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Everything posted by Starac
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Yes, the last LOD. Here you can see that they don't match, LODs in the distance: https://i.imgur.com/j0KeI11.png Btw, i don't use SFO. I use "Enhanced Vanilla Trees SE - Alternative Trees" which include SFO snowy trees - this is optional file as you can se here: https://www.nexusmods.com/skyrimspecialedition/mods/11008?tab=files&BH=0
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I have installed Lush Large Trees and then added Alternative Trees, but the last LOD does not work for the SFO snow trees. It still uses vanilla LOD. Also i have tried older EVT version and still there are some SFO snow trees that don't use proper last LOD. What's the problem here?
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Skyrim Vanilla Overhaul Textures PROJECT (by lupus_hegemonia)
Starac replied to joaron7's topic in Skyrim SE Mods
Actually it's opposite, absolute majority of the textures is new. The trick is in overlaying; you create a new texture and then overlay vanilla texture over it to preserve the original look. In most cases it works. I think i have mentioned this before. -
We are looking for C#, C++ programmers to work on a video game. It's Dezowave team, developers of the Priboi Story and Lost Alpha. We have started commercial project and we need C#, C++ programmers, but we will also need people from other disciplines. The project will be of course inspired by S.T.A.L.K.E.R. series. If you are interested please contact me through my PM. There I will give you additional information. Best,
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How to fix this? It's just too much.
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There's no need to redownload my textures cause this isn't a texture problem. To remove these dark smears you must disable snow shader. In fact in my SRO readme file i have recommended snow shader to be disabled. It really destroys textures, especially snow textures. And for some unknown reason it's applied not only on snow textures? As usual sloppy Bethesda job. Here is with/without:
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We have talked about this before. There are some places where these seams can be found, in vanilla game too. But your problem is different. Here is the same place and i don't have seams.
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Why would i create 2 updates? No you don't need 1.7 update. Actually i have wiped out these 2 old updates today. And yes for Oldrim you need everything, and Oldrim update must be installed on top.
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SRO 1.8 update! https://www.moddb.com/mods/skyrim-realistic-overhaul/downloads I was bored and then decided to improve some textures Majority are new, and mostly 4k.
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That blur is intentional. It's a normal map, and sometimes in some places it must be blurry. It governs the look of those icy small ground areas. They look more convincing with blurry normal map.
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These are copies, backups, that i forget to delete. I always make backups of my previous textures, and then later delete them. But engine doesn't use them. And do not rename anything. The only thing that you should do is to delete these copies. Although this is not necessary because like i said the engine doesn't use them.
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Fallout 76 - new game from Bethesda!
Starac replied to rootsrat's topic in General Fallout 3 Discussion & Support
People, did you really expect good writing, good RPG elements, good quests, after abomination called Skyrim? Fallout 4 is just continuation of the same. The last decent game from Bethesda was Fallout 3. And it was just decent. -
ACCEPTED Not So Fast - Main Quest (by cdcooley)
Starac replied to WilliamImm's topic in Skyrim LE Mods
Thanks guys! -
ACCEPTED Not So Fast - Main Quest (by cdcooley)
Starac replied to WilliamImm's topic in Skyrim LE Mods
What about Companion and Thieves guild? -
ACCEPTED Not So Fast - Main Quest (by cdcooley)
Starac replied to WilliamImm's topic in Skyrim LE Mods
Does this mod and other similar work with SSE? -
Here is a quick video. Just a 10 min environment and atmosphere presentation. Pics: https://i.imgur.com/IjngEU5.png https://i.imgur.com/u1LMhvb.png https://i.imgur.com/eWNA2of.png https://i.imgur.com/OSf3sqD.png https://i.imgur.com/brnYD0X.png https://i.imgur.com/ANRxk1v.png https://i.imgur.com/aNrIYso.png https://i.imgur.com/FhZWpgs.png https://i.imgur.com/byk9zVa.png https://i.imgur.com/Mb2B8F3.png
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What do you think is problem here?
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This is Cryengine 5, not Lumberyard. And with version 5 things have changed a lot. But what do you mean you say "gained traction again"? And this is my showcase project inspired by S.T.A.L.K.E.R. 2 actually. I have used some S.T.A.L.K.E.R. 2 concept art during creation. Team who works on this project https://www.youtube.com/watch?v=ycXFy4arTDs contacted me. They want me in their team, so gameplay will be included. Maybe even in this map?
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I did this quickly, in 20 days including assets creation. Obviously it can be done with more details which requires more time. Creatures is job for other people, teammates.
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My S.t.a.l.k.e.r. 2 concept created with Cryengine 5. It's still wip, and i'm gonna make video when i finished it. Love this engine so much. What surprised me is excellent performance, and about graphics i don't need to talk cause you all know what it can be done with it.
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That's it. Thanks for reminding me
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Well both updates contain the same textures, at least according to size of textures. Are they different in terms of alpha channels i don't remember really because I did this 5 months ago. And i can't check them now because i have new rig and system. At the moment i don't have Photoshop installed, etc. That's why i recommend to install all 3 parts and both updates for original version.
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For original version you must install everything. And for SSE you don't need that "original version update".
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Thanks. I used ENB only for ambient occlusion, although it's not precise enough. But it can pass with some lower values.
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Religion was never a good "thing" Seriously, i know people who spend more time trying mods then playing. What's the point?
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