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Everything posted by Darth_mathias
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Dynamic Distant Objects LOD - pre 2.xx
Darth_mathias replied to sheson's question in DynDOLOD & xLODGen Support
Ordinator but I think the issue I am having is more because of how script heavy my Load order is then Dyndolod. But I do find it interesting that If I deactive Dyndolod.esp I dont get any lag when opening the skills menu. -
I am curious to knwo from you guys that are activly using SRLE Extended what mods you decided to drop from my guide (not Neo's).
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thanks SRLE Extended still has soem issue I am trying to iron out the string count issue was only recently brought to my attention too so I went about testing all mods i have in my guide (which also includes most of SRLE Base too) you can find my spreadsheet in Tech's link too.
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as a test I removed: wonders of weather Footprints Bathing in skyrim (can live without this really) Ineed and still lagging put them back in removed Dyndolod no lag. so I need to work out stuff there I think. I have a question out to Sheson hopefull he will point me in the right direction on a theroy I have.
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ordinator is still a master it adds stuff the the static section at least that what report master script is says even after cleaning. there a re currently 3 i am think of removong but need to test: wonders of weather Footprints Bathing in skyrim (can live without this really)
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I'll give that ago as this heavy drop frame issue has be doing my heading for a long time now. Edit: nope still lag. Looks like i might need to drop a few of the scripted mods now to decided which ones I can live without
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Dynamic Distant Objects LOD - pre 2.xx
Darth_mathias replied to sheson's question in DynDOLOD & xLODGen Support
hey Sheson I am having is bit an issue that i need help with. I have heavy frames when opening the skills menu I have narrowed do to Dyndolod.esp. I am wondering is it possible to block a mod from added to the esp as a master without deactiving it when running the scripts? -
Inresting activting DyndoLod.esp cause the heavy frame drop in the skill menu and more interestingly enough Dyndolod has Ordinator as amaster. so i wonder if it possible to allow dyndolod block ordinator being added. something I might need to ask Sheson about.
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Yes I am aware of the heavy frame drop on the skill menu as that has be plaging me for some time. I beleive it is script lag but have not narrowed to a particular mod. some feedback from everyone on this wolud be helpful.
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Not getting correct LODs for Trees and Noble Skyrim
Darth_mathias replied to philtro9's topic in Skyrim Revisited (retired)
always best to ask Sheson lol. -
I didn't realise there was one. If some could point me the the right direction for this patch then i'll add that too.
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ok I have added Bring Your Silver to the pack please note there a replacemnet esp for the RoTE patch as the mod author has yet to fix it. there is also a new meregd plus I have updated both CR's main and Morrowloot versions.
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no you don't need the updated texture for 1.6 as far as I can tell they are included. the change of version number actually comes from the compatiblity patch for Vampire Lord and warewolf fix.
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my bad we should i've got this installed on my system i must of missed updated the guide I have now done so.
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oh right yes you need to remove Neo's rule and use dreadflopps.
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that is mosly like LOOT being LOOT cause lexy uses the mods I do plus a few extra but her LO is completely diiferent to mine.
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I did use Dreadfloop loot rules in combination with Neo's Rules
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SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
while this does indeed look cool and adds more immersion it won't do me any good as Argonian don't grow breads beards lol. While I like the idea of growing bread I think you actually mean facial hair. GrantSP -
that good i've actually also just updated by modwat.ch profiel with my latest LO.
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SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
so Ive been testing out Bring Your Silver by Alex9ndre https://www.nexusmods.com/skyrim/mods/66882/? this is the same mod author as Vigor I quite like it and it proberly will end up in the pack on little issue with it when demantling silver weapons it yelds Steel ingots and not Silver one which i find odd Might be a conflict I haven't resolved in my test CR. there is also a small error in the BringYourSilver - RotE.esp but thi is easliy fixed which I will instruct how to do before merging. -
I can confirm that the flickering smoke issue on the two braziers in whiterun described by Alluistras is being caused solely by ELFX (or more precisely ELFX Exteriors) even on a vanillia profile both with or without spINI run on the ini files and with no other mods installed flickering of the smoke occurs. I have no recommendation on how to fix at the moment as no other mods conflict in XEdit with these braziers.
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yes I have already tested these and it's not so much the light from the Braziers but the smoke that flickers (at least it does for me). the only mod that changes these are ELFX Exteriors.
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hi eveyone heard from DoubleYou he recommends the following tweak found the the Skrimprefs.ini fInteriorShadowDistance=3000 Can't update the guide at the moment the usual post 5 O'Clock server non responive nonsense I'll do it when I can