Epicurious: Special Funny Smelling Cheeses Edition.
  18. Just delev and place it last after all other mods that change leveled lists, read the BOSS and bashed patch reports if you don't know which mods those are.
  19. I'm running at 1680*1050 with 2048 optimized textures (no 4096) with 2 Supersampling and performance AO with a GPU that, in other games, produces more than 2 times the FPS of a 560 Ti. My issue isn't droppping below 40 FPS , I mean, with a min FPS of 35, that shouldn't feel so laggy, my issue is that I have to have VSync on but when I have it on, the game feels laggy. You're trying to compare apples to oranges. With STEP, your bringing in much higher resolution textures (up to 4X) and higher poly counts than a majority of your other games. Combine that with any lighting post processing, and your resources are going to be taxed. You can't significantly increase the amount of data that needs to be processed and expect the same frame rates that your non-modded games are enjoying, especially when enabling SS. 2048 textures are actually 16x larger in many cases as most of vanilla is 512 and +1 for using an fps limiter that advice is already in STEP and all over the forums.
  20. Just came across this post with precise instructions.
  21. Normals shouldn't be an issue as both mods use the base vanilla stuff as a starting point and just add detail. I just flipped through both mods vs vanilla using TES Texture Pack Merging Utility in about 2 mins :P
  22. Read the ddsopt guide and thread for the answers to these questions, there are no simple answers to this stuff. The more you try and reduce this stuff into generalities the more you realize that every texture is unique in its own way and bends the rules :P That said let me try and dumb down 40 pages of technical mumbo jumbo to a few sentences. On the dxt 5 vs 3 vs 1 issue, they all use the exact same algorithm just save different amounts of "color channels" to super dumb it down.  There can be no artifacts unless those extra channels were actually being used, which you should report like I said.  Its a completely lossless process. Now reducing texture resolution is inherently lossy basically the rule (often broken) is that you can reduce size down to 2048 with no noticeable degredation.  As far as non power of 2 sized textures, they are a very serious issue and will almost always break if optimized, they are best skipped as a rule.
  23. Just remember that he is running at 1440 x 900 resolution and using all the 1024 versions of mods and averaging 35 fps and the game experience is great. Â No one can run full STEP (2048+ textures and 1920x1080+ resolution with quality SSAO) without ever dipping below 40 FPS, you'll need to wait another 2 years before you can build that machine :D
  24. If you are running at 2560 x 1440 or higher yes you can see a difference, if not not so much.  For that matter if you run at under 1920 x 1080 you won't see much improvement using 2048 vs 1024.There is no quality change whatsoever it is merely discarding the unused data (note on some occasions the data actually is being used, if you find such a file let us know we'll add it to the ddsopt exclusion list).The first anyone can use the second is for the connoisseur that really wants the best and is willing to put in the effort.Haven't used it on bsa's no idea.
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