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Everything posted by Astakos
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Dynamic Distant Objects LOD - pre 2.xx
Astakos replied to sheson's question in DynDOLOD & xLODGen Support
@kranazoli Looking at your last picture (the one with the load order) from your post above (the before before sheson replies)...well, something is definitely NOT right in that load order. Are you using LOOT to sort it? Not the sort button that MO has but to actually load LOOT via MO? Your load order should be: Skyrim.esm Update.esm Unofficial Skyrim patch.esp Dawnguard.esm Unofficial Dawnguard.esp Hearthfire.esm Unofficial Hearthfire.esp Dragonborn.esm Unofficial Dragonborn.esp The 3 unchecked HighResolution1-2-3 texture packs.esp Falskaar.esm Wyrmstooth.esp Alternate Start - Live Another Life.esp This one is for sure the right load order for these specific plugins. Try to use LOOT to sort it that way, and run DynDOLOD again. Also, have you ever tried to extract bsa?..and not use the Archive panel of MO to load them (meaning having all of the bsa unchecked)? -
Dynamic Distant Objects LOD - pre 2.xx
Astakos replied to sheson's question in DynDOLOD & xLODGen Support
Looking at the ini in EL, I think I can figure it out. Need to do some testing though when i get back home tonight. I assume if someone does not use a mod (esp) from the ones described in the ini; we can safely remove these lines, right? -
Dynamic Distant Objects LOD - pre 2.xx
Astakos replied to sheson's question in DynDOLOD & xLODGen Support
Hi Sheson, I have seen the new version of Enhanced Landscape (1.1.5) and I am quite amazed by the way compatibility has been effected with other mods. Kudos to you sir! Is this new feature explained in the DynDOLOD manual or I am just too blind? Thanks for making our modding life so much easier! -
Stuttering with just STEP Extended and GTX 980 Ti???? Something must be seriously messed up in your configuration...ENBoost, Memory Patch, ini files, etc! i mean I am running Skyrim with SR:LE + REGS + a ton (i mean myriads) of other mods, 2K/4K graphics where applicable (not 4K landscape textures, just clutter here and there) + Vividian ENB default version on an AMD 7970 3GB and only encounter a very small stutter when i load up exterior cells for 2-3 seconds and then all normal. I mean in my case you could have expected that but on a 980 Ti & Step Extended only?? I am in shock! ...and I was thinking of purchasing an MSI GTX 980 Ti Gaming 6GB on September...!!!
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The easiest way to see only the differences will be: After you load the second esp via the "Compare To" command...hide the masters above the 2 plugins (i.e. Skyrim.esm, Update.esm, etc) by selecting all the masters, right click -> Hidden. This can be done also before the Compare To operation. Then to see only the changed records and new single records you will have to apply a filter checking only the following: By conflict Status for this particular record (that's the text color): Single Record Overwrite without conflict Conflict status inherited by parent ...and hit APPLY. Check the second plugin and any records with green text and yellow bg color are the altered ones from the old version while any white one are new records. Hope this helps! :)
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Which one?!?! AFT/UFO/EFF/FM
Astakos replied to brokenpaine's topic in General Skyrim LE Discussion & Support
Ah, this!! This was a statement from expired long before the creation of these patches (and when version 4.0 (no beta) was realeased IIRC); so you do not have to worry abt that. They are still compatible ;) -
Which one?!?! AFT/UFO/EFF/FM
Astakos replied to brokenpaine's topic in General Skyrim LE Discussion & Support
^ Is there a link to expired's comment about the mentioned incompatibility and for which patch? I am afraid I cannot find any comment about that in his Nexus page. Thanks! -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
Hi Neo & hishutup, I had no errors either...just mentioned it as these two versions are not identical. If compared, there are 5 functions in hishutup's version [namely: TimeStr(), FileDateTimeStr(), GetAuthor(), SetAuthor(), FileByAuthor() ], that are not present in latest mator's version (unless the version, as u said, he has on Github is not the latest published). These functions are not used in hishutup's script; so no harm done. Just wondering which one is the latest though...perhaps mator can shed some light here! @hishutup...perhaps it will be better to add this function into the code; I have the feeling that not needing (and thus not providing) mteFunction.pas will create a lot less of unnecessary questions. Thanks guys! :) -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
Hi Neo, Referring to the "Vivid Snow" part of the guide; you recommend not to overwrite the mteFunctions.pas with the one form Vivid Snow. I have the feeling that Vivid Snow's one is the most recent; therefore it should replace whatever version is in the Edit Scripts folder. Got the latest one from mator's GitHub (which the last time it was updated/modified was on July 14th), compared the 2 scripts and found out that hishutup's version contains 5 more functions. So, I think vivid's version should prevail. Thanks mate! :) EDIT: Unless ofc these functions were initially removed and actually hishutup's mteFunction.pas is an older version of what is currently in mator's GitHub. But really I do not think that this is the case. -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
Hi hishutup, Yes I know that. I was just wondering if Neo plans to implement that into his guide. Nothing critical, but since you can easily avoid all these redundant records...why not? Thank you! -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
Hi Neo, Just a couple of questions... 1. Are you planning on including in the guide the ITPO TES5Edit script on Bashed Patch? There are quite a number of ITPOs in there. 2. The new version of XPMSE has an MCM menu for weapons placement on player and NPCs. Have you noticed any sort of issue using that and you still recommend the settings from race menu sliders? Thanks! -
No, they were removed!
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Hi again root, Regarding merging mods that change the same bundle files... From what I understand (please do correct me if I am wrong), there is no need to merge mods that change the same bundle file, for example YourWitcher3Directory\content\patch0\bundles\patch.bundle, if these mods are injecting/changing a different file within the same bundle archive. This "merging need" would be true for mods that change the same file within the same bundle depending on nature of mod ofc. For example, I am using, without any problem whatsoever, the following mods which all modify the patch.bundle file located in above mentioned path: More Horses Mod - modifies the file: characters\npc_entities\animals\horse\player_horse.w2ent into patch.bundle Fix Exp for quest - modifies the file: gameplay\rewards\rewards.xml into patch.bundle Over 9000-Weight limit mod - depending on choice (I am using a custom number) it modifies the file: gameplay\abilities\geralt_stats.xml into patch.bundleSo, the way I see it; installing the 1st mod first it will modify the relevant path of patch.bundle file...then installing the 2nd mod it will use the already modified patch.bundle (from mod#1) and inject/modify again the other relevant path, and so on. As mentioned I have all 3 mods running successfully without any hick-ups or problems. Regarding the user.settings that I proposed the other day... The differences are extremely subtle (I mean really extremely subtle) and from what I understand VGA card plays a significant role on how subtle or no subtle these effects are. Running on an AMD 7970 3GB Vapor-X, the only thing I have noticed is a bit, just a bit, smoother character movement in cutscenes. Same goes for textures in cutscenes...just a bit sharper. During gameplay I have not noticed any worth-mentioning difference texture-wise. Just my 2 cents on what I have experienced so far playing this game lightly modded. Thanks mate!
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There is no changelog or any sort of info that I could find abt the content of patch 1.07. Only rumor-articles and an announcement from Marcin Momot of CDPR that the patch is already in the works, will be released soon (no idea how soon is soon; read somewhere that it will not be during this week) and will contain A LOT of fixes. So I assume that among these fixes it will be the crafting fix for runes and glyphs. CDPR has admitted that this issue is in their books for quite sometime. Let's wait and see..!!
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Hey root! Yes...it is GeralT !! My bad! Regarding the mods you mentioned above...i would hold on a bit for the 3rd one, as from what I understand (nothing officially confirmed) this issue will be addressed in patch v.1.07. As CDPR had stated this will be released soon enough (doubt it will be this week) and will address A LOT of fixes. The other 3 mods seem quite interesting from what i read in their description page although for the 2nd one I am a bit skeptical as there is an issue of not being able to drop the books. Speaking of user.settings...have u ever tried the following ones (found them in the Real Graphical Suite ReShade preset that I am using): To increase texture quality in gameplay and cutscenes Add these lines in user.settings using a text editor:[streaming/Textures]UseMipRefiner=trueCinematicModeMipBias=-0.3 To smoothen animations in gameplay Add these lines to user.settings[behavior]AnimatedComponentUpdateFrameSkip=falseSuppressAnimatedComponent=false Also I have noticed that you are using DecalsSpawnDistanceCutoff=40, while from what I understand from various sources, they usually double the vanilla setting of 10. Any reason/profit from using 40 instead of 20?Also in your rendering.ini you have it as 20.0f...shoulnd't be the same as of user.settings? BTW, and since mentioned, I would strongly recommend The Real Graphical Suite preset (it actually has 4 presets in there). I am using it since almost its first release and I am loving it. E3FX has become a bit over-bloomy for my taste in its latest versions...just some alternative to have in mind since you mentioned that you are looking for other presets as well! Thanks mate!
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Hi root, I would recommend the More Horses Mod All it does is give Gerald a different color horse (white, black or the one from Wild Hunt). I am using it almost from day 1 and it plays nicely with v.1.06. Those you might want a color variety in Gerald horse might find it useful! Thanks mate!
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Thank you for this guide rootsrat! I really really welcome it! Looking forward to seeing it growing larger and larger, especially after the RedKit comes out. BTW, just couple of "copy-paste typos"...for E3FX the Author is not Sarcen and version is not v1. Thanks again mate!
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It should be there. Can you try re-installing AMB content addon and look again? For double checking...can you see aMidianborn_Content_Addon.esp using this formID: 00000EF3 SublistArmorCuirassDaedricBest05 ? This is also part of the conflict resolution guide. If you cannot see the FormID I am asking above in amidianborn plugin then something fishy is going on. Have you, by any chance, accidentally made aMidianborn_Content_Addon.esp hidden in TES5Edit? Right click on this esp in the left pane and see if the menu "Hidden" is ticked.
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...yes TES5Edit!
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Via the "Add Masters" menu when you right click SR Conflict Resolution.esp in the left pane. After you finish do not forget to utilize the "Sort Masters" menu.
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The entire record; i.e. everything from CRF. Right panel in TES5Edit -> right click on the column header named Cutting Room Floor.esp -> Copy as override into... -> and you choose SR Conflict Resolution.esp. Done! :)
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Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
For 3DNPC...I assume no but as mentioned I ma not using that mod. Also, since you are using a pure SR:LE, you must be using ELFX patch for RRR. I really do not know if both patches have any conflicts between them; it might be a good idea to check them out in TES5Edit or just start by swapping their load order. Just throwing out ideas here since I do not have 3DNPC in my load order. -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
Well, I am not using 3DNPC but i suspect that the issue may lie within the RRR patch of 3DNPC. As per the mod's page the patch was for v.3.04 of 3DNPC and 3DNPC is now at v.3.09. Any chance it might be outdated? -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
^ Perhaps, then, you might be missing a patch somewhere... Are u using ETaC with inns and RRR enhanced? If yes, they are not compatible from what I know. -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
Hi Monobloc, For such issues and in general when you want to find out which object comes from which mod; I would highly recommend installing MFG Console from Nexus. Then, bring up the console in game "~ key", click on the object that is clipping etc and you will have a nice detailed list of which esp this object is coming from. Then you can work it out from there!

