-
Posts
4,289 -
Joined
-
Last visited
-
Days Won
27
Everything posted by GrantSP
-
consol command don't recognise my keyboard !
GrantSP replied to hardtroll's question in General Skyrim LE Support
As far as I know it's Arial. I'm surprised the console font doesn't change along with the main font I thought it did for me. -
consol command don't recognise my keyboard !
GrantSP replied to hardtroll's question in General Skyrim LE Support
In that case, try removing it or moving higher or lower in the left hand pane. The fonts are stored in a swf file and shouldn't rely on Windows fonts. If I understand the process properly. -
That doesn't sound like an error message generated by SKSE. Create a basic profile with no mods other than the vanilla plugins and start from there.
-
Mod organizer won't let me add Skyrim Reproccer as executable
GrantSP replied to WaveRave's question in Mod Organizer Support
Did you use the settings in my post or did you adjust them to point to your system? -
consol command don't recognise my keyboard !
GrantSP replied to hardtroll's question in General Skyrim LE Support
Do you have a file called 'fontconfig.txt' in your Skyrim\Data\Interface folder? Try installing this mod and see if it makes a change to your font display. -
Mod organizer won't let me add Skyrim Reproccer as executable
GrantSP replied to WaveRave's question in Mod Organizer Support
No the 'full manual-installation archive' is the one you want, just to ensure no remnants of a previous install are left. Easiest thing to do is delete every file and folder except those I mentioned above and extract the archive into the existing ModOrganizer folder. The install archive has no files/folders in it that could override existing personal files/folders so only the actual program is updated. I'm really looking at where that dialog comes from. Just before you do what I suggest, can you change that dropdown selector to show 'All files'? That way you could assign the *.jar even though it isn't an *.exe. Or if you feel comfortable editing the ini manually, open it in a text editor and add the details by hand. It will look something like this: 9\binary=C:/Program Files (x86)/Java/jre7/bin/javaw.exe 9\title=ReProccer 9\arguments=-jar \"C:\\Program Files (x86)\\Mod Organizer\\mods\\ReProccer - Automated SkyRe patch generator\\SkyProc Patchers\\T3nd0_ReProccer\\ReProccer.jar\" -noboss 9\workingDirectory=C:/Program Files (x86)/Mod Organizer/mods/ReProccer - Automated SkyRe patch generator/SkyProc Patchers/T3nd0_ReProccer 9\closeOnStart=false 9\steamAppID= 9\custom=true 9\toolbar=falseThat way, if everything else about your install is working fine, you can get straight into game play and not be hassled with error fixing. -
New update on Steam
GrantSP replied to CovertSlinky's topic in General Skyrim LE Discussion & Support
or SKSE! -
Mod organizer won't let me add Skyrim Reproccer as executable
GrantSP replied to WaveRave's question in Mod Organizer Support
Is your MO installation an updated version, where you installed 1.2.18 over your existing earlier versions? That dialog box does not appear correct to me. 1.2.18 should show the 'Binary' filter selector as: (Executable *.exe, *.bat, *.jar) not as you see it: (Binary *.exe) I suggest backing up your profiles, downloads & mods folders and removing that installation and installing the 1.2.18 full archive install. The way you have described adding Proccer tools is correct and something is amiss. Perhaps you have been cursed? -
FALLOUT3 Descriptive Icons for Fallout 3 (by MistakenMystic)
GrantSP replied to GrantSP's topic in Fallout 3 Mods
Apparently there is a good reason to use those body parts! Just found an old mod called "Sellable Body Parts" by Cliffworms that allows you to sell those parts to Doc Barrows in the Chop Shop. This mod kicks in after he asks you to "donate" your body for experiments. Ah, decisions, decisions. -
SKYRIMLE No Snow Under the Roof (by Prometheus)
GrantSP replied to Allsunday's topic in Skyrim LE Mods
Thanks to some excellent detective work by @keithinhanoi, @PROMETHEUS_ts has just posted a comment advising new version is in the works that will address the 'floating meshes' error. -
FALLOUT3 Descriptive Icons for Fallout 3 (by MistakenMystic)
GrantSP replied to GrantSP's topic in Fallout 3 Mods
Exactly my reasoning. Still mulling over whether to create them or not. Currently heavily leaning toward not doing it. -
FALLOUT3 Descriptive Icons for Fallout 3 (by MistakenMystic)
GrantSP replied to GrantSP's topic in Fallout 3 Mods
That's a very good point. Time for another rethink. Nearly there, all the misc items are done and every item formally using the 'junk' icon now has it's own icon, except the mutilated body parts, not sure what I'll do there. All the armour from the base game is in and every base weapon is done, just now adding in the uniques and then it's the few minor items from the DLC. Afterr that, FalloutNV. -
FALLOUT3 Descriptive Icons for Fallout 3 (by MistakenMystic)
GrantSP replied to GrantSP's topic in Fallout 3 Mods
Question: Do you consider Broken Steel to be an essential DLC, one that just about everyone should have? The reason why I ask is as I'm now moving on to provide all the descriptions for all the weapons, including uniques, I've noticed that 'Fallout 3 Item Descriptions' overrides the specs for Colonel Autumn's laser pistol. That pistol has some changes in Broken Steel compared to the original. I want to provide a description to that pistol also but am torn whether to make a DLC version as an addon or just go with an all-in-one plugin that covers all. EDIT: Same thing applies to Eugene's minigun. EDIT: I think I'll just go with a separate DLC plugin and textures. There's probably a whole lot of other stuff in the other DLC that can go in there as well. -
GUIDE Fear and Loathing in New Vegas - Feedback
GrantSP replied to EssArrBee's topic in Fear & Loathing in New Vegas
I just use the name 'xEdit.exe' and when you parse the commandline switch it does exactly the same thing as renaming the executable. So: xEdit.exe -fnv -editis exactly the same as: FNVEdit.exeThe folder I have contains the one executable and the four *.dat files like: FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.datI haven't seen any issues with @Mator's Merge script, though I haven't used it lately with all his copy assets code and batch files, but I see no reason why it wouldn't work this way. Not sure about the TES5LODGen. I haven't seen a switch mentioned anywhere. ... just tried it and it doesn't work that way. Only the editor interface accepts the gamename switches. -
GUIDE Fear and Loathing in New Vegas - Feedback
GrantSP replied to EssArrBee's topic in Fear & Loathing in New Vegas
I advise installing MO outside the game installation for the reasons mentioned above and because users are less likely to encounter any UAC issues in a folder created solely for that purpose. Windows does get overly restrictive when users use it's protected folders for other reasons, even when they jump through the hoops to lessen or disable those restrictions. @EssArrBee I have had one installation of xEdit with the Merge Script additions installed into my C:\Games\Utils\ folder and I simply call it from each MO installation with a game specific switch in the arguments line like so for FalloutNV: -fnv -edit Everything appears to work fine for me. -
GUIDE Fear and Loathing in New Vegas - Feedback
GrantSP replied to EssArrBee's topic in Fear & Loathing in New Vegas
Do you mind if I fiddle around with any aspects of it? Off the top I would question your recommendation to install MO where you have. I'd point the user to anywhere away from your Steam install. Personally I have a folder called C:\Games\ that houses most of my tools. -
bug TES5LodGen crashes when trying to use it with Mod Organizer
GrantSP replied to Artorius's question in Mod Organizer Support
I would advise you to follow the instructions in the log and create a report in the Bug Genie and provide that dump file for @Tannin. -
Request - Two things the mod manager really needs (mostly solved)
GrantSP replied to Mathalor's question in Mod Organizer Support
If you follow any of the STEP guides the order in which they are installed mirrors pretty closely the order that the left-hand pane should be in. A note about the 'Potential order problem message'. It is still very much in beta stage and more often than not advises to move many more mods than is needed. Mostly the last installed mod is the only one needed to be moved in my experience. Despite viewing MO as the best manager around, I would say you should disable that plugin in the settings and just keep an eye on what you install. It is always better to have a human decide what goes where. -
ACCEPTED The Ruffled Feather (By SparrowPrince)
GrantSP replied to Xaviien's topic in Skyrim LE Mods
Thank you very much. EDIT: I've seen code snippets like this before and another way around that is to explicitly state the destination="" Mart's Mutant Mod uses a lot of <file source="foldername\filename" destination="foldername\filename" /> and they all work as expected. Your code works just as well but the explicit naming allows you to rename the plugins from various folders if there are numerous patched plugins that you want to all end up as the only plugin used. Good if that plugin is named in patches from other mods.- 307 replies
-
- SKYRIMLE
- compilation
-
(and 1 more)
Tagged with:
-
ACCEPTED The Ruffled Feather (By SparrowPrince)
GrantSP replied to Xaviien's topic in Skyrim LE Mods
Just out of curiosity, could post the line(s) of the script that bugged out? I've made a few fomod/omods in the past and I like to see how/where easy mistakes are made so as to avoid them in the future. Not a big deal, if you're strapped for time that's fine, don't want to make more work when it's not needed.- 307 replies
-
- SKYRIMLE
- compilation
-
(and 1 more)
Tagged with:
-
Strange issue in the opening cart ride to Helgen
GrantSP replied to Dedalo's question in General Skyrim LE Support
Best of luck. Happy gaming. -
Strange issue in the opening cart ride to Helgen
GrantSP replied to Dedalo's question in General Skyrim LE Support
Your choice about MO, but I will say this, once you see what you can do with MO, you will kick yourself for not switching sooner. Also since all the guides here are based on the assumption the user has MO, the order of things installed or other details may produce differing results and that will be on you to fix. Just to be clear on that. It will also be helpful to remind anyone, if you post other threads, that you don't use MO, just to make it easier for them to take that into consideration. -
VSync isn't my error, so I can't offer anything about that except to say there was a very lengthy discussion here in STEP about where certain settings should be made, in the driver settings with the control panel or via ini files. Have a look around for that discussion. I'll do a search also and see if I can find it. EDIT: Found it here.

