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Aiyen

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Everything posted by Aiyen

  1. Version 6.0 up for those interested! I have developed a new depth of field shader designed to be used while playing! IE it is not setup to be intrusive.. or cost 4000000 FPS to run. At 1440p it cost 1 FPS and it is fairly customizeable. It also utilize something no other ENB DoF currently does to get around the issue with weapons being too blurred. The existing solutions remove half the DoF effect.. I utilize a radial approach which leaves the weapon but still blur the edges of vision slightly.. Ofc. there are also general overhaul of exterior and interior settings. As well as other general fixes to the various shaders! By far most of the love have as always gone into the CoT version since that is what I use... and because the DoF took up so much time to write that I have not had time to do the two others in more in-depth detail at this time. As always I enjoy feedback of any kind!
  2. Well presentation of features is key.. if all you have is something that effectively goes on behind the scenes then nobody is really going to notice it until it is no longer there. Perhaps adding a "Hey do I know you" or some similar voiced responses as characters are about be discovered or close to it will help.
  3. Okay so did a bit more poking around... using good old solstheim as the means. When I load up the profile the game starts.. and if I do a "help ravenrock" I get nothing If I do "help "dlc2ravenrock02" (which is the specific entry for that cell marker) still nothing However if I just type in coc dlc2ravenrock02 it actually loads up the cell! People are still locked in t-pose and nothing is really going on but oh well. How the heck can MO even influence the game like this is beyond me.. It sort of loads the assets.. but does not load the assets. No idea really.
  4. Of the top of my head then I HIGHLY doubt that an OS change would affect the amount of grass or loot you get... that simply makes no sense what so ever! :D I got to admit that in this latest version of MO I have also experienced a few weird things... like I got a CoC marker that for some reason is not always in the same spot... (coc whiterunexterior01) sometimes I spawn inside the horse stables.. sometimes I spawn out on the road! I am still no where near figuring this one out but I am sure loot is to blame for some of this. Also I still have my issue with other profiles failing to load all game assets... no progress on that one either. It simply just refuse to load. So in general I am of the impression that something funky is going on with all these recent changes.... almost up to the point where I considering just reverting back to good old MO instead. I do not mind weird bugs and a few issues.. but stuff like this that change every other start of the game etc.. it is just a bit too weird. As for the performance then this is ofc. entire plausible and would make sense.
  5. I clarified it a little bit in the pm. For the rest of ya DDSopt cannot be told specifically which DXT compression to use in all cases.. it will always sort of decide for ya... at least i never found a way to force it. But in most vanilla cases it does not matter. Also if you are only using the base vanilla textures there is no point in running it with the aim reducing texture size. Only reason would be to fix a few mip map issues.
  6. 1k dxt5 should be fine. I remember running that without any issues on a 768Mb card...
  7. 4Gb of RAM and only 512Mb of VRAM.. yeah you do not want to touch ENB at all.. it is not going to grant you any sort of benefits, since you do not have enough memory for it to even matter I would think. You are most likely going to be restricted to only using the vanilla textures. You might be able to get a few higher quality ones in there.. but they would stand out rather badly.
  8. They depend on which cloud textures you use.... in that regard then CoT clouds have more .. space between them on cloudy weathers then vanilla which allows the effect to be more visible. On the other hand since vanilla clouds are more dense then when the effect is there it should really be noticeable.
  9. And now we are going to get back on track please!
  10. Seems like an awful lot of work just to avoid altering two lines! :) But I guess it could be used for something a bit more complex.
  11. tbh it is impressive how far people have been able to take this age old havok model.... Even if it does not look super good then still hats off.
  12. Well the point was to make sure he did not get removed from the faction... I assume your thingy only removes the player from factions when you are in disguise. Hence a simple patch that make sure he is always in the fraction would not interfere. Unless I misunderstood something...
  13. You could always go ahead and make a forsworn faction mod with its own quests and subplots! (A mod series that allows you to join the dark side and fight the good guys generally speaking! Now that would be interesting!) Sounds like that is more what you are looking for rather then an alternative starting location... which was part of the reason why I do not like the mod... yes you get to start elsewhere, but there is no depth or relevance to the larger story.. hence it just feels like a more advanced version of just doing ... coc from the main menu to skip the intro ride. On a side note then as a temp solution then it should be possible to make a quick patch that provides you permanent inclusion into said faction... would probably not be very immersive, but it should be easy to do.
  14. When having this issue always just check using the default files and nothing else. If the default files wont run then some security setting somewhere is off what it should be, or there is a driver/3rd party program conflict.
  15. This issue is almost always caused by a conflict between one of the dragon mods and with the unofficial patches scripts for dragon souls. I forgot the details of this issue sadly, but I know we got it around here somewhere in the depth of the forum! I was under the impression that in recent times as long as the load order where setup correctly that this should no longer be an issue at all however. Perhaps someone else can chip in as well with some more up to date info!
  16. Good you got it sorted out... was gonna say it would be a bit weird if you could not save as you wanted... the GIMP version allows that then I am fairly certain the photoshop would as well! Anyways... looking good so far. Will have to do a more indepth test later...atm I am kind of on a roll with some other development, and do not want to slow down!
  17. You NEVER want to save a normal map with DXT1... min would be DXT5.. and while you are working with it leave it uncompressed so you are certain that no compression artifacts sneak along. It is perfectly fine to have a 2k uncompressed normal map for skin textures as well in release too imo. It is one texture that is always loaded, and every single compression artifact will most likely be visible. Especially the body one, since it does need to cover a rather large area relative to how well the UV´s cover the texture. Also... for normals.. crazybump is one way to do it.. xnormal another. I use a small prog called InsaneBump which is a very very light weight version of what Crazybump does.. Normally I combine the Nvidia one with that since the Nvidia one cannot generate Large enough depth on its own, but I find it better as a general base. Dunno if that process would work for skin since I never worked with that specifically.
  18. Probably more that there is so much money in it that everything is patented and copyrighted etc. And there is most likely also a dedicated lawyer firm just for watching over it.... >_> I honestly stopped worrying about file sizes more or less ever since I got on fiber connection... 3 or 4 Gb´s ... it does not really matter anymore. Again I think I have just become complacent in this department. I simply use what I have always been using since I know it just works. Guess there are a few good reasons to change etc. but overall I got to admit that it is still not something that is high on my priority list. Perhaps when the next format time arrives in a few years I will look into it again.
  19. Vertical lines look like banding artifacts... if it is not normal related then it would be because you got some serious compression artifacts on your color map... or are working from a file that was compressed ie you lost a lot of color information during that transition.
  20. Try to start with shadow resolutions in skyrimprefs.ini ... I do not know for certain since I have not played the game without ENB since.... I got it! :s
  21. Welcome to vanilla shadows.. this is the prime reason why many use ENB... it reduces that issue quite significantly.
  22. Why not just make ... Revenge of the Rabbits now you are down that path! Monty python fans everywhere will rejoice!
  23. Do you have mods which add extra torches to guards ?
  24. Was gonna say that... Laptop issues ... best bet is that those shitty integrated graphics chips are involved!
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