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Barachiel

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Everything posted by Barachiel

  1. Not sure which is the problem, a skin texture mod or an armor texture mod, for this one. Basically, for certain raider armors, most frequently the Raider Painspike armor, the skin is a pale white for the main body. The head and hands are fine though. And it's not a "white as in the absense of the texture" but like the skin is either over-saturated or set to the palest possible setting. ArchiveInvalidated is set up and working, so I simply must have one of the texture packs mis-installed. Was hoping someone could help me narrow down the list of suspects.
  2. I'm having problems getting aHUD set up and running, and iHUD is having some minor issues too, though I'm getting them resolved. First attempt, it simply would not move any elements. Also, iHUD wasn't acknowledging certain elements (compass, AP, CND) as being present, even though it controlled them just fine. So I reinstalled aHUD, being sure to follow the indicated instructions properly (hide the hud_main.xml file, make the darn folder, copy the file and rername). I reloaded. Well, now those three elements that iHUD didn't recognize were *gone*. I went into iHUD and tried to set them to "Always On." Nope, gone. So I exit again, and reinstall iHUD. Nope. So I turn off aHUD, and they're back. I checked over on the aHUD nexus page, and it seems like I'm not the only person having issues, but there's no help there. I've also dabbled with reinstalling UIO and the Darnified with FWE support. Nothing happened there. So my status quo is, if I want iHUD to work, aHUD has to be disabled. If aHUD is disabled, I lose UI elements and it won't ove the ones it does have. It's rather annoying because aHUD works *perfectly* on my Fear and Loathing setup. I don't get what's going wrong.
  3. That link just leads back to the original mod. Aso for the NAC-MW-PA patch, do I use that in conjuction with the usual ModWiki NAC patch, or in place of?
  4. Heh, I missed that part. Well, good to know my instincts are right then. Honestly, I'm tempted to drop the thing. I went to the mod author's page looking for help, and he was very condescending to other people who brought it up, insisting the fault was Wrye Flash's. Maybe it is, maybe it isn't, but when I see mod authors being ******s, it makes me not want to use their work.
  5. I'm having a similar issue with Unofficial Patch Plus. Did you find a fix for it? Right now, I just turned off UOP+ while I built my Bashed Patch, then turned it back on.
  6. S'all good, man. You're the one doing us a favor by maintaining this modlist. :)
  7. Yeah, I figured it out. I made a lot of edits in the last 15 minutes. :) Sorry for being thick.
  8. I do have one request while you're updating all this. Can you move the "Shiny New Clean Furniture" replacers onto Optional the next time you update the patch? Your new patches require Renovated Furniture and Clean Shelves mod from Do It Your Shelf and I'm never going to use those. I can't use the Doors patch. EDIT: Okay, I just saw they aren't replacers, just addons. Still, my esp list is already butting into max, and I will never use the super clean brand new version of stuff. I think they'd be better off as Optional rather than Core. "But that's just, like, [my] opinion, man." -The Dude. Also, you moved Gunners Overhaul onto Optional, which is a welcome relief, but it's still a master on the Power Armor Patch.
  9. Okay apparently, it was one of the texture mod after all, and I didn't turn it off or notice it properly. Turning off both PA texture mods fixed the isssue. I used an extra one on top of your recommended one because I'd always used it, and preferred it, but it looks like that one was the issue. Strange, it never did that when I used it by itself. I'm talking about this one. https://www.nexusmods.com/fallout4/mods/3344/?
  10. Oh. Oh dear. Um.... I hope I haven't broken anything.
  11. I did try deactivating T49, that didn't help either. Plus it worked fine with PAMAP, which I'd go back to, but that still doesn't fix the current issue. Yes I was originally using the Power Armor patch until i noticed it seemed like the Core patch already had the fixes, so I just turned it off a few hours ago.
  12. Well aren't I just... special? *facepalm* Thanks, man..
  13. Also, new bug, but I can't seem to fix it. I seem permanently stuck in "sneak" mode animation in 3rd person and dialogue mode. It doesn't *actually* put me in sneak mode and it has no effect on 1st Person view. But it makes in game conversations REALLY awkward. This was a bug back in the day, supposesdly fixed now. I tried old fixes, but they only work for a few moments, then the problem resumes. I have *no* idea what it is, but it's killing my immersion. None so far.
  14. While I'm not the guy you were asking, I find the Basic Version of We Are the Minutemen to be the least conflict-y of the two you're speaking of. I'm actively using it with this modlist now. I'd prefer the Full Version, honestly, but as you said, it has *issues.*
  15. I'm having this really weird issue where the default Power Armor "Model A" rusted-over skin is basically overwriting all but the most obnoxiously powerful repaints, and just upgrading the armor plate doesn't work, like it does in vanilla. The decals and stuff show, but the paint changes are lost for anything but the bright enameled colors. I'm using the Power Armor loadout as suggested in this guide, with only one extra mod for the T-49 Storyteller armor. I tried removing the Power Armor Texture mods and that didn't work. I deactivated the power armor mods, and that didnt' fix it either. I'm honestly lost.
  16. Thanks so much for this modlist! I used it a long time ago, but the changes you've made with the advent of the GOTY version is awesome. I would make one mod suggestion, even though I know it will be a controversial one. Ghost Mode and Preparation increases the difficulty, but not unrealistically. So why is it that Geralt of Rivia, Master Witcher, knows *nothing* about his own profession? At least in the original game, it made sense with the amnesia. But that's been resolved since the second game. Even if it hadn't, he's learned dozens of potions and concoctions over Witcher 1 & 2. What about his bestiary? Why does he not have even the most basic monster knowledge of the monsters he fights. Instead, I present "Geralt is Smart". I've been using this since the a few months after the game first came out, and honestly, I refuse to play without it. https://www.nexusmods.com/witcher3/mods/547/? Basically, it adds the first tier of all potions recipes and the most of the basic, non-unique bestiary entries for monsters Geralt has faced in the past. It does require Script Merger to work, but so far, I've not had any issues it. Focus and immersion can add challenge where needed, but it can also remove needlessly "game-y" mechanics that artificially nerf your progress in the early game.
  17. Oh. Sorry. I saw that, I was hearing "Excuuuuuuuuuuuuuuuuuuuuse ME, Princess!" It was late, and I was sleep deprived. I apologize for my thin-skinned ness. I'd say I feel better now, but apparently I'm having a bout of insomnia.
  18. Um, don't really think the sarcasm is warranted as I didn't ask for hand-holding. I just didn't know what setting to change. Thank you for the information. Think I'll be going now.
  19. Tell me about it. Photorealistic Commonwealth I like... except when I don't. Sometimes it just gets a little *too* bright, but only in certain situations, so I don't want to just alter brightness universally. The most consistent part is during chargen, the foggy bathroom feels like it's got a half dozen sunlamps cranked up to high, just enough to wash everything out.
  20. Welp, the problem is back, only now the "delete log folder and ini" trick no longer fixes it.
  21. The full PR-NAC hits a good 10-15 FPS on my machine, but I turned off the DoF and film effects in their entirety in one of the enbseries setup files and I got that down to a 5-10 FPS hit, which is much more acceptable.
  22. Damn that Edit timer. Specifically, I'm using Worldspace Patch 6.0.2. I don't really need most of the Worldspace stuff. "Beantown Interiors" and "Tales of the Commonwealth" are more than enough for me. Think I'll just remove the rest and ditch the patch for the time being. On the off chance one of my additional mods might be causing a conflict, I did also add "Fusion City" and "Outcasts and Remnants" to the quests list, with the intention of adding "Maxwell's World" later down the line if the game proved stable. However, I think the former mainly adds it's own Worldspace, so I'm hoping it's not the cause.
  23. I tried using both lines in both ini files, and the "worse" version is all it would give me. EDIT: Okay, the problem is the MODWiki-Worldspace patch. I was using it and the Worldspace DEF_UI patch. I deactivated them both, and the problem went away. I turned just the main Worldspace patch back on, and back it came. Unfortunately, that's it for live testing for me for the next 9 hours. I've got to go back to work.
  24. Yes. FTed to Sanctuary. Then FTed to Diamond City (interior), then walked out the DC front gate to a CTD. Also, the ini edit, I only made in one file. When I made it to both, it made the issue MUCH worse. The entire interior of DC was missing. Just NPCs walking in mid-air and empty terrain. Suffice to say I undid that.
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