
Aiyen
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Everything posted by Aiyen
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No they are hardcoded to be in that format since it is lossless and the location because it would be the same for everyone. You are going to have to use other programs to convert to other formats and manually move them.
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Ah yeah okay... I guess I should have suggested bad installation, and asked if you used ENB manager first as well! Glad to hear you got it sorted out.
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Are you using the same enblocal.ini when you change version as well ? Also what driver version and graphics vendor do you use ? Any third party software running in the background that might interfere? v.266 runs fine on my setup without any issues, just like the last several versions have. Most issues come back to being related to the above questions.
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SMAA is a software based anti alising method that requires a .dll file to work. When you use ENB you already use the default d3d9.dll name hence you have to rename the one with the info about SMAA and add it as a proxy lib. You do not want to enable any hardware based AA in the control panel if you use ENB. That and what neo said.
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Just a suggestion. Try to create a character and then use the tfc command to get up close shots of the eyes. It is really hard to make out anything on those shots. I think I see what you mean, but I am sure a zoom level or two would be a good idea.
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Question about textures and esps...
Aiyen replied to TheMerryPloughboy's question in General Skyrim LE Support
You can always replace textures as you see fit. The only issue you might have is that they do not blend nicely with each other, but that is mostly subjective. You can always try it out and see if you like it or not and then revert if you do not. Textures will not influence your saves etc. -
So you got one which works.. and one which does not ? Why not just use the one that works... how you got the file is irrelevant really. Unless you are asking out of curiosity.. not sure what there is to help with currently! :) You just want one file.. and once it is setup, you do not overwrite it with any other ENB´s version of it. You might have to manually setup SweetFX in your own file for some presets, but that is about it. Everything else in there is system dependent really.
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Either ENBoost is on or it is not! If you do get CTD´s still it is either not working, or you have input wrong parameters in your enblocal.ini, or you have too many texture mods installed at too high resolutions. Please post your enblocal.ini inside spoiler tags as well for people to have a chance in helping you out.
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[Help] Birch Tree's Branches Not Loading (Purple Textures)
Aiyen replied to Asimov's question in General Skyrim LE Support
Do a search for the folder trees in your mod organizer mods folder, and you will find all mods that add to that. -
[Help] Birch Tree's Branches Not Loading (Purple Textures)
Aiyen replied to Asimov's question in General Skyrim LE Support
Well at least you got the normal map! :) You would need to look at the path ...\textures\landscape\trees It will contain the textures related to trees. You most likely just had a bad installation of whichever texture mod dealt with trees.. a reinstall should sort it out. Specifically you will want to look at the files with .dds not _n.dds -
Advice on how to resolve light source conflicts?
Aiyen replied to aaltair's question in xEdit Support
Then it is because there are too many shadow casting lights in the cell... the engine can only actively render 5 or so I believe... the normal culprint is mods that add torches to guards, since the default torch light bulb is a shadow caster. -
Ofc. it is to be expected since it is EA... When a company have most of its games being "minor updates" released at full price yearly then that sort is inevitable. Sadly I do not have the money to spend on this, otherwise it would most likely be fun to accidentally throw grenades near your general position! :)
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Advice on how to resolve light source conflicts?
Aiyen replied to aaltair's question in xEdit Support
If you mean the fade feature of lights then that is a light bulb setting you can alter in the CK. Some light sources have the "never fade" flag enabled which means they will render at all distances. However this feature should be used sparsely as I understand it. -
I would still love to hear something concrete about what you think is bad, and what is better currently! As for the rep. I guess it is because you are fairly... lets say blunt in your criticism, without really going into specifics.
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Post your modlist as well as VRAM usage? (And a favour of 970 owners)
Aiyen replied to Noirgheos's question in General Skyrim LE Support
If you only demand 1080p and only 2k textures there wont be a problem unless you go to higher ugrid settings... at which point it would be more likely to be a CPU bottleneck that cause stutters anyways. Also the 3.5Gb issue is not related to VRAM only RAM. The only issue with the 970 is people who bought it for 1440p+ playing with the expectation that it had 4Gb of full speed memory. At only 1080p then the worst you should expect assuming you do not have a CPU bottleneck, is a bit of popin here and there which is almost unavoidable even in the best of cases. -
Looks like it could have a bit of potential, but as with anything coming out of EA I just do not really feel like it is worth the price tag. Have to say I am impressed how they manage to make titles that appeal in just the right way to make people keep throwing that premium their way. At least considering how many other games are out there are being cheaper at release. That aside then my first thoughts on this is.... looks a bit like what happens if you had michael bay get drunk, and playing CS for a week. Most people will be able to appreciate the terrorists vs cops theme, it is a classic after all. It looks like they are trying to get a few interesting spins into the various game modes. I do find the perma death modes somewhat appealing though. In my experience it tends to make gameplay a bit more intense. However it also have a tendency to make people camp...since they either do not know how to play the game, or just hope for that lucky break campers get ever so often. Also calling the graphics for lousy.... what world are you living in ? Other than the animation issue which is a bit funny this does have more or less all of the current graphical fidelity that there is a point in putting into a fast paced FPS. I would love to hear what games you mean have the better graphics than this currently? It is not like the frostbite engine is hopelessly outdated already... at least it is not like skyrim was when it was released... which had really bad graphics for the time of release.
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RCRN is already have built in SweetFX... so not sure what you are asking. They are using all the same shaders etc. and you can customize those as well.
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Vividian - Weather & Lighting enhancement - CoT - RCRN and Pure Weather
Aiyen replied to Mangaclub's topic in Post Processing
I mean deviations from the default .ini files, as well as some mod that might somehow affect that specific texture or weather etc. Since manga does use all of the image space it can be because some mod cause highlights to blow out of proportions. If you can reliably reproduce it then I would be most interested in enbbloom.fx parameters. Since I would imagine that to be the most likely culprint. Mainly the multipliers as well as texture amounts I believe manga have added. Default skyrim ini´s etc is ofc. preferred just to eliminate that part. For starts I would try to lower the "pass strenght" variable from whatever it is currently at, and see if that resolves the issue entirely. Next to try to modify the Z values... this is all assuming they are still in the file, since I know manga have made a few changes. If nothing in the bloom file cause changes we will take it from there. Thanks in advance for helping out! -
Vividian - Weather & Lighting enhancement - CoT - RCRN and Pure Weather
Aiyen replied to Mangaclub's topic in Post Processing
No the default files should not be able to produce this sort of issue... Also since I cannot reproduce it on my end with my mod list and others can, it most likely is some ini mod thingy. My main interest in this is that I wrote the base vividian shaders, and I have tested them with much more extreme conditions than manga use.... yet I do not have that sort of flare issue. Even when trying out his files I cannot reproduce it. Hence it is impossible for me to figure out why... and that sort of annoys me, since I do like a good puzzle. -
SKYRIMLE RCRN AE is compatible with Elfx?
Aiyen replied to Ishit's question in General Skyrim LE Support
The effects and lighting placement part of ELFX is compatible with most things. It is the stuff that alters image spaces and such which aint. So just do not install the exterior and image space module and you will be fine. -
Random CTDs, full details inside. Any help will would be great
Aiyen replied to uncleseano's question in General Skyrim LE Support
You do not really want that many actors active at once... since the game does have an upper limit of how many actors will get assigned AI in any given cell. Yes you can alter that.. but I never recommend doing it. During any normal gameplay you most likely are never going to fight 10+ enemies at once anyways. 4 dragons and continuous spawning of guards is much better... If you do it inside a city worldspace you will also get more performance generally and as such can rule out "out of memory" and other similar issues you might get by doing it in the exterior worldspace. Also the dragon flying backwards thing normally happens if you have tcl enabled at the time of spawning them. -
Broken textures/effects, partial invisible npc's
Aiyen replied to Moloch's question in General Skyrim LE Support
That sort of behavior would most likely be a driver or 3rd party application that interferes issue. It looks like a failure to render properly on just about all levels. Try to create a profile that only contain the base game assets and SKSE, then start that and see if the problem persists.... I would expect it too. Other than that look over your driver settings again and make sure the global and application specific entries match... try to also disable any application specific configs you might have and let it all go over global settings. -
There is brick wall at around 400 mods for FPS stability
Aiyen replied to mindw0rk's question in General Skyrim LE Support
Well makes sense that eventually there is just too much stuff in individual cells for the engine to handle. Even if you merged everything back down into the main .esm you would most likely still have so many new additions that it is just too much. Funny if it is any .esp that cause it and not specific ones however. Again I am sure someone else here is equally crazy with large builds, but it would help with more detailed information, like what is inside your merges etc. -
There is brick wall at around 400 mods for FPS stability
Aiyen replied to mindw0rk's question in General Skyrim LE Support
Again.. please try to come with some concrete information. Also a mod list, not a load order. The load order is by definition capped at 255.. so you would have to merge at least some of all those mods. So info on what is inside your merged patches would also be appreciated. I am sure there are plenty of other people who will find this really interesting. Not many people care to go about and try to actually do lists that large. Also it would matter if a mod is just a texture mod or an .esp mod. I refuse to believe that you can produce a list where if you just add ONE more texture replacement that it will suddenly all go to hell (again assuming you do not add like a 4k pack of doom or even a 2k one... in general I assume your memory useage is within limits)... if you add one more .esp then yes I might be inclined to believe that there is perhaps a sort of upper limit to just how complex you can make your list. Btw. If that entire list can run stable then hats off to you... I would love to see the video of the stress test on that badboy! Also the amount of time it would most likely take to even load and startup a game and wait for all the scripts to settle down. -
Random CTDs, full details inside. Any help will would be great
Aiyen replied to uncleseano's question in General Skyrim LE Support
You do have a nice chunk of combat related mods still... in my experience they will tend to work just fine, until they do not any you just random CTD. It is sad because they are all great mods, and none of them on their own do really present an issue, it is when you have all of them that bad things can happen. But ofc. if you are mid save then it is a bad idea. I figured you where still in the testing phase before you started. A small type of test you can do is to spawn a lot of various types of mages and have them go nuts on a number of guards. Or have several dragons attack a large number of guards.... Most likely that should show if combat is really an issue. Other than that you are most likely just going to to have to save regularly and hope for the best.