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Darth_mathias

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Everything posted by Darth_mathias

  1. yes i am testing and actaully it's doesn't look like it needs anything doing to it with ELE
  2. thanks i'll take a look i've some plans on a few changes that might happen once my string testing is finsihed.
  3. I don't think it is blasphemous to want to use a controller, however I am unsure how to do this. You might need a mod that allow you to change hotkey for controllers I am sure there is one somewhere.
  4. I can see light and the end of the string count testing tunnel; I will try my best to get this finished today. Edit: Finished Apart from. generating FNIS, Running DynDoLod and Skyproc patches; these I don't think affect string count.
  5. hi guy I am thinking about taking a look at Simply bigger trees by fadingsingal - https://www.nexusmods.com/skyrim/mods/56877/? for possible inclusion into SRLE Extended what do you guys think about this? and has anyone tried with SRLE Extened. this course wont happen until I have finsihed my string counting testing.
  6. Yes it fine to install on top of a base SRLE that that is way it was desgined. There Some mods that double up on SRLE based such ELFX and CACO as they add pacthes for mods included in Extended that arn't in base but I have giving direction on these. The mods that were removed were either cos I personally don't like them in the case of enhance camera or they has script lag issue (such as Burn Freezze Shock) on a heavy load order. Or they are included in mod in extened such as RAT is in Enhanced Landcapes.
  7. Nazenn I looked at the mods you've listed above these results are likely from my own SRLE Extended Testing I have been doing. I wanted to prove to myself in my own mind the texture and meshes don't affect this issue and it doesnb't so from mnow on i will only be testing mods with scripts in my SRLE Extended guide. Edit: Further testing done and my own spreadsheet has been updated. still got 50 40 or so mods to test but I am getting there lol.
  8. that i most likely from my own spreedsheet I have been testing every mod in SRLE Extended. I was doing that more to prove to myself that textures and meshes don't affect strings and i've done that I will stop and only test mod with scripts. this should hopefully speed up my testing.
  9. thanks for compling this will be useful for everyone. I am still working through my own spreadsheet thats covers SRLE Extended (which cover the majority of SRLE Base as well), but this will take me some time.
  10. yep I really wish he would make it more overious that he has updated his CR I normally do check regually when he does big updates
  11. oh dear I must of totally missed this turn out Neo updated his CR on the 26th and I am still using the one from like teh 12th so I have updated.
  12. lots more string count testing today so i have updated the Excel file getting some interesting results. I hope all this work will be useful.
  13. to be honest i don't know I haven't actually done a vanillia start in ages.
  14. changed to: //F24KeyBruteForce=66
  15. I changed it from B to f24 in the ENBlocal.ini file and doing this seems to have fixed the issue i was having.
  16. it doesn't happen when clicking a button it happens when open and closing certain MCM menus ie. AH Hotkeys and strangley, Racemenu during character Creation. I have now change the input key to F24 and since my keyboard doesn't go that high so I can never press and it accidently and that seems to have fixed it.
  17. ok not sure where i should post but here seems the best bet. I am having an issue with ENB Brute randomly turing on and killing my frame rate. Is anyone else having issue with ENB Burte randomly just turning on or just me.
  18. yes I have and I currently have it installed in my own game. The RoTE patch has a error but that can be fixed in XEdit. I also managed to merge all the plugins together and did a smal CR i created for my own game. I was going to include it but then got distracted by the string count stuff and I have put on hold any mod additions and removals until i have finsihed my test of that.
  19. Fixed Done Move LOOT Rule Doesn't matter a long as it's in the merge. No. this a an endgame overhaul replacemnet esp so orginal not needed. will add these as well. Hope all this helps.
  20. I doesn't seem like it no; Sheson has worked his magic. Now all the community needs need to do convince some other mod authors to do that same.
  21. you might find 2 "texture folders" one with a small 't' one with a large 'T'. the small 't' is for Texgen the Large 'T' is for Worlds. in other word the folder called "textures" is for Texgen the folder called "Textures" is for Worlds hope this helps
  22. hey Neo I am pretty sure we can remove: Atlas Legendary.esp from Atlas Map Markers for Skyrim Blackreach Dawnguard and Dragonborn as it included with Atlas Map Markers - Updated with MCM.
  23. Here is my string count testing for SRLE Extended this file will be updated as I do my testing. please note the file is Excel 2007: https://www.dropbox.com/s/b1gpc8dqp8wselu/SRLE%20Extended%20String%20count%20testing.xlsx?dl=0
  24. thanks for you info rhodsey I will deal with this as well the the updates I know that have happend tomorrow afternoon\evening when I am at home.
  25. yes thanks you Whetstone this will be very useful anmd aid in further research of this subejct. on a related note I was able to establish a base line before I had to head of to my Mum and Dad's for the weekend but didn't get time to upload it, I will upload this tomorrow when I am at home tomorrow afternoon/evening.
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