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Everything posted by Darth_mathias
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I have added how to use this little script to the the CR Sub guide thanks I now know something My wife doesn't.
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hopefully i have sorted these missing Records from the CR Guide now.
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i never knew that I check now learn new things everyday. Edit: this worked and yes there a few record I have forgotten to add to the CR Guide I will update ASAP
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mmmm interesting i will have to check this Edit: it does appear I have missed some I'll have to go through a check it now
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looks as something is very wong with the enb never seen that before.
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by any chance have you check your memory block log to see if it is that? is your CTD around the Hall of the Vigilant cos I have CTD s few times in that area in the past.
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yes that is the sub guide to SRLE Extended conflict resolution and yes I updated it today (Unless I missed something)
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Ok a little tweaking is required then thanks. yeah stick with the CR from Yesterday if you're stay with Morskom Estate. EDIT: I have tweaked the EBT Instruction hopefully it is a little clearer where to find these records.
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no it was remove purily because of the high string count and to try and reduce the chance of causing save courrption when using SRLE Extended. yes the CR was updated to remove the Morskom estate records can i ask what you found tricky with the EBT instructions as they may need tweaking.
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added directions for EBT hopefully it makes sense if not let me know and i'll tweak but with that bed time for me.
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ok thanks just need to work out the best way to do this proberly reinstall EBT for extened and remove everything but textures would be best.
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just want to check since you already done this after removing EBT from both Neo's patch and my own all we need are the textiure folder and nothing else right.
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Cstarkey42 these are the records you need to remove from my patch for Morskem estate: 0000003C Tamriel \ Block 0, 0 \ Sub Block - 1, 3 \ 00008EB4 <DawnstarExterior01> \ Temporary \ 000D67FD Placed Object <0Morskom_WalkwayStairs1Snow_109>0000003C Tamriel \ Block 0, 0 \ Sub Block - 1, 3 \ 00008EB3 <0Morskom_118> 0000003C <Tamriel> \ 00000D74 <Cell> \ Persistent \ 000D67FC Placed Object <0Morskom_Farmhouse06Snow_845> 0000003C <Tamriel> \ 00000D74 <Cell> \ Persistent \ 000D67FE Placed Object <0Morskom_Farmhouse06Snow_844>
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what we need to do to to convience the grand master (Neo) to just use the textures from EBT thus removing the scripts and reducing the overall string count. othewise I will likily give directions on how to do this (Once I have worked how to do it myself)
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What I am thinking about doing is returning to the orginal house mod I had installed at the very beginning of development Jaggersfeld and jaggerfeld extended. I don't know wthat the string count witth jaggersfeld is i will test and see.
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My wife says the same thing. I actaully haven't decided what to do yet however I can say both Morskom Estate and Riverside Lodge REDUX - Buildable Edition will like be replaced once Techangel finishes his Dragonborn sanctuary mod that he is working on (but that is very very early development). his own thread is here https://forum.step-project.com/topic/10286-dragonborn-sanctuary-wip/?hl=%2Bdragonborn+%2Bsanctuary&do=findComment&comment=161970 you could always remove the records from Morskom Estate from my CR then you won't need to use it.
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I haven't personally tried it but i cant see why not cos as far as I know ordiantor doesn't touch Vampire and warewolf perks trees. I find they actually complement each other very well you need to make sure the stagger is tirned off from Vigor.
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I have removed Simple drop lit torches decided to go back to wearable lanterns.
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SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
just so everyone know Hold wont be making an apperance anytime soon due in current incomplatbilty with ICAIO and CWO I will be keeping an eye on this one thou -
left pane order consult intergation guide https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_and_SRLE_Intergration#Install_Order this basically the install order i have used.
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I will tweak that
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SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
one to keep an eye on i think -
yes call it DynDoLod - SRLE Extended that way you can keep it seperate from SRLE Base.
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SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
WOW I am download this now but I dread to think what it will do to Framerate and script lag. -
SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
the patches I chose was: MLU - aMidianBorn Content.esp MLU - AOS2.esp MLU - CCOR New Recipes.esp MLU - IA + CWO.esp MLU__Immersive Armors 8 patch fix.esp MLU - Improved Closefaced Helmets.esp MLU - Inigo.esp MLU - OBIS.esp MLU - Ordinator.esp Rebirth Monster - MLU Patch.esp MLU - Skyrim Coin Replacer Redux.esp MLU - CACO-Ordinatored.esp I then merge all these. I placed MLU and the patches After LOOT and Degradation and before Weapons and Armor Fixes Remade in the ++++Recipe and Stat Changers++++ section. For the MLU Pacth I created I am planning on on added a section to my conflict resloution but it hasn't been a major priority at the moment; It is on my to do list.