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Darth_mathias

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Everything posted by Darth_mathias

  1. ok I am being thick the More CACO Vigor patch requires a Standard Health Potion to be able to craft the Trauma cure poultices. So it would help if one has the correct potion in ones inventory now doesn't it.
  2. added Karthwasten by Arthmoor adjusted MCM menu settings for BFT.
  3. sweet i'll take a look
  4. ok trying this out unsuccessfully. With the new version of More CACO Patch Vigor Patch it says you can create a Trauma cure poultices from the cooking pot with wheat, red mountain flower, and a healing potion without the need for the Physician perk. I have requireds ingrediants but the Trauma cure poultices isn't popping up now is this me being thick or did I miss something in my latest round of updates or there is a conflict I am missing that needs resolving?
  5. I Looked as Improved Bards but I didn't like it all that much. I may look at Immersive Music.
  6. you need to delete Neo's Loot rule from SRLE Base and follow dreadflopp's: Load MLU.esp after Complete Crafting_TrueWeaponsLvlLists.esp
  7. Right Hopefully I have finished updating the guide and I have caught everything mods updated. CACO Bring Your Silver WAA Ordinator Animal Tweaks merged - esp name changed Revenge of the Enemeies patches One Mountain the rule them all Vigor More CACO Patches SRLE Extended CR SRLE Extended MLU CR Blowing In The Wind (Knew I would forget one) I am sure if I have missed anything or done any really stupid you guys wil let me know. now on to DynDoLod Regeneration (Just Like Doctor Who.)
  8. Right now I am home time to catch up with all the latest mod updated and there have quite a few. Before I get started does anyone know if any of these updates break my CR.
  9. You might want to look at this https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod-149/?p=164699 for SRLE Base Neo. I Beleive it fixes issues bewteen Dyndolod and ELFX.
  10. Well It Looks like Sheson has already fixed the ICW Issue he upload a fix https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod-149/?p=164699 I look at it on monday and see if i can roll it into the CR. These are lot I am going to be doing on Monday now. @ Zegorzalex good luck suggest you download my CR and Neo and use it as a reference. I look you Character looking good. @ Alluistras I can't see why not just make sure no mod require these are a mater or it need needed by Neo's CR or mine.
  11. Thanks you so much for the ELFX Sheson you have just saved me a whole lot of work.
  12. Thanks Sheson I only discovered the ICW issue myself yesterday but not had time to look into a solution and since I am the author of SRLE Extended I'll be updating things when I can.
  13. right I think I have a solution to the probelm with ICW if someone can Check in xEdit if a mod modifies base record 00105569 or the reference 000CA6EA if they do let me know and i'll update the CR on monday when i get home. I also think we actually do need to extract the BSA if someone could test all these out and report back or PM me that would be awesome. Otheerwise i'll look into it when I get home.
  14. @ TirigonX What I did was put these 2 Perks point into Alchemy as so as I could as early as I could that way you can craft the poultices as early as possible. I do see your point as I have not as yet found a venodor with poultices because of Scarcity.
  15. I was thinking the issue with ICW has something to with the fact we are leaving packed in the BSA cos the error when unpacking, as far as I am aware even Sheson hasn't come up with a solution. I am unable to test this theory until monday afternoon as I am at my mum and dad's for the weekend.
  16. well it looks like I too am having the LOD issue reported to Sheson in relation to ICW. https://www.mediafire.com/convkey/8339/tbs97kp0a9144rrzg.jpg now to figure out how to fix.
  17. as i undersatnd the animation issue reported by Monk56 is known bug with Duel so there not much i can do about it.
  18. @ monk56 thanks for the update on thew bug while i have not encounted myself I also haven't been looking for it. @ Maddin yes TK Dodge has been suggested before.
  19. I am planning on updating my string count Spreadsheet for SRLE Extended as things have changed quite a bit.
  20. ok I have reduced all EMDR Dragons to Level 4 and updated the CR hopefully this will still make them tougher but not impossible. Also Since some of you are saying the knockdown is too much try disabling the Knockdown option in DD MCM Menu it's under Special.
  21. I don't think it matters
  22. yes it does that even better result then Sheson when he updated DynDoLod. Anyway small update on my string count it was at 54,670 before i took Interesting NPC's now it 51,243 which i much more to my liking.
  23. That what Sobek is about to do he's been have these strange dreams about huge flying lizards for weeks and he swears he heard chanting come from the wall in Dustman's cairn Alea says she heard nothing. After talking with Kodlak he said that sobek should head up the college a consult the mages and could him discover the meaning of the Dreams so he's packed his bags has bid farewell to the companions and with Sofia, Arissia, Toccatta, and Inigo in toe he heads of to Winterhold. On a proper note I hopefully don't plan any major updated that will require a new start in the near future as like you having to restart is getting boring.
  24. I must confess I haven't even properly face a dragon yet on this setup but it sound like lowering the diifficulty of EMD is in order maybe as Lexy says lowering it to either 5 or 4 is in order. I picked what was SUGGEST by the Mod Author so some tweaking is required. If push come to shove iI would rather get rid of DD and lower the overall Script usage. I say lower the difficult to level 4 then if people can let me know if it too easy or still impossible.
  25. ok as i have had a request for it I have put a list of Mods Required for the CR in the CR Sub Guide thsi should help you out if you decide you wish to remove a mod in the CR.
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