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Darth_mathias

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Everything posted by Darth_mathias

  1. Strings seem to oscillate as you play but I do think some people are getting to worked up and obsessed about it. So far i've not had any issues playing with a full SRLE Extended setup I've not had any save game corruption. I do however think if your hitting over 60,000 at the beginning of a fresh save then you might have issues. My advice would be to not go over board adding too many script heavy mods on top of SRLE Extended.
  2. yes you'll have to go through my CR subguide and anything that has the orange 3DNPC.esp can be deleted a string count would be good if you want to do that.
  3. Ok I will do that. There more then those 3 but likely the others are injected so don't require Interesting NPC's as a master but they should be removed all the same.
  4. no you need the orginal Endgame NPC Overhaul.esp from the mod page. The replacement esp is for Inhabitants of Skyrim - NPC Overhaul to make it compatbile with USLEEP otherwise the CR would be huge.
  5. that need to be MERGED in with the orginal mod in MO so that later on in the guide it can be merged with all the other armors and weapons mods with Merge plugins standalone hope that make sense.
  6. 48K is very good is that with or without Interesting NPC's? I am currently sitting at 54,598 (With Interesting NPC) at level 5 but not faced the first dragon yet and done about 5 quests for the companions so early days for me. I am looking where it would be best to trim the scripts fat from my guide.
  7. no I don't and I don't know how they got in there (maybe Lexy was doing something) anyay I have taken them out and updated the patch in the guide. good thing I have finally sat down and made a start on adding Morrowloot to CR Subguide others wide I would not of noticed them. Edit: I forgt to clean the masters from the file Updated eariler a new one is up now and i cleaned the masters.
  8. no i didn't notice i am sure we will need them. Edit: Not needed they are covered by FarmhouseChimneysLAL+CRF+ArthmoorVillages.esp
  9. Ok can someone with more knowledge then me please check this for me in my Morrowloot patch for SRLE Extended I don't think it needs the whole "Ingredient" section to be forwarded?
  10. That fair enough Don't forget that String are dynamic the numbers I have given are for a fresh game on my system. I actually don't think Morskorm Estate needed Conflict resolution as it was for no snow under the roof and it has a patch built via the MCM(whcih i didn't notice until recently). For interesting NPCs if you decided not to included check my CR sub guide https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Conflict_Resolution#Conflicts_and_Fixes on how to remove as it's there. Don't forget you the mod to be able to remove the records from the CR. There are also a number of compatibility you wont need either. I am actually thinking about trimming the fat elsewhere (like reducing the number of cutom follower to 2 or 3) and maybe putting Morskorm Estate back in cause I like it too.
  11. for me it was 862 but others have reported up to 1000. But the biggest killer for string count is Interesting NPC's at for me 3,228
  12. Ok I cant for the life of me work this out. I Am trying to setup a hotkey to toggle on and off the combat modules so I see my health and buffs and things without having to keep drawing my sword. I have friendly hud 1.12 so maybe this isn't setup correctly any ideas on this would be good.
  13. SRLE Extened is at 217 218 (I missed one) all in, I am persoanally at 220.
  14. personally I can't see why it would be Stunning Statues of Skyrim since that mod is just textures and meshes no esp or scripts.
  15. yes i am. Since deactiving Dyndolod stops the CTD I Recommend rebuilding again and see if that fixes it Also A good idea to run Save game scripts cleaner.
  16. I say use the billboards from SFO until EL updates
  17. as far a i Understand it we don't need the billboard from SFO as they are included with EL; however things might of changed now that SFO has been updated. as I have said I don't use SFO nor does SRLE Extended so i really haven't looked into.
  18. yep that was; it helps if one crafts the correct latern now doesn't it, and now I look like a total prat.
  19. ok i must be missing something I've recently gone back to wearable lanterns I craft it got oil set up the MCM but i can seem to equip it i must be missing thing overious that is right under my nose as usual. so some help would be awesome.
  20. Just had a throught on this when you changed EBT to the version from exteneded ie using only Textures did you run save game script cleaner - https://www.nexusmods.com/skyrim/mods/52363/? on your save. If not then this could be why you're getting CTD.
  21. no i didn't i'll take a a look. Edit: Added this to the guide look like a stright swap, plugin named the same so wont interfer with SR Conflict Resolution.
  22. i think it's a vanillia cave howver Skytest and SIC might be interfering somehow you might need to check papyrus logs on this one. could even be Atlas as it is a unmarked location in vanillia One other thing have to tried a new test charcater and seeing if the CTD happen on that? Also try Save game script cleaner https://www.nexusmods.com/skyrim/mods/52363/?
  23. no CTD for me (there a bit of a stutter as you approach (Wolfs Den) the mark it looks like your heading too maybe this stutter is casuing a CTD on your system.
  24. Rhodsey can a ask where you CTD's do you get past "Wolf Den" or as far as Fellhemmars Wastes Hunters Overlook or further?
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