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DanielCoffey

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Everything posted by DanielCoffey

  1. I could do with confirmation of where PerkusMaximus_Master.esp sorts relative to Book Covers Skyrim.esp before I can finalise and release my compatibility patch as it is still unknown to BOSS. I would like to take advantage of LOOT's placement dependent on included masters but I may have to release a "no master dependency" patch and rely on users to create a BUM rule to sort it manually.
  2. And the new tree names will only affect books if you use a sorting mod that adds skill names such as "The Black Arrow (Ranged Weaponry)". If you play without the sorting mod, you will be fine because the tooltip (moreHUD) will be correct.
  3. You can actually use the BCS-SKYRE Compatibility patch in the short term as the content of the patch will be identical (unless you use a Sorting Mod such as BSQBN in which case there will be other changes necessary). I am struggling with my BAIN and FOMOD install scripts at the moment due to the fact that there are now so many patches available. I may have to take the decision to cut support for some older or less popular mods and maybe archive their patches into an Old Files section so that I can concentrate on more robust support for newer mods.
  4. The nice news is that even with all the updates and extra effects over the past few months, I am still getting 51fps in the rain at the "coc Riverwood" spot at 1440p. I still play with DoF off.
  5. Quick question about Load Order... I am working on an installer for BCS + PERMA patches and since PERMA isn't in BOSS yet, I wonder if I can make any assumptions about the Load order of PerkusMaximus_Master.esp relative to Book Covers Skyrim.esp. I don't want people telling me Wrye Bash reports Out of Order Masters. If I add Master dependencies for both PERMA and BCS in a compatibility patch then LOOT will put the patch in the correct place. Of course folks can still use BUM to choose "BOTTOM Compatibility Patches" if they don't use LOOT.
  6. It appears that the mod has been deleted from the Nexus (at least under that ID).
  7. Update 1.6 is out - it turns out the CK ate some of Vivec's Sermons so I had to issue an update. You can choose between the 1.6 Update if you already have 1.5.
  8. I've FINISHED! The Lost Library now sits at 295 books... about a hundred more than I had originally estimated! Once it is virus checked by the Nexus, it is available although the Mirrors are updated already. Here is the final Change Log...
  9. Water-cooled cases tend to be large to accommodate the radiators and slow fans. My overclocked 780ti reports 39C at full load under Heaven and Valley. I summarised the build here... https://forum.step-project.com/topic/6086-build-log-water-cooled-caselabs-s8/ If I wanted to add a second card I would only have to modify a couple of the sections of tubing and I still have over 6m left out of the 10m I bought for the build. The catch is that I keep hearing that Skyrim doesn't play nice with two cards and ENB and the only other games I am playing at the moment are older and barely push the single GPU above 50% load so I am sitting at the moment waiting for either the next TES or Fallout game and seeing if it benefits natively from SLI or not. If it does, I will have a good look at the 9xx cards (or whatever we are up to at that time).
  10. And this is why I am glad I have an oversized water-cooling case (CaseLabs S8). I was looking at the clock speeds that Neo posted on his SR:LE guide and he has got some awesome speeds there. Now if I can find out if Skyrim minds running with the pair of cards in SLI...
  11. So how is Skyrim handling the SLI flickering/micro-stuttering with an ENB then, Neo? Last time I asked about this, it was an issue in Skyrim that you either had to put up with or disable a card while playing. It was the water reflections I believe?
  12. The next slice of the Lost Library will contain the rest of the MK texts as well as those other authors that The Imperial Library has listed. Here is a selection of the new covers so far... I expect, when complete, the mod will have about 300 books in it.
  13. I am filling twenty-one of the new books at the moment. About half will be in the Rare book list and the others will be hand-placed. Here's some eye-candy...
  14. Eighteen books in to the list by Michael Kirkbride so far... boy is he weird! I would expect there to be somewhere around 40-50 new books added in the next release of the Lost Library after I have gone through all the Developer Texts. I took the decision to split Lord Vivec's Sword-Meeting with Cyrus the Restless into eight volumes since it was so long. These are all likely to be placed in one home or dungeon.
  15. I have posted on the Nexus page for the Lost Library that I am adjusting my priorities on the Lost Library mod. Rather than working on hunts and quests next, I am now spending time adding more books - namely the Developer Texts.
  16. It also appears that the physical layout of some of the 980 card variants means that they share water blocks with earlier generations but compatibility needs to be checked carefully.
  17. I did need to keep Start Enabled / Run Once after a test because the script that fired when the Journal was picked up needed the quest to be registered.
  18. I was just following the Tutorial since I have not done quests and scripts before. Now I know it works that way, I can explore alternatives that may be simpler.
  19. I have got the quest working with Startup Enabled and Run Once since it injects a Journal into a dead guy's inventory. I suppose the alternative is to not enable it at start and to place the Journal in the inventory directly. I will test that method tomorrow and see how it goes. I will have questions about cleanup later but I'll see what I can google first. I know I can Disable the first corpse because it is out of sight when the quest is completed but the second corpse is right in front of the player when the quest closes so I can't use Disable on that one.
  20. I reverted to my previous version of the mod, re-did the actor placements and completely restarted the quest creation and it worked this time... or at least didn't crash on load. I agree that I need to look at the Run At Start and I will see if the quest triggers properly without it.
  21. My 780ti overclocks incredibly well (silicon lottery luck) to 1274/7800 compared to 928/7000 (+37%) so I will wait until either the 980ti or a cash windfall before making the move.
  22. According to the review, the 980 is only about 10% more powerful than a 780ti... before overclocking. Is there any other benefit a single 980 brings to the table for Skyrim?
  23. I am trying to get into quests and scripting for the first time to enable more interesting book hunts in the Lost Library and I am having issues with my first attempt. The instant the game loads, I get a CTD. It even happens on a New Game so it must be my Quest due to its Run At Start property. Here's the situation... I am following the Creation Kit tutorial (to a degree anyway). The quest will be created to run once at startup. I have set up a couple of stages for the initial condition (0), when the player encounters a corpse and loots a journal (10) and when the quest is completed (20). I have created aliases for the corpse, the journal and a dead horse. The horse is initially disabled. When the player finds the corpse and loots the journal, the quest advances from stage 0 to stage 10, enables the horse, presents a "Started : That Damned Horse!" message and creates a misc quest with description in the Quest Journal but does not display a map marker. When the player arrives at the location of a certain dead horse they step into an Activator which triggers stage 20 (if stage 10 has been set previously) and closes the quest down. They don't actually have to loot the horse. At least that is my intention anyway. What actually happens is that the game just CTDs to desktop the second the world displays. How the heck are we supposed to diagnose the issue?
  24. I know what you mean about spending effort on something and then never getting to enjoy it. I have not played Skyrim since February 2013 when I took over the Book Covers mod, believe it or not. Before I had even finished the Book Covers, I had committed myself to working on the Lost Library mod too. Even though I have done the covers for that mod, I am now having to learn to handle scripting to cater for the Book Hunts and Quests that I have dreamed up. I still have the Developer texts to include too. I really should learn when to say no... to myself mainly. I have recently had some time to relax while playing Euro Truck Simulator 2 and I am waiting for Pillars of Eternity to release in a couple of months which is likely to be a major time drain if the beta videos are anything to believe. In the mean time I am about to learn the CK quest scripting necessary to handle the book hunts.
  25. I suspect a pressure gauge and hand-pump would work if you had one (like the central-heating engineers use) but the current best practice is to only connect a pump, fill with purified water, test, drain and adjust till it is correct then empty the loop and refill with the proper pre-mix coolant. I forgot to mention that all air intakes are covered with DEMCiflex filters to protect from dust. They are washable and can be custom sized for your case at a very small cost direct from DEMCiflex themselves. EDIT to answer keithinhanoi : You could do what an Auzzie builder does and vastly overspecify the radiators needed. As it stands, the S8 can handle 2x 360 in the roof, 1x 360 in the lower left drive bay area and 1x 280 in the front flex-bay area. You can also opt for the pedestal and put 2x 360 down there too but the plumbing is becoming a nightmare at that point. It is precisely for that reason that CaseLabs have the super-sized cases that can take multiple 4- and 5-fan radiators. They are primarily aimed at 4xGPU, 2xCPU and 2xPSU builds with around 20 HDDs but are brilliant for high-ambient homes too... if you have the space and the $$$.
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