Hello folks, I have an issue with the Community Uncapper that I hope you can assist me with...
I have followed the large majority of the latest STEP guide and have got an issue with Skyrim -Community- Uncapper not being used when levelling. I should state up front that I have SkyRe and other Immersion mods installed as it is very much part of my preferred playstyle.
In my load order in MO I have SkyRe at position 229, the main Community Uncapper at 255 and a small "Install from file" package containing just my own preferred settings for the Uncapper at 256. I did it this way so that if the Uncapper is ever updated on the Nexus then my ini is preserved.
I made sure that the path for my own version of the ini in the .rar goes Data/SKSE/Plugins/ and the only file is SKSE_Elys_Uncapper.ini. The only version of the Uncapper dll is the one from the Uncapper download itself.
In MO data conflicts I can see that there is an entry for the ini as expected and the one used is listed as my own package. I can see that both SkyRe and the default Uncapper are in the "Also in..." tooltip so I know that my own version should be the winner. When I level up, however, I just get the one perk and the default HP/Stam per level instead of the values specified in the Uncapper file.
When I start the game I see the game version reported as 1.9.32.0.8 and SKSE 1.6.13.rel41. I also briefly see the Uncapper popup screen as it checks for an updated dll. When I level I only get the vanilla perk and hp because I tested it with temporarily high whole number values in of SkyRe's copy of the ini, the Uncapper's own ini and my custom ini. Instead of any of the values I had set in those files, I just got the vanilla single perk (and the standard +10hp for levelling).
This is obviously a show-stopper as the Uncapper is not being run. Is it perhaps something to do with the way MO registers that dll?
I really hope I can get some quick help with this as I really do like the way MO handles the virtual directory so cleanly compared to the mess that you end up with using NMM and this many mods.
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Daniel.