Jump to content

Aiyen

Mod Author
  • Posts

    3,388
  • Joined

  • Last visited

Everything posted by Aiyen

  1. Well I need a tester for that version! I will most likely finish up the texture tonight if I get the time! Have to make more pretty screenshots of interiors as well! I use TreesHD as I recall. But in general I doubt that bark is an issue, since as I know then it is a different type of mesh from foliage, and hence does not become super saturated with ENB. I dislike neon green grass etc. ;)
  2. I would not recommend it. It is mainly for 64bit systems. Even more so when you only have 4Gb of RAM.
  3. Get a 64bit system, more RAM, and use ENBoost which allows you some extra playing room in terms of texture memory allowed. For a 32bit system you are sadly extremely limited in what you can do about it!
  4. Sounds like a really good project! Cant wait to see what you are doing with it! Vibrant and full trees are always a good thing for the visuals. :D If I can come with one comment about the new ones... they kinda need some more diversity in the angles of the branches. Atm they kinda look like you gave all the trees scale armor! :) Also just realized..... then I have to redo the LOD texture for my ENB.... oh well, I have stated that I hope you never stop having green fingers! ;)
  5. Displacement and parallax are the most costly ones. But only in very watery areas. But pretty much a no go for anything but top end cards atm. Especially if you are also running about with everything else on!
  6. In the enblocal.ini file and try to set RemoveBlur=true if it is not already at that. This will disable the Default skyrim blur shader, which in most cases is quite overdone.
  7. I moved your question here, and removed your thread with the same. There was nothing wrong in making a post for it, and we do have a WB support forum! :)
  8. Some of you have bugged me, some of you have begged.... And some of you just do not care! All are equally fine! But it has finally come! FARTING DRAGON And myself present Skylight ENB! Wiki Link Yes... quite dramatic I know.... I will pimp up this post more later... for now I just wanted to release it, link it here for the people who have asked.... and apparently Boris just made a new version as I release... and back to testing again!
  9. The steps I mentioned will also work for the latest binary version yes.
  10. Everything under EFFECTS in the enbseries.ini. Then you should not loose any significant amount of FPS, and still have parallax. fixparallaxbugs should also be set to true under FIX in the enblocal.ini. It is set to this by default. Hope that answered it! :)
  11. Yes the latest. I will make a post where you can ask away etc. later! We should keep this on topic!
  12. No his sun is a seperate mod, or included in various ENB´s. And you should be able to get my ENB later today, once I sort out the last technical stuff about the nexus site. And I also need to make a nice addition for it here in the post processing section... had some ideas I want to try out to put some more life in that space.
  13. Since they both alter cell forms, and both use non vanilla additions, then I would think that just about every cell would have a conflict. https://www.nexusmods.com/skyrim/mods/48691/?
  14. Some other guy made and released a patch for ELE image spaces and SOS yesterday as well. Since we did not alter any region records then making patches for the weather patch is the same as making them for CoT proper. In fact most patches can still be used without a problem to begin with. This was part of the design we agreed on. Since altering the regions would force us to make patches for god knows what! There are a few bugs in the region records, but they are minor compared to the color overhaul we have made. And there are no plans to alter the regions anytime soon.
  15. It is a common bug in CoT. Since it has some odd ambient lighting values, and grass is only affected by ambient lighting, and not direct. ENB can fix this to some degree since it can alter the ambient and direct values. But since there are quite a few bugs in relation to this it is always going to be present. Since you are using realvision then also try to use the new CoT Weather patch, which fixes most of these bugs for ENB use.
  16. No you have to get the particle patch from the enb forums from mindflux´s page. We only have things related to weathers and their color included, and a few fog meshes and textures, neither of which have any issue with ENB. And yes the xxx should be the location of the CoT.esm in the load order.
  17. Well since you practically gave me the art direction.... then you are a little biased :P
  18. This makes me want to try to go back over that crystal retexture for falmer caves that I just talked about! What you just said makes quite a bit of sense! Thanks for that IndigoNeko!
  19. Ah thanks for clarifying this! Nice to learn something new about meshes..... I still get really confused every time I look at them in detail. And the last time I tried to alter the environmental maps etc. on one (A rock) I kinda just thought... meh I will just settle for a half decent normal map instead.
  20. fw xxx58140 What will this do? Spawn cloudy winter weather? No a clear skies super sunny weather. It is the ones with the highest glare and overbloom if it is there.Â
  21. Each armor mesh have a unique UV map that tells how the texture is wrapped around the mesh. AMB could require some special ones... I have not looked into this but would think it is stuff like this that is the reason. Cabal would have to tell the fine details. The reason it is a problem for the altered body meshes are that most of the edited armor meshes are based on the vanilla, just with altered dimensions (larger breasts for example). Some even add additional features (Like bouncing breasts). However they in general keep the vanilla edits in terms of visuals, and material settings etc. Since the changes to the meshes are non trivial (from what I understand) then it is not a simple matter to just mass produce new meshes. They would have to be carefully remade for each body mod. And again said meshes would only be optimal for use with a limited number of texture mods like AMB. Since the textures would have to be remade to fit the new mesh settings. hope that makes more sense! :)
  22. Well has more PCIe 16x slots if you are doing multi card setup, or just in general more space. Overall the board is superior to the DP55KG in almost every way. However only slightly. The main things that I take notice of is better SATA options, and a really superior cooling profile. Those tiny cooling blocks on the DP55KG is nothing against what is on this. This board is better designed for OC. The general polish and layout of the board is also superior imo. Of course it might put certain limits on what sort of CPU cooler you can use, and I do not know if the V8 can actually fit properly.
  23. Oh no I did not mean it like that :S Yeah that was not clear! My bad! What you are saying is entirely correct! Bodies are separate from the armors, but the armor meshes need to be altered to fit them. But since the altered meshes we have now are all altered versions of vanilla armor meshes, then they will ALL have to be remade which is no small task.
  24. Got no idea! :) It is one of those try it yourself kinda deals! We cannot even provide comparison shots for them since they depend on post processing methods used, and texture... the possible combinations there are staggering! We decided to get the snow patch author in on it as well since it is just silly to have many multiple patches, when they can all be combined into one page!
  25. Say what... The FOMOD installer contains instructions about what each optional does. It is essentially BASE MOD Optionals. Each divided into its own box. The load order is put on the description page as well so as long as your end result looks like that then you are good to go! And yes there are three different variations of the snow patch included so depending on which texture you use then try out a different one. The percentage relates to how much darker it gets. So 40% for really bright textures and ENB presets. Which you should use is up to you. if you want to quick test ingame then just go to some place with winter and type fw xxx58140 Where xxx is determined from where in your load order the mod is placed. Hope that helps.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.