Jump to content

Jailhouseblues

Citizen
  • Posts

    55
  • Joined

  • Last visited

Everything posted by Jailhouseblues

  1. Yes that's right. When it wasn't merged I could see those aspens just fine. I think paul is right though. I also couldn't find any dds and txt file for that specific tree. Maybe the reason it appears when I put it below DynDOLOD Output or without the merge is because a different file is responsible for its lod? Not sure what that could be as I'm no expert. Just a thought. Either way I also thought that a proper Lod has to be created for that tree.
  2. No problem! I'm just about to merge all the plugins with general assets included. Then I'll have to leave. I'll report back 3-4 hours later. @DarkladyLexy So what I'll do is, after the merge I'll re-order them like this EVT Tree Merge EVT Billboards Right?
  3. So I made sure that I used the ESPs provided in Trees Megapatch and rebuilt DynDOLOD. Those LODs were still missing. So I think it's safe to say that there's something up with the merge. Even if ReLinker is used. I will now try copying general assets and rebuilding DynDOLOD.
  4. Currently generating DynDOLOD as we speak. Also, do you mean not using the Trees and Flora esps folder and instead, using the esps straight from the mod folders themselves so the general assets are copied? I imagine that'd make a pretty big file, but I can test it out and let you know.
  5. So I regenerated DynDOLOD without merging the plugins, and bam, it works just fine! Everything appears to be in order. I will now try merging the plugin while making sure that I use the esps for TR Trees and Caribou Gone provided in the Trees Megapatch and rebuilding DynDOLOD.
  6. Oh, so it appeared out of nowhere for you too then? I guess the problem isn't just on my end?
  7. You mean disabling the merged plugin on the left pane and rebuilding DynDOLOD? I'll give it a try. Edit: I think I might have figured out what the problem is. Which is completely my fault. I might have used the Caribou Gone and Tamriel Reloaded esps from THEIR folders instead of the ones included in the Trees Megapatch for the merge. I am not sure though as I don't remember. I will test and report back.
  8. Hmm.. Then the last thing I'd test if you can be bothered is, going in-game, and then opening up console, typing coc whiterun, and looking to your left. There should be some trees on the plains of whiterun, but you should see some big aspen trees among them. If you don't, try getting closer there and they should pop up. Or just take a picture when you look left and post here so I can see. Thanks in advance!
  9. The latest version, which should be 24 I believe.
  10. Thanks for the help Sheson. That sounds like a good idea. I'll take a look.
  11. I don't even know if I have the files :/ I looked everywhere for that missing tree billboard which appeared in the DynDOLOD log, and I just couldn't find it. Not even in the original megapatch archive, but strangely enough I get the LODs when I move the megapatch below DyndoLOD output. So it MUST be in there somewhere, but it might not be what I am looking for, I really don't get it xD. Anyway, can you do me a favor and search for gkbtreeaspen04 or gkbaspen4tree billboards in your relinker folder real quick? I'd appreciate it. I think that is the only tree which is causing problems. The rest are just bushes or grass objects.
  12. Yes, I can confirm that I did. I also checked the LOD files inside relinker. They have exactly the same amount of billboards as included in Tree Megapatch folder. 198 for Caribou Gone and 72 for Tamriel Reloaded Trees plus a couple of extra. I might just switch back to Enhanced Landscapes at this point, because none of this makes sense xD However as I said, when I move the Megapatch below DyndoLOD Output, I get the missing LODs just fine.
  13. Thanks! I found that these files were missing https://pastebin.com/W952EHet However I just can't find them anywhere. Not even in the original mod archive. A little strange that everyone has their LOD working fine and I get missing LODs. I must have overlooked something along the way.
  14. So I figured out why those trees have no LODs. It's because DynDOLOD can't find the specified billboards for them, which is strange. I looked everywhere for these files, and couldn't even find them in the original archive of Trees Megapatch. https://pastebin.com/vmHs9UKF
  15. Hey Sheson. What do you think would cause DynDOLOD to not generate Tree LOD for specific trees? I am following the SRLE Extended Legacy of the Dragonborn guide and I did everything as explained in the guide (Used ReLinker as well). However some of my trees have no LODs at all. They are invisible from a distance but when I get close they just pop in. The guide uses Tamriel Reloaded, Caribou Gone, SFO, Enhanced Vanilla Trees and a Tree Megapatch (which apparently has billboards for Caribou Gone) to make them all play nicely together. As an experiment, I moved the Megapatch below DynDOLOD, and the LODs for those trees appeared just fine but I got LOD mismatch with pines so I can't just keep the mod there. Now I asked in the SRLE LoTD discussion already, and while I got a few suggestions, none of them seemed to work, so I thought I'd ask here as well. Thanks in advance!
  16. Sorry for the double post as it wouldn't let me edit the previous for some reason, but I discovered that when I put the Trees Megapatch below DynDOLOD Output at the left pane, the missing LODs appear in-game. However, obviously, I get LOD mismatch with the pine trees. So I can't just keep the mod there. At least this tells me that it's some sort of an overwrite issue. Though I've yet to discover which mod is the culprit. Everything seems perfectly fine.
  17. Sadly, it didn't work :( It's such a shame. I was really looking forward to my next playthrough, but I can't ignore those popping trees. I'll have to solve it somehow before starting a new playthrough.
  18. Hmm I will give it a try and let you know. It certainly feels possible. Also, you got me wondering. How do I get 3d lods like you do? Hadn't heard of such thing until now.
  19. Version 2.14. Do you think that might be the issue?
  20. Hmm I guess I didn't read the part about ReLinker carefully enough. However I still don't get why some of my trees have no LODs :/
  21. Yes, yes and yes. I ran relinker before generating DyndoLOD though. Though I didn't think ReLinker had anything to do with the flora mods. I thought it was only for scripts.
  22. Hey guys I've just installed the most recent landscape changes. Everything seems to work beautifully except for the fact that some trees around Whiterun, particularly the ones around where Cicero's cart is located have no LOD textures. They just pop up whenever I get close. I'm pretty sure I ran DyndoLOD. My left pane load order is configured exactly as shown in the Integration page of the guide. I thought the Custom Trees Megapatch was supposed to include Billboards for Tamriel Reloaded and Caribou Gone?
  23. Holy crap this is awesome! It really did wonders to how my game both looks and performs. Everything looks so much better while managing to gain a significant FPS boost in the process as well!
  24. For some reason, the most usage I can get out of my GPU is 70-75 percent, and I have a heavily modded Skyrim with the frame rate capped at 30 FPS so that it doesn't go all over the place. Without the cap I put with RivaTuner, my FPS is around 30-50 on exterior cells and 60 at all times in interiors. Here are my specs. MSI Twin Frozr GTX 970 Intel i5 4690k 3.5ghz 8 gigs of RAM Now I am not sure if my GPU absolutely has to be at 99 percent usage while running the game. Maybe everything is actually working fine therefore the usage doesn't need to exceed 70 percent. However I highly doubt that's the case, because as far as I can recall, even without the FPS cap the usage would be the same and I still wouldn't be able to run this particularly heavy setup at a constant 60 FPS. Not that I expect it to run at 60 FPS but shouldn't the frame rate improve at least a little bit as the usage rises? Well obviously yes, and that's my problem. I never exceed 70 percent usage, so I feel like I could squeeze more FPS out of my 970. I am using MSI Afterburner to monitor my performance. So far I have tried doing the following: - Setting "Power management mode" from Adaptive to Maximum Performance - Creating a custom profile for Skyrim in Nvidia driver settings and choosing the maximum performance option for it as well. - Downloaded Nvidia Inspector and navigated to the overclocking settings to set the performance level to P0, which should be the maximum. However it was already defaulted at that value. None of these managed to solve the issue, so I am posting this here as a last resort. Any suggestions would be much appreciated.
  25. Sorry I forgot to mention one part. DyndoLOD.esp had a missing master error obviously, so i wasn't able to load it into TES5Edit. What I did was to trick into thinking that the plugin was there. Basically I just renamed one random plugin the same name as that missing plugin, and was able to load and remove it as a master from DyndoLOD.esp. Pretty stupid I know.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.