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Tyler799

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Everything posted by Tyler799

  1. Looks like Fake Lights was it. Are both Fake Lights and FXglow different names for the same effect? In any case, thanks.
  2. I disabled the "Glow FX" feature but they're still here after re-building DynDOLOD and loading into my save. Examples: https://imgur.com/a/lQomcko They persist even when close up. :( Here's my modwat.ch: https://modwat.ch/u/Tyler799/plugins
  3. Yo. Love BethINI. However, it seems that the "recommended tweaks" doesn't stick around. If I check it and hit save, every time I open BethINI again the checkbox isn't checked anymore.
  4. I haven't manually touched my INI files at all. I've let spINI handle everything. However, since that's the issue, I'll using the MO configurator to change those two. Thanks.
  5. Thanks. Here's my Skyrim.ini: https://pastebin.com/SEZfJvLc Here's my SkyrimPrefs.ini: https://pastebin.com/4zbAAwaw I'm using Mod Organizer, if that matters. My card is an Nvidia 755m, latest drivers. If I need to change a setting or two in the Nvidia control panel I'll gladly do so.
  6. Hey there! I tried to disable shadows using spINI, but it didn't work: https://www.reddit.com/r/skyrimmods/comments/4pn8pr/i_chose_disable_shadows_with_spini_but_shadows/ How do I fix it?
  7. Current_loadorder.out: https://pastebin.com/dGhCUQxj I used the STEP guide https://wiki.step-project.com/Guide:Morrowind and did everything excepting the part J, which was Flora + Landscapes. Oh, and I have some of the stuff from Tomorrowind 2016. I think I missed a couple patches along the way. Mainly because either I had to install a patch for a mod I hadn't gotten to yet (since the order matters) or I just didn't notice. I get the following errors in-game: Model Load Error: Meshes\Grass\flora_black_anther_02.nif cannot load file in Meshes\Grass\flora_black_anther02.nif. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\Grass\flora_willow_flower_2.nif cannot load file in Meshes\Grass\flora_willow_flower_2.nif. Will use the default object Marker_Error.NIF. EDIT: I tried to solve this, but nothing works. I tried re-installing Better Flora, I tried reinstalling Graphic Herbalism. Neither worked. :c
  8. I'll try that, but why in the world didn't it work the first time? Someone mentioned it was because I wasn't using FO4 edit. Does that matter?
  9. My DynDOLOD - Output folder is 350mb. In the meshes/terrain/tamriel folder there's a bunch of stuff in the trees folder, but the objects folder is empty. (Also I updated my older post with my load order) EDIT: I used TES5Edit version 3.1.2 (I think that is or was a developer version)
  10. I recently installed DynDOLOD using Gamerpoet's video: www(dot)youtube.com/watch?v=c3zVK8PD3Vg In-game, I loaded a very recent save and went to look and see if it had worked. DynDOLOD said it successfully initialized. The MCM confirmed that. Yet, it looks like this in-game: (with medium DynDOLOD settings) https://imgur.com/mD4V9Ue Is that right? If not, where did I go wrong? I know the DynDOLOD video is a little old, but I don't think it's changed that much. EDIT: Load order: https://www.modwat.ch/u/Tyler799
  11. I don't want, no do I think I should, use the default INI's. I make a ton of tweaks, most based on the STEP guide and some recommended by the guy who did the installation video for DynDOLOD. I got all of my graphics-baed ini tweaks here: Let me know if any of them conflict with DynDOLOD. I wonder if they might be causing the issue. Not sure if I had the issue before the tweaks or not. Also, I have my dedicated card set to default for all games. Even with that in my INI, it shouldn't use my 4600. Is there a reason to remove it?
  12. I'm having a real issue with this mod. When I look in certain directionds outdoors, my FPS goes from 30-40 to 2. Once I look away, it's fine again. No idea why it's happening. Here is my load order: https://www.modwat.ch/u/Tyler799
  13. Thanks. I've been using LOOT so far, so I'll just stick with that for now, even If I don't both with metadata stuff. Is there somewhere I can post my left-hand-pane load order to get some help in fixing that MO warning?
  14. Thanks for the help. I honestly couldn't tell when I did that if it was running the high resolution version or not though, strangely enough. I'd need to look at it really carefully.
  15. Hello! I recently decided to try out the Official High Resolution pack provided by Bethesda. However, after installing it, MO states (in the plugins right pane) that the unofficial skyrim high resolution patch can't find any of the high resolution patch ESP's. Help? Thanks!
  16. Decided to edit out the question on performance. Realized this isn't the forum for that. Appologies.
  17. Hello! I recently had a bananza of fixing Skyrim stuff. Recently, I have: 1: Moved all Steam (Skyrim included) files, LOOT files, Mod Organizer Files, etc, etc to somewhere other than the Program Files directory 2: Cleaned all the main files with TES5Edit 3: Installed ENBoost for optimizations (I don't use any ENB's) 4: Installed the stable copy of LOOT (0.6, I think?) and ran it to sort my plugins 5: Used Wyre Bash to make bashed patches I've enjoyed the stability of my game after doing all this. However, I noted an odd issue. When I used LOOT to sort my plugins, MO throws me an error saying that there "may be" an issue with my mod order. If I use MO's sort function, LOOT says that I'm wrong and undoes it. Which one is right? Why am I having this issue? I followed the STEP guide to install LOOT into MO, so shouldn't it have updated MO's masterlist based on LOOT, thus yeilding the same order? Thanks!
  18. I think you may have slightly misunderstood my message, but I got it working in any case. I had to uninstall LOOT, Reinstall it, run it once, follow the step guide to put it in MO and now it works fine. In any case, then I cleaned all the main files using TES5Edit, made a bashed patch and tweaked the INS settings using the configurator. Seems to work fine now. Still a little jittery, but I think that's caused by Immersive First Person mod. Other than that, everything's working fine. I think this one can be marked as completed now. Those step guides work wonders. :D
  19. EDIT: This is getting weird. I can run LOOT outside MO just fine. I decided to cut and paste the whole LOOT folder from the Program Files to the C:\Games folder I created, and it opened up fine again, but when I hit "sort plugins" it crashed. Now when I launch it again, it crashes automatically. What's up with this?
  20. Trying to get LOOT to run is a bit of a pain in the ass. I have the binary set to: C:\Program Files (x86)\LOOT\LOOT.exe I don't have a "starts in" or any arguments. When I run it, it apparently works now (took some work since I moved the skyrim installation) but it crashes when I try to sort the plugins. :C
  21. Without FRAPS, I can't see the FPS directly, but it just seems to be "jittery". It stutters and shifts a bit quickly and wildly. I suppose that would imply the FPS is less that optimal, but I'm not an expert on all that. In any case, I'm just glad it's working with the 40+ mods I've installed. By the way, is there a section on the forum dedicated to getting mods in the right order? I'd imagine I'd get a little more performance or see some features that might be broken if I put it exactly right.
  22. Thanks! It appears to work fine, even with mods. However, it is very jittery, and I'm not sure why. I used to run it (before cleaning out my computer + adding some extra fans) with higher settings and an HD texture pack just fine. Not sure why it's jittering so much now.
  23. Alright. I've moved it to C/Games (Games being a folder I created in the C directory) I've checked the integrity of Skyrim and it appears to be fine. What do I do next?
  24. OK, what files/folders do I move, and where?
  25. Tried that and it didn't appear to change anything. I'm wondering, even without mods, could it take a LONG time to start up the first time? Do I just need to wait it out, or will it just sit there forever?
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