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Astakos

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Everything posted by Astakos

  1. Nice find TehKaoZ! It looks a nice immersive addition. Will download it tonight and check it out. From description it is compatible with ETac and LoS...so that is an added bonus. Perhaps inclusion to REGS is being considered?
  2. Hi D1Z4STR, Actually I do not have STEP Extended installed (I have SR:LE, REGS + a lot of other mods); but by looking at it now I would say that you can start installing REGS after "Even Better Quest Objectives". Generally, FNIS output, Bashed Patch and Skyproc's output goes last in your mod list. Whenever you add/remove/or change the load order of any of your plugins you need to rerun your Skyproc patchers and just to be on the safe side rebuild your BP. FNIS needs to be rerun only when adding or removing mods that have to do with actors animation. Hope this helps!
  3. Nice ones Aiyen! Will make sure tp give them a try when I get back home tonight!
  4. Great find Nearox! Thanks for sharing!
  5. Hi Valtarien, The "EED_verasansmomo.bmp" used to be present in older versions of Vividian Vivid ENB. At that time this was explained in SR:LE. In newer versions, and especiallly in the latest version (v.6.02) this file does not exist, IIRC. Therefore, can you check if you are using the latest version of Vividian or if you have any remains from older versions in your Skyrim folder?
  6. Hi iGomoosrsly, Regarding your "EDIT2"...the negative number and 0 mean exactly the same thing in-game and they do not need any conflict resolution. Regarding your weapons issue, although I am not using these 3 mods that you mention, so I can only assume that one of their esp is overwriting some records from WAFR; thus, resulting in different damage values among others. Why don't you fire up TES5Edit and see if there is something "fishy"?
  7. Well...I wouldn't say that I disagree! From its description, wiki & pics, it looked to me as a very "polished mod"; though, its updates are quite frequent lately meaning the author is quite active on this mod, But still, perhaps I will give it some time to settle and then try it. I haven't realized that it's either "Books of Skyrim" or "Nernie's Cities"!! Do they conflict that much?
  8. Guys, Has anyone of you ever considered or tried this mod: Legacy of the Dragonborn (Dragonborn Gallery) by icecreamassassin? From the description and pictures it looks extremely nice and well built...I was thinking of giving it a go. Any opinions? Thanks!
  9. Welcome aboard Gandaganza!
  10. ^^ Hi Keith, As I am using PoW together with JK's Whiterun (not Dawn of Whiterun though), there are indeed clipping/overlapping issues. I am using a custom version of PoW which gets rid of all (I hope) trees that i could find that were clipping etc. I am not sure if I am allowed to post this esp here but in any case these are the FormIDs from PoW that are clipping with JK's...you can remove them using TES5Edit. xx002391, xx000D7F, xx000D89, xx001E08, xx001E0A, xx001E0C, xx0028fa, xx0028f6, xx00130a, xx001308, xx000DA3, xx001E28, xx0028F9, xx000D77 I beleive, at least to my eyes, that they blend quite nice together and the remaining trees added by PoW is not an overkill. Let me know if you like it!
  11. @Shadriss If you are using MO 1.2.10, there have been some issues with the FOMMOD installer plugin. Tannin released a bug-fixed version a while ago. Perhaps by installing the updated dll might be the solution to your problem.
  12. From what I am reading this is going to be quite, em...BIG!!
  13. RoTE requires some conflict resolution especially if you are using OBIS. For SIC there is a patch in its FOMOD installer which works quite well. I had RoTE installed but I removed it. Reason being that in conjuction with all my other mods, oponents were almost invincible. Didn't like that, but this is quite subjective I suppose. So in order to answer your question, yes RoTE plays well with SR:LE, Duel Hradcore and Combat Evolved provided you do some manual CR. IIRC apart from OBIS, it minor conflicts with WAF, USKP, CCF...but it has been a while since I removed it from my modlist that I may not remember right. No I am not using any perks...not yet! Still testing a few and haven't decided yet!
  14. DUEL works very well with SR:LE. Especially in conjunction with "Combat Evolved". Great combination resulting in extremely well designed encounters! :) I am using the Hardcore version of Duel (7.x) (needs cleaning) and the one in Main Files for Combat Evolved. So far everything's good!
  15. Hi Neo, As per JK's Whiterun nexus comment's page, there is another bad mesh from Project Parallax: Meshes/ArchitectureWhiteRunWRTerrainWRBridgeStone01.nif Creates some sort of a black texture (you can see a posted picture a few posts down and the solution from LeanWolf) and I can also verify this issue as it happened in my game. Removing/hiding the mesh resolved it. Thanks!
  16. Hi Neo, Was looking through the updated UESPs; in UDGP an encounter zone needs to be forwarded at: Cell Block 0 Sub-Block 4 07017728 <DLC2TelMithrynKitchen> Thanks! P.S.: Regarding the guards issue mentioned above; I am using almost everything from SR:LE + most of REGS + other mods (for sure IP & OBIS) and have never encountered this. Not in Broken Oar Grotto, not in Silent Moon camp or anywhere else I have visited. Really weird!
  17. Perhaps SFO 2.0? This can be somewhat taxing compared to v.1.91
  18. TES5Edit reports 3 deleted navmeshes for JK's Whiterun (also needs cleaning; 5 UDR). Doesn't this create any issues for you guys? I have already posted that in mod author's nexus page and he replied that he will come up with a fix shortly.
  19. Hello Gandaganza, Actually, this is what I meant. Forward the record from RBB as ELFX loads after it! Using BOSS...
  20. Thanks Neo! While at it, can you pls have a look at: Worldspace 0004F838 <EastEmpireWarehouse> Block 0, 0 Sub-Block 0, 0 0004F83D <EastEmpireWarehouseInternalDocks> Temporary 0008A8B6? There is a minor conflict with ELFX. Thank you!
  21. Hi Neo, Question abt RBB's BUM sorting... As per mod's FAQ in description page regarding load order: "After all the mods that have patches/add-ons and before Realistic Water Two and Better Fast Travel - Ships and Carriages." Doesn't that mean that RBB - New Lands Merge.esp should load before BFT Ships and Carriages.esp, then RBB - Row Boats - Hearthfire Hotfix.esp after RBB - New Lands Merge.esp and finally RBB Long Boats - BFT.esp before RealisticWaterTwo.esp (or after BFT Ships and Carriages.esp)? Thank you!
  22. Hello Neo, Looking one more time at the CR patch, I think that: 1. Cell Block 2 Sub-Block 7 0001522C <PurewaterRun01> needs to be added (forward the Record Flags & XCCM from USKP). 2. Weather 0300959F <SoulCairnAurora> is not needed any more as the latest version of ELFX-Dawnguard.esp addresses the conflict. Can you pls have a look? Thank you!
  23. Well, although it is mentioned I am not sure that UDBP includes this fix, as there is no mesh conflict between Unofficial DragonBorn Patch and Cultist Mask Decapitation Fix in MO. Moreover, although the changelog of UDBP v. 1.0.4 states that: The following series of meshes prevented proper decapitation of an NPC who is wearing them: meshesdlc02armorbonemoldfbonemoldhelmet_0.nifmeshesdlc02armorbonemoldfbonemoldhelmet_1.nifmeshesdlc02armorbonemoldmhelmet_0.nifmeshesdlc02armorbonemoldmhelmet_1.nifmeshesdlc02armorchitinheavyfhelmet_1.nifmeshesdlc02armorchitinheavyfhelmet_0.nifmeshesdlc02armorchitinheavymhelmet_0.nifmeshesdlc02armorchitinheavymhelmet_1.nifmeshesdlc02armorchitinlightfhelmet_1.nifmeshesdlc02armorchitinlightfhelmet_0.nifmeshesdlc02armorchitinlightmhelmet_0.nifmeshesdlc02armorchitinlightmhelmet_1.nifmeshesdlc02clothescultistfcultistmask_1.nifmeshesdlc02clothescultistfcultistmask_0.nifmeshesdlc02clothescultistmcultistmask_1.nifmeshesdlc02clothescultistmcultistmask_0.nif(Bug #11940) It seems that the 4 latter ones are not included in the UDBP. At least not in mine... I suppose this needs to be reported to Arthmoor. EDIT: Actually all of the above are missing for dlc02. Is this the case for you as well guys?
  24. ^^ I second that as well. HLE-SIC edition plays and integrates extremely well!
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